Mad Dog 7.62 Posted August 16, 2010 Posted August 16, 2010 Target Practice Bomb. Its practically an inert heap of metal that has the ballistics of one of the dumb bombs, don't know which. Oh and it has a smoke generator so after tossing it it can be recovered. It has roughly the same ballistics as a Mk. 82 LDGP. It is exactly a "heap of metal"...I have a couple of them sitting around....you still wouldn't want to get hit with one. In fact, a couple years ago someone accidentally put one on a house and it did major damage...25 lbs. with that much inertia behind it totals quite a bit of kinetic energy! [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind
Lio Posted August 16, 2010 Posted August 16, 2010 I hope graphics can be toned down so its smoothly playable on computers able to handle DCS:BS Or i have to invest in a new computer on top of having spend 1000$ on joysticks o_O
Slayer Posted August 16, 2010 Posted August 16, 2010 DX11 has a trickle down effect even for those without a DX11 graphics card because all the librarys etc were supposedly retooled by MS to use multicore/multithreaded processors. THis should provide a small boost for everyone with a dual/quadcore compared to a DX9 or DX10 version because it puts those unused cores to use, even in single threaded apps. Time will tell on this.. Direct compute might have something to offer too but I havent heard of a game using that yet. [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
Blacknemisis Posted August 16, 2010 Posted August 16, 2010 I have notice that everything in the DCS A10 looks way better then DCS Blackshark. Is there a plan to upgrade Blackshark graphics on par with DCS A10?
Slayer Posted August 16, 2010 Posted August 16, 2010 Is porting a version to DX11 going to push release into 2011? [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
Nate--IRL-- Posted August 17, 2010 Posted August 17, 2010 Is porting a version to DX11 going to push release into 2011? Shhhhhhhhh! Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Nate--IRL-- Posted August 17, 2010 Posted August 17, 2010 I have notice that everything in the DCS A10 looks way better then DCS Blackshark. Is there a plan to upgrade Blackshark graphics on par with DCS A10? The FAQ suggest this to be the case, however, I could be misinterpreting. Q: Will DCS: A-10C Warthog be online-compatible with DCS: Black Shark and Flaming Cliffs 2? A: We hope to be able to release a compatibilty patch for DCS: Black Shark after release. Compatibility with FC2 is unlikely. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
kingneptune117 Posted August 17, 2010 Posted August 17, 2010 Any testers wanna give us some more info on the whole dx11 situation, or is it hush hush "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
Steel Jaw Posted August 17, 2010 Posted August 17, 2010 OMG, talk about being ahead of the curve!! DX11 support? My compliments. Oh wait: does that mean my DX10-bound 9800GTX2 cant run it? "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Krippz Posted August 17, 2010 Posted August 17, 2010 OMG, talk about being ahead of the curve!! DX11 support? My compliments. Oh wait: does that mean my DX10-bound 9800GTX2 cant run it? I'm pretty certain that you would be able to run it but the game will be able to take full advantage of DX-11 hardware. I just purchased a GTX 480 today anyhow because the DX11 announcement has me pumped. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
GGTharos Posted August 17, 2010 Posted August 17, 2010 Probably means it just can't use some of the features, or will be slower at it. The testers have a variety of hardware, and I believe a few have DX10 parts, so bugs should ideally be ironed out. OMG, talk about being ahead of the curve!! DX11 support? My compliments. Oh wait: does that mean my DX10-bound 9800GTX2 cant run it? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
element1108 Posted August 17, 2010 Posted August 17, 2010 Is porting a version to DX11 going to push release into 2011? I doubt it, Wags mentioned fine tuning the dx11 portion before the next note, I doubt we'll be waiting until 2011 for the next note. They are more mindful of the pending release date than we are, they don't get paid until release, we simply have to be patient and that's free ;).
Steel Jaw Posted August 17, 2010 Posted August 17, 2010 FWIW: I think I may speak for many when I say that a new GPU is not in the immediate budget so please leave this DX10 compatible!! "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Krippz Posted August 17, 2010 Posted August 17, 2010 I doubt it, Wags mentioned fine tuning the dx11 portion before the next note, I doubt we'll be waiting until 2011 for the next note. They are more mindful of the pending release date than we are, they don't get paid until release, we simply have to be patient and that's free ;). I'm in no hurry anyway I would want ED to take their time and release an outstanding product! [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Krippz Posted August 17, 2010 Posted August 17, 2010 FWIW: I think I may speak for many when I say that a new GPU is not in the immediate budget so please leave this DX10 compatible!! You have nothing to worry about. DCS Black shark is DX9 however many individuals with DX10,11 cards have no problems playing it because the DirectX runtime is backwards compatible to a degree. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
JaNk0 Posted August 17, 2010 Posted August 17, 2010 Great news! I'm now officially saving money for a new rig that can run this game. :D P.S. Donations are more than welcome! [sIGPIC][/sIGPIC]
Slayer Posted August 17, 2010 Posted August 17, 2010 PCIE 3.0 level hardware should start hitting shortly after the game releases. It's going to be rough to hold out on DX11 hardware considering I have a GTX295.... [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
Steel Jaw Posted August 17, 2010 Posted August 17, 2010 I'm in no hurry anyway I would want ED to take their time and release an outstanding product! Yes but having said that I would hate to see "feature creep" delay it into 2011. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Krippz Posted August 17, 2010 Posted August 17, 2010 Yes but having said that I would hate to see "feature creep" delay it into 2011. Well no one promised a 2010 release. ED is aiming for a 2010 release :thumbup: [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Nate--IRL-- Posted August 17, 2010 Posted August 17, 2010 I'd suspect that DX11 has been part of the plan for some time, it's too big of a change to add in at the drop of a hat. I'd say work on the DX11 engine has been going on in the background for a while and is only now coming to fruition. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Krippz Posted August 17, 2010 Posted August 17, 2010 I'd suspect that DX11 has been part of the plan for some time, it's too big of a change to add in at the drop of a hat. I'd say work on the DX11 engine has been going on in the background for a while and is only now coming to fruition. Nate I concur. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Chris CDN Posted August 17, 2010 Posted August 17, 2010 Screenshots look great. Looking forward to a highly polished final product. Keep up the good work! NSDQ
sinelnic Posted August 17, 2010 Posted August 17, 2010 Are you going to use the Tesselator in DX11? I always thought it was the potential holy grail for LODs in flight simulators... Westinghouse W-600 refrigerator - Corona six-pack - Marlboro reds - Patience by Girlfriend "Engineering is the art of modelling materials we do not wholly understand, into shapes we cannot precisely analyse so as to withstand forces we cannot properly assess, in such a way that the public has no reason to suspect the extent of our ignorance." (Dr. A. R. Dykes - British Institution of Structural Engineers, 1976)
Recommended Posts