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Posted

HL is where the online community grew, a meeting place for online Military sim users, a lot of IL-2 simmers grew to know Lockon through HL and vice versa. Having this avaliable for FC2 can be a good thing in helping the community grow.

 

The downside ofcourse is the lack of accurate server info regarding how many are actually in the server.

The trash talking is something that can be ignored rather than fueled.

 

The great thing about being able to chat outside of the game is not only the benefit that can be had from new users from understanding the game and technical issues etc. but also the benefit that can be had in the server with a reduction in needless chat along the top of the screen.

 

If people are joining through HL its not going to split the community because all the servers appear in the Lockon lobby, HL will be just an extension to the community, a meeting place which is not avaliable now.

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Posted

If people are joining through HL its not going to split the community because all the servers appear in the Lockon lobby, HL will be just an extension to the community, a meeting place which is not avaliable now.

 

Jiri has already stated he will not host the server list from the current FC2/DCS lobby, as it falls out side the Hyperlobby ToS. The only solution for this at the moment is separate server lists.

 

Nate

Posted
Correct, but HL hosted servers will appear in the FC in-game lobby.

 

Why? the whole point of Hyperlobby is that you can only join a server after being logged into Hyperlobby. If they are in the DCS lobby you can join the servers bypassing the Hyperlobby login and terms of service. This is I think is where Jiri is coming from.

 

Unless you are suggesting that you can see the servers in the DCS lobby but not be able to join them?

 

Nate

Posted
Why? the whole point of Hyperlobby is that you can only join a server after being logged into Hyperlobby. If they are in the DCS lobby you can join the servers bypassing the Hyperlobby login and terms of service. This is I think is where Jiri is coming from.
No, I think Fahhh is right. HL will only show the servers and pilots flying on the servers that started their game through HL. Any server that started using the FC2/DCS lobby will not show in HL, and neither will the pilots flying on those servers. However, all servers, started through HL or the FC2/DCS lobby will show up on the FC2/DCS lobby. Remember that in FC1.12 players could join a server through IP which did not make them show up on HL.
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Posted
No' date=' I think Fahhh is right. HL will only show the servers and pilots flying on the servers that started their game through HL. Any server that started using the FC2/DCS lobby will not show in HL, and neither will the pilots flying on those servers. However, all servers, started through HL or the FC2/DCS lobby will show up on the FC2/DCS lobby. Remember that in FC1.12 players could join a server through IP which did not make them show up on HL.[/quote']

 

Was just thinking about it too ;). So it seems there is no real downside to it. Though I would

really like to see automatic mod management built into it in the future.

 

Looks like though there is no danger to having HL support fc2, only advantages.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
Looks like though there is no danger to having HL support fc2, only advantages.
Exactly.

 

Server administrators may now argue that they do not need HL. However, once FC2/DCS support exists in HL I am confident many admins will host their servers through HL, as they will only attract more players through it. Those that join through the FC2/DCS lobby will still join.

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted
No' date=' I think Fahhh is right. HL will only show the servers and pilots flying on the servers that started their game through HL. Any server that started using the FC2/DCS lobby will not show in HL, and neither will the pilots flying on those servers. However, all servers, started through HL or the FC2/DCS lobby will show up on the FC2/DCS lobby. Remember that in FC1.12 players could join a server through IP which did not make them show up on HL.[/quote']

 

Ok, if Jiri is happy to implement that, I'd say go for it. In fact, as Yoda says, it seems like there is no real downside for the end user.

 

Nate

Posted

same.

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Posted
Exactly.

 

Server administrators may now argue that they do not need HL. However, once FC2/DCS support exists in HL I am confident many admins will host their servers through HL, as they will only attract more players through it. Those that join through the FC2/DCS lobby will still join.

 

 

Don't forget Panzertard's Server Monitor. It will automatically load FC2 if it crashes and start a mission. It is worth it's weight in gold since FC2 is so prone to crashing. If Server Monitor could not incorporate starting FC2 through HL, then personally I would not use HL. Perhaps though if FC2 HL support is added, Panzertard's Server Monitor can be updated, but not sure.

Posted
1. Communication with various people, new comers can come get advice very quickly.

 

2. Recruiting tool for various sqds, Barely any of you would know each other or have squadrons made up for great people if it wasn't for HL.

 

3. Setting up on the fly scrimages or flights which is completely missing from the current setup (Gunz, BVR, Sqd vs Sqd, Group vs Group, Tactical Engagements) It is by far the best Gunzo (dogfighting) platform yet for 1vs1.

 

4. The ability to tell sqds and admins if something wrong is going on their server.

 

5. Tech support for people having issues in the game, can get help quickly from people in the Hyperlobby

 

6. Ability to meet people and decide to join a server together as 1 unit.

 

7. Feedback and discussions on various events that the community might want to see in the future and what features can be implemented.

 

8. Learning tool for various people that might have questions regarding tactics and flight in general (BFM/AFM)

 

These are just a few of the reasons why Hyperlobby is an invaluable tool for any flight community, Ive been using it since Janes IAF all the way till Falcon4AF. ( A very very long time)

 

It is the best communication tool out there hands down. Do not forget the word COMMUNITY goes hand in hand with communication. A community that doesn't communicate is not a community at all.

 

Peace

 

+1!

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Posted

Its not really a Hyperlobby issue, its an ED issue.

 

ED's in game server browser is a good addition (well for russian flight sims) however its implementation is still 'basic' .

 

In my opinion, there should be more lobbying for improving the current browser as opposed to bringing in yet another client to schism what looks to be a growing player base.

 

- Basic features like sorting by header, ie ping/playercount/name ect ....

- Friends lists

- Private messaging as opposed to 'open chat functions', perhaps provide a happy middle ground by allowing people to create their own 'rooms' irc style, and allowing players to join those or NOT as they see fit.

 

I am going to bet money that the ED lobby gets improved. Thats enough for me. I appreciate what jiri has done over the years. But there is no question that a 'good' ingame browser is the way to go for multiple reasons.

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Posted (edited)
Mods can be managed by moders itself via HLGEXA. There is not needed my invention.

 

I dont know what HLGEXA is, but Im also not sure if you understand what I mean.

Many servers today enforce integrity check, a good thing, but because it is such a hazzle

switching scripts and settings to join a "modded integrity checked server", vírtually all

servers are stuck with the same old script. ( I am aware of the project with a single

modded script that will include "all", but this will NEVER be able to keep up with 10s-100s

of mods constantly being updated, the best it will be able to do is to include a few basic

ones such as tacview.)

 

What I would like to see is for each server admin to be able to define a set of custom

files or settings for the game that automatically get exported to the client when he connects to

the game, so it all becomes automated, with zero input from the client except "do you

accept installing these mods?"

 

That way we can have integrity checked custom servers!

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted (edited)
I'll post whenever i feel like it, thankyou.

Mustang I'm beginning to see a pattern here and I'm not the only one. You have made your point again and again yet It is very evident that you are purposely trying to derail and sabotage this thread. The only question is why. Show some restraint and behave your age for crying out loud.

 

 

And for those who want to know what HLGEXA is here is a post Jiri made a while back about it on his forums

 

http://hyperfighter.sk/modules.php?name=Forums&file=viewtopic&t=7655

 

peace

Edited by =RvE=FuSiOn
Posted (edited)
Mustang I'm beginning to see a pattern here and I'm not the only one. You have made your point again and again yet It is very evident that you are purposely trying to derail and sabotage this thread.

 

I have done nothing but voice my opinion, and defended myself from someone telling me to basically STFU, and you have a problem with that?

 

I'm not trying to "derail" anything, so stop seeing conspiracies that aren't there.

Edited by Mustang
Posted

I don't have a problem with you voicing your opinions on anything. No one told you to STFU as you say, but have you actually looked through this entire thread to see what you have posted? Is that an opinion or a rant? I get it that you don't want HL, and just by reading your past posts it's pretty evident. However most of us want Hyperlobby back and your attempts again and again to post non objective stuff are blatent attempts to derail the thread. Many of us have recognized this and we would only request you to show some restraint.

 

Peace

Posted

I would much like to see improved built in in-game lobby then having to use 3rd party one. I would like to thank Jiri for years of HL support and it's been great, I have found friends and had lots of fun on HL servers throughout IL-2 days and LockOn but I would still like to eliminate need for extra things to install/run.

 

Downside to any lobby with live chat (even if its not live) is there's plenty of frequent trash talk :D but that's not Jiri's fault :)

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Posted

That way we can have integrity checked custom servers!

 

Hmmm it'd be really nice feature I think.

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Posted
Google it, its only one way (supported by me) to deal with custom game mods and HL.

 

I did, but I don't understand the description. Can you say or not if it can do precisely what I

posted in my previous post?

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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