kingneptune117 Posted August 17, 2010 Posted August 17, 2010 Ive been wondering does the A-10C have a calculated gun pipper for air to air dogfights. In FC2 it didnt. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
Pyroflash Posted August 17, 2010 Posted August 17, 2010 What would it use to calculate the pipper with? It's not like the A-10C has an air intercept radar or anything. If you aim for the sky, you will never hit the ground.
Boberro Posted August 17, 2010 Posted August 17, 2010 Maybe you could use A-A mode in your pod, lock target and pipper will calculate itself ;] Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Ovenmit Posted August 17, 2010 Posted August 17, 2010 (edited) Don't think the GAU was ever designed to be used in A2A role.... Besides imagine trying to hit a target while shaking all over the sky at high AoA? That said...The A-10 would probably out turn most "real" fighters Edited August 17, 2010 by Ovenmit Win 10pro x64 | i5 2500 | 16GB RAM | GTX1060 6GB | Logitech G940 | Tir5 + TC [sIGPIC][/sIGPIC]
Pyroflash Posted August 17, 2010 Posted August 17, 2010 Maybe you could use A-A mode in your pod, lock target and pipper will calculate itself ;] Maybe, or maybe you could just shoot him with your AIM-9M's ;) If you aim for the sky, you will never hit the ground.
Avilator Posted August 17, 2010 Posted August 17, 2010 Maybe you could use A-A mode in your pod, lock target and pipper will calculate itself ;] I believe the LITENING TGP has the ability to track other airborne targets. I have no idea if this translates into calculating a pipper. Maybe we can slew the AIM-9 seeker to the pod line of sight? Any of the devs care to answer? I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!" Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow. -Robert Goddard "A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson "I swear by my pretty floral bonet, I will end you." -Mal from Firefly
GGTharos Posted August 17, 2010 Posted August 17, 2010 The A-10C uses a funnel for A2A with the gun, with selectable target width. The sidewinders can be slaved to the pod. You really don't want to take a GAU-8 burst in A2A ... you really, really do not ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Boberro Posted August 17, 2010 Posted August 17, 2010 Maybe, or maybe you could just shoot him with your AIM-9M's ;) It'd be too brutal against Kamovs :P I believe the LITENING TGP has the ability to track other airborne targets. I have no idea if this translates into calculating a pipper. Maybe we can slew the AIM-9 seeker to the pod line of sight? Any of the devs care to answer? IIRC it has Air mode but don't know more :S Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Scabbers Posted August 17, 2010 Posted August 17, 2010 The pipper is not slaved in the A-10C an A-A gun fight is not in the operating envelope of the platform. Now a strafing run with the gun on helicopters or slow movers maybe. but as for fast movers the only hope is the esm showing a threat and reacting early. As for the the POD yes it can designate targets and the AIM-9 can be haded off to set a heat lock. However loosing an uncaged seeker at max delta is your best hope to cut and run till friendly fast movers can intercept. Now where is that speed brakes control again? [sIGPIC][/sIGPIC]
GGTharos Posted August 17, 2010 Posted August 17, 2010 ... what? The pipper is not slaved in the A-10C an A-A gun fight is not in the operating envelope of the platform. Now a strafing run with the gun on helicopters or slow movers maybe. but as for fast movers the only hope is the esm showing a threat and reacting early. As for the the POD yes it can designate targets and the AIM-9 can be haded off to set a heat lock. However loosing an uncaged seeker at max delta is your best hope to cut and run till friendly fast movers can intercept. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
CAT_101st Posted August 17, 2010 Posted August 17, 2010 I think he want the piper insted of the funnel. Or in F4 there was a marker in the funnel to line up on the target. I havent had any problems in A/A mode shooting down Su25T that tryed to out turn me ;) Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
GGTharos Posted August 17, 2010 Posted August 17, 2010 You're getting a funnel for A2A gunnery. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Pyroflash Posted August 17, 2010 Posted August 17, 2010 I beg to differ, it's not like you could get away from any fast moving jet in an A-10C anyways. You have a better chance of getting him low and slow and killing him with an AIM-9M than you do of actually outrunning him, even if he turns away to evade your missile. If you aim for the sky, you will never hit the ground.
sobek Posted August 17, 2010 Posted August 17, 2010 I beg to differ, it's not like you could get away from any fast moving jet in an A-10C anyways. You have a better chance of getting him low and slow and killing him with an AIM-9M than you do of actually outrunning him, even if he turns away to evade your missile. IRL any pilot trying to take on a fighter with an A-10 would be considered outright suicidal ;) Flying into enemy CAPs without top cover even more so. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
CAT_101st Posted August 17, 2010 Posted August 17, 2010 I took on a AI F-16 lastnight online mission. every one in RUS plains were back at base refuling wile little old me was holding down the fort in a A-10. 2 F-16 attack the base I droped my bombs and went for it . My CAP was 50K away ans closing fast I just had to keep theas guys busy. 1 F-16 picked up the 33s rdr and turnd towards it. AIM 9 away!! right at his six. Now how the hell did he know I fired on him. So shot#2 boom down in flames at max range. another few seconds and I would not have had the shot. A gun shot was never a option on thes guys. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
Nate--IRL-- Posted August 17, 2010 Posted August 17, 2010 I'm just looking forward to the inevitable online gunzo server. :) Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Scabbers Posted August 17, 2010 Posted August 17, 2010 GG all i was saying is the round pipper is not for a-a gun fighting, just that they have a gun funnel. and I didnt say the a10 couldnt try and fight a fast mover i am saying they wouldnt. it is not the design of the aircraft to be a fighter hence the A-10 and not F-10. The AIM-9X has a 180+ degree seeker and can track a target. but the turning radius is attrocious so if you dont lock at 2 miles or release uncaged at 3 (if not a straight shot) it can easily be spoofed. Now a radar guided missle at 35 miles with AJ technology can lock you then lock your jammer.... dead A-10. Pyro it is not about out running as much as what cat said in keeping him busy till help arrives. But for A-10 tactics the terrain following capability of the 10 is awesome and the pilot can get down in the weeds. A missle will have a hard time holding a lock with all of the ground clutter. Sorry if I ruffled anyones feathers. I hear though you guys have em numbered for any such occasion and you can put em back in place :) Now where is that speed brakes control again? [sIGPIC][/sIGPIC]
Pyroflash Posted August 17, 2010 Posted August 17, 2010 Yeah, I wasn't sure exactly what you meant, I was just saying that I myself wouldn't try to run straight away from an enemy CAP with my slow A-10C. Maybe if I already had enough distance on them, but at that point it's a non-issue, and I wouldn't get involved in the first place. If you aim for the sky, you will never hit the ground.
Krippz Posted August 18, 2010 Posted August 18, 2010 I don't know about you guys but I look forward to pumping depleted uranium through choppers ^^ [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Scabbers Posted August 18, 2010 Posted August 18, 2010 yes evon i agree. it is gonna be some fun times ahead Now where is that speed brakes control again? [sIGPIC][/sIGPIC]
snowman123 Posted August 18, 2010 Posted August 18, 2010 "You really don't want to take a GAU-8 burst in A2A ... you really, really do not ;)" Yeah it wouldn't roll over well with insurance company, or you squadron commander for that matter ;) Hope your in good hands if ya know what i mean! :) Go ahead, Make it idiot proof, someone will just find better idiots...;)
degoe Posted January 29, 2013 Posted January 29, 2013 Problem with the new FC3 is that all these mixed servers stat popping up with easy to fly fighters and a10c's. Useless to get in an a10 there because you will instantly get shot and have no possibility of shooting back. Pretty irritating to have to start up, fly 10 minutes and get shot by a noob 4 times in a row. Also these guys see you from miles out and you can barely get a visual since all planes are tiny dots. That was my rant... What can we do about this problem?
Guest Izoul123 Posted January 29, 2013 Posted January 29, 2013 Problem with the new FC3 is that all these mixed servers stat popping up with easy to fly fighters and a10c's. Useless to get in an a10 there because you will instantly get shot and have no possibility of shooting back. Pretty irritating to have to start up, fly 10 minutes and get shot by a noob 4 times in a row. Also these guys see you from miles out and you can barely get a visual since all planes are tiny dots. That was my rant... What can we do about this problem? I've noticed this on some severs as well. Barely get off the runway and BAM..dead. It's almost like they set it up to have people join so they can instant kill people as they take off. I'm not really sure where the 'fun/challenge' is at there for either party really.
Dirk the Jerk Posted January 29, 2013 Posted January 29, 2013 The following is on Wiki about the A-10: http://en.wikipedia.org/wiki/Fairchild_Republic_A-10_Thunderbolt_II A-10s shot down two Iraqi helicopters with the GAU-8 cannon. The first one of these was an Iraqi helicopter shot down by Captain Robert Swain over Kuwait occurred on 6 February 1991, marking the A-10's first air-to-air victory. And the Los Angeles Times ran a story about the event: http://articles.latimes.com/1991-02-08/news/mn-937_1_air-combat Right time , right place, right pilot I guess since the Hog was never ment to A2A
8thkill Posted January 30, 2013 Posted January 30, 2013 Mavericks anyone? They can lock onto air targets. Just spot early, slew, and fire. They seem accurate too.
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