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Posted (edited)

my god i just tried my bass speaker system with the audio mod, i almost cried with joy hearing and feeling this audio work in action, for a sec i thought i was at a real airshow lmao ,make sure your neighbours are out for the day when using this mod through a speaker system lol.

 

i mostly conduct testing and do audio work via high quality studio headphones.

Edited by diveplane
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Posted
my god i just tried my bass speaker system with the audio mod, i almost cried with joy hearing and feeling this audio work in action, for a sec i thought i was at a real airshow lmao ,make sure your neighbours are out for the day when using this mod through a speaker system lol.

 

i mostly conduct testing and do audio work via high quality studio headphones.

 

LOL. I could see this being in a movie. They show you cranking up the bass and volume all the way on a like 5000 dollar sound system. You start flying and it pans to outside your house and u hear "sweeeeeeooooooooo BOOOOOOMMMMMM!!!" hahaha all the neigbors open their windows and of course the old cranky man would yell "DAMN KIDS THESE DAYS!!"

 

Dude great job u are gifted in this sort of thing. You should look into making a living.

"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci

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Posted
LOL. I could see this being in a movie. They show you cranking up the bass and volume all the way on a like 5000 dollar sound system. You start flying and it pans to outside your house and u hear "sweeeeeeooooooooo BOOOOOOMMMMMM!!!" hahaha all the neigbors open their windows and of course the old cranky man would yell "DAMN KIDS THESE DAYS!!"

 

Dude great job u are gifted in this sort of thing. You should look into making a living.

 

lol...

 

heres a video showing the new audio effects for the weather system in LOFC 2.0

 

http://www.youtube.com/watch?v=xDPj-W-TvBo

Posted (edited)

your 20 seconds of lead in needs to be cut down lol.

:megalol:

 

great sounds too.!!!

Edited by Mastiff

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

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Posted
your 20 seconds of lead in needs to be cut down lol.

:megalol:

 

great sounds too.!!!

 

hope your comment was light hearted sarcasm lol.., really the audios sound fantastic on my end.

 

most realistic you can get ingame, and considering the limitations, ED did well on tidying the audio and better performance this time around.

Posted
these are high quality audio samples, takes a fair bit off processing to render ingame, but its worth it if you have the hardware, very realistic all round now.

 

Will you use ogg format for your sounds Diveplane? You could win some performance by using ogg for all sounds (for the ones that think that wav quality is better for gamesounds, I bet you wouldn't hear the difference if not told it is wav or ogg).

 

Just a tip, in sdef files you can set ogg as a preference for lockon to use (just type .ogg behind the soundfilename in the sdef file).

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Posted
Will you use ogg format for your sounds Diveplane? You could win some performance by using ogg for all sounds (for the ones that think that wav quality is better for gamesounds, I bet you wouldn't hear the difference if not told it is wav or ogg).

 

Just a tip, in sdef files you can set ogg as a preference for lockon to use (just type .ogg behind the soundfilename in the sdef file).

 

ogg not just compression really? = for space , never knew they where for performance.

 

still testing here on the sounds, seams ok so far peformance wise.

 

thx for the tips frazer , if ogg truly is better for performance then i could convert the .wavs

to ogg format.

Posted
ogg not just compression really? = for space , never knew they where for performance.

 

still testing here on the sounds, seams ok so far peformance wise.

 

thx for the tips frazer , if ogg truly is better for performance then i could convert the .wavs

to ogg format.

 

High end machines probably wouldn't notice a lot of difference, though seen that you can't really tell the difference between wav and ogg quality wise, it wouldn't hurt to simply stick to ogg files. ;)

Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel

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Posted
High end machines probably wouldn't notice a lot of difference, though seen that you can't really tell the difference between wav and ogg quality wise, it wouldn't hurt to simply stick to ogg files. ;)

 

So two versions would be best solution - would'nt hurt eighter. Who is an audiophile will go for HQ one and people with laptops (myself), will stick to .ogg

Posted
So two versions would be best solution - would'nt hurt eighter. Who is an audiophile will go for HQ one and people with laptops (myself), will stick to .ogg

 

^^^ totally agree

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Posted

Can't wait for all, good job.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted
ogg not just compression really? = for space , never knew they where for performance.

 

still testing here on the sounds, seams ok so far peformance wise.

 

thx for the tips frazer , if ogg truly is better for performance then i could convert the .wavs

to ogg format.

 

I would rather have the wav HQ version than the compressed ogg files. Great stuff here diveplane I thought you were taking a break? :)

Posted

To all the people who prefer the so called "HQ" wav sound files don't really get my point. Sound processing in the sim is excellent and I bet you will not hear any difference between wav and compressed ogg.

 

Things that really matter are the sound sources, in other words where the sounds came from (movies / other games, was it recorded with a high end mic?). And after that the extend of editing it had to undergo. In other threads people claim that they want to keep the "HQ" wav files from the original game because of their quality. Not knowing that some of the original sound files (like planewind/planeafterburner) are in fact terrible quality. And only thanks to the new 3D sound engine and processing the sounds sound "ok".

 

I think making two versions of your soundpack is totally useless Diveplane.

 

But at the end it's your choice ofcourse.

 

Keep up the great work you are doing.

Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel

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Posted (edited)
To all the people who prefer the so called "HQ" wav sound files don't really get my point. Sound processing in the sim is excellent and I bet you will not hear any difference between wav and compressed ogg.

 

Things that really matter are the sound sources, in other words where the sounds came from (movies / other games, was it recorded with a high end mic?). And after that the extend of editing it had to undergo. In other threads people claim that they want to keep the "HQ" wav files from the original game because of their quality. Not knowing that some of the original sound files (like planewind/planeafterburner) are in fact terrible quality. And only thanks to the new 3D sound engine and processing the sounds sound "ok".

 

I think making two versions of your soundpack is totally useless Diveplane.

 

But at the end it's your choice ofcourse.

 

Keep up the great work you are doing.

 

reason i made the videos was to prove that the sounds work and are realistic, very close to real life, however youll never emulate true audio doppler effects without hard coded EAX trickery, and that takes a very big chunk of processing alone.

 

third time lucky, ED yep say it again did a fine job tidying the audio engine up. but the aircraft stock audios are absolute terrible sounding.

 

if OGG format work better for performance then i will convert .

 

no harm having 2 versions of the files though. i agree both formats are high quality as well.

Edited by diveplane
Posted

Ed - hire this man to do your audio, immediately!

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Posted
good news is frazer has came onboard with us, = audio MOD LOFC 2.0 package , he will be mainly aiding in some coding , and modman ready packages, and formats and testing.

 

his skills are highly needed .

 

the mod will be even better , stay tuned guys.

 

im using his sounds pack right now!

"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci

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Posted

Ha,Haaa!! This is going to be pure, concentrated Awesomeness!!!

Sorry for the spamming, but it had to be said.

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Posted

OMG I cant waitto have this!!!1

:thumbup::thumbup:

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted

I got a little taste of Frazers soundmod, he's was working on.

 

The Su-27 sounds even better than real. :lol:

 

Cant wait for the soundmod, you guys are working on. :thumbup:

Posted

Question i want to raise, don't think it's been asked: what do the engine spool-up's sound like? all the examples we've been shown let us hear the engines as they're running.

Posted

It will be for sure better than the original spoolup sound, though fully real is not possible in FC2 seen that the spoolup sound is basically the frontengine soundfile being accelerated from 0.

 

But again, when real (high pitched static jet engine) records of decent quality are thrown in it will sound much better than the original.

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