Conure Posted July 17, 2010 Posted July 17, 2010 Hey guys, I am slowllly getting to grips with the manual startup, probably learnt about half of it as I think it goes some way toward a deeper understanding of how the machine works...Thing is, I've been following the 1 hour leading edge tutorial. In combat, would all these tests actually be performed? For example, checking EGT over and over, full tests of the EEG systems and the fire suppression systems etc etc? If the choppper had to be scrambled quickly for example, would I just get the machine moving asap and perform the checks whilst auto pilot takes me where I need to go? When I get to a combat zone I find acquiring targets whilst at close range very very difficult, is the very nature of this chopper to acquire at range, and ALWAYS have control over the situation? For example, always keeping range, always being in cover? I am never meant to go in movie style thumbling over controls as I attempt to pull of 180 spins whilst blowing infantry apart with rockets? (kind've tongue in cheek, I know that's not how it's done, but do I always want to be at a calm, collected and preferably out of view range?) Finally, if in combat and I do find myself in close range with a tank/infantry (do infantry have manpads in this?) at a distance of say, 0.4km, do I A: turn around and engage whilst desperately trying to use the HMS with a hat stick, or perform the 'run away at 90o to threat' evasion style moves? Sorry for the long post, I like to get it all into one so I don't spam the forums! Thanks again guys :) Conure Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
Conure Posted July 17, 2010 Author Posted July 17, 2010 Just answered my first question, noticed the colout difference between essential and non essential checks! Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
Yurgon Posted July 17, 2010 Posted July 17, 2010 In combat, would all these tests actually be performed? For example, checking EGT over and over, full tests of the EEG systems and the fire suppression systems etc etc? That is most definitely a yes under most circumstances. You can't just pull over in case some vital systems fails mid flight. So you will want to be as sure as possible that every single system is working, that all instruments give correct readings and so on. Ed Macy's fantastic read "Apache" mentions this in quite some detail, but it also mentions an abbreviated startup procedure. It all depends on the amount of time available for getting airborne. In a pre planned flight, the time to do the whole checklist is taken into consideration when scheduling the flight plan. If the flight is any kind of emergency, they have to get airborne as quickly as possible, leaving all the non-essential tests to be performed in flight or not at all. If the choppper had to be scrambled quickly for example, would I just get the machine moving asap and perform the checks whilst auto pilot takes me where I need to go? Yes, I think that is exactly what would be done in real life. When I get to a combat zone I find acquiring targets whilst at close range very very difficult, is the very nature of this chopper to acquire at range, and ALWAYS have control over the situation? In my opinion: yes. Always at range, always in control. Everything else gives the enemy all they need to shoot the chopper down or at least damage it. There are manpds in Black Shark and they're pretty deadly, so it's best to keep out of the enemy's range and always stay at the optimum distance where you can attack them but they can't attack you. Running dry on Vikhrs I tried several times to do one or two quick rocket or gun runs right over the enemy build-up and I always ended up pulling hard on the ejection seat handle. Finally, if in combat and I do find myself in close range with a tank/infantry (do infantry have manpads in this?) at a distance of say, 0.4km, do I A: turn around and engage whilst desperately trying to use the HMS with a hat stick, or perform the 'run away at 90o to threat' evasion style moves? You should never be that close in the first place. I think 400m would be in range for a (strong) bow and arrow. A pistol could hit you, possibly damaging some system or other. An assault rifle is fairly happy about that distance. Not to mention RPGs or heavy machine guns. For anything even a bit larger than that, it's almost impossible not to destroy the chopper in a matter of seconds. That said, if I found myself that close to the enemy, I'd try to hit the deck and get away as fast and low as possible, probably breaking a lot of rules, just to stay alive. The gun has an effective range of about 3km (IIRC); at 2km the hit rate increases a lot while still staying out of small arms fire. I think the same is true for rockets. The Vikhrs go about 7km. Why not make perfect use of that advantage and hit the enemy while staying out of trouble? Might seem boring, but even finding all threads so you can stay out of range is very difficult, so going slow and suspecting enemy manpads behind every single tree and building is the way to go about it.
Speed Posted July 17, 2010 Posted July 17, 2010 Yup. The Shark's greatest defensive weapon is the 8km (and sometimes greater) range of the Vikhr. NEVER EVER get close. When coming up to a position where enemies are expected, stop WELL before you get within Vikhr range (say, 10-13km) and just spend 5-10 mins searching for targets with the Shkval and visually, and when you find a target, mark it on the Abris. Additionally, your eyeball is the greatest sensor of the Black Shark; use the zoom keys (/ and * on the numpad) to zoom your view in and visually search for targets. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Avilator Posted July 17, 2010 Posted July 17, 2010 trying to use the HMS with a hat stick I would say the best solution to this is a Track IR or FreeTrack. It will help immensely. I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!" Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow. -Robert Goddard "A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson "I swear by my pretty floral bonet, I will end you." -Mal from Firefly
JasonJ Posted July 18, 2010 Posted July 18, 2010 I would say the best solution to this is a Track IR or FreeTrack. It will help immensely. Or headmouse if you don't want to mod your web cam and build an LED rig. Just make sure you disable mouse acceleration in windows. (enhance pointer precision OFF) Sim Rig || Pics 2010 | PC 2019 || 8600K @ 4.8GHz | RTX2080ti OC | 32GB RAM @3000 | 500GB SSD | Win10 64bit | PC 2010 || 2600K @ 3.4GHz | Zotac GTX680 | 8GB RAM | Win7 64bit Ultimate SP1 | Cockpit || Joystick: T.16000M | Pedals: Logitech G25 | Throttle & Collective: Logitech Attack3 Modded | Button Box: G25 Shifter | Cockpit || HP Reverb VR | Custom Frame & Seat | 3x Bass Shaker | 2:1 Game Sound | 2x Rear Head Rest Speakers Comms/Music |
manne Posted July 20, 2010 Posted July 20, 2010 See also some suggestions etc. I got in this topic about more or less the same thing: http://forums.eagle.ru/showthread.php?t=52312
Conure Posted July 20, 2010 Author Posted July 20, 2010 See also some suggestions etc. I got in this topic about more or less the same thing: http://forums.eagle.ru/showthread.php?t=52312 That's amazing, and that is even the mission I am actuallyy having issues with! Cheers :D Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
zagan Posted October 15, 2011 Posted October 15, 2011 You'd have to do all the tests in a checklist step by step. If you didn't do that then you'd be kicked out. But I think the training video said once you know what the press and flick then you should be able to start up within 2 mins blindfolded, so it wouldn't take long anyway, as seems to just be start up systems then weapon tracking after that.
Daniel M Posted October 15, 2011 Posted October 15, 2011 One tip that took me a while to find out about: if you are close and need to attack, i've found it easier to just hit guns (shval caged) and point the nose of the chopper where i want to shoot, then trying to use hms. though maybe i need to edit my hocas setup so i can trim and lock at the same time.... but everyone is right, you really should be engaging at about 7k
Slazi Posted October 15, 2011 Posted October 15, 2011 Good thread! I've never really read my solid information on engaging targets before. Are there any good guides to read? Generally I hang just outside of missle range and search for stuff before moving in to destroy. I kill ranged threats, then tanks, then move in to destroy remaining stuff with cannons. Still can't get enough of the game, when I actually have enough energy and focus to play it.
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