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Posted

I've decided to give Falcon 4 another chance. I've been getting too impatient waiting for DCS A-10, and unfortunately FC2 can't completely satisfy my needs for cockpit realism (which is understandable considering we have 8 flyable aircraft). I'm not a big Viper fan, but I'm very interested in these Ayes pits.

 

screenshot10.jpg

 

Hornet_wide_10.jpg

 

 

Back when I used to putt around in Falcon, I downloaded a mod called Red Viper. It included many extra cockpits too, some of which looked similar to Ayes pits.

 

What are your guys' opinions on them? Do they simulate these aircraft as well as the F-16 is simulated? If they're any good, I'm going to consider getting into this sim full time again until A-10C is released. (God help me after I step into the sun for the first time after playing DCS A-10).

 

And finally:

 

What are the differences between these F4 mods? (OF/RV/FF/SW/AF...)

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How To Fix Your X-52's Rudder!

Posted

I've been flying Falcon on and off for about six years now. The Aeyes pits are a definite must they really add to the immersion of the sim. Aeyes' F-15E pit is by far his best work.

 

Panther had a great write up on SimHQ.com about the diffrent Falcon versions out there: http://simhq.com/forum/ubbthreads.php/topics/2839534/READ_FIRST_Which_version_of_F4.html#Post2839534.

 

I personally fly a lot of Allied Force for it's multiplayer stability. When I get bored of the Falcon and would wish to dabble into another jet I hop into Free Falcon and enjoy the beautiful pits that Aeyes has created.

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64th "Scorpions" Aggressor Squadron

Discord: 64th Aggressor Squadron

TS: 195.201.110.22

Posted

F-15 and F-16 are quite close in few aspects... for a game you can simulate it in Falcon... however it is still F-16 in F-15 skin ;]

 

I like these pits too, especially Aeyes in F-15E and Stopwork in F-16C bl 52. Falcon avionics let you to learn many things, even if it is changed to F-15. Falcon in that aspect PWNed and OWNed Lock on :D

 

About mods:

AF = Allied Force - official version, stable, but GFX is ugly

FF = non official, quite stable, but GFX is great

RV = another name of FF? Don't know....

OF = another non official version... worse GFX than FF.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

Red Viper was a version released by the FreeFalcon team back when the viper(?) coders still worked for FF. They have left since, now releases are just called FreeFalcon.

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Posted (edited)

Mirrors dont work. Sounds silly but that is a deal breaker for mois.

Edited by Mower

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.

Posted
I've decided to give Falcon 4 another chance. I've been getting too impatient waiting for DCS A-10, and unfortunately FC2 can't completely satisfy my needs for cockpit realism (which is understandable considering we have 8 flyable aircraft). I'm not a big Viper fan, but I'm very interested in these Ayes pits.

 

Back when I used to putt around in Falcon, I downloaded a mod called Red Viper. It included many extra cockpits too, some of which looked similar to Ayes pits.

 

What are your guys' opinions on them? Do they simulate these aircraft as well as the F-16 is simulated? If they're any good, I'm going to consider getting into this sim full time again until A-10C is released. (God help me after I step into the sun for the first time after playing DCS A-10).

 

And finally:

 

What are the differences between these F4 mods? (OF/RV/FF/SW/AF...)

 

Talking strictly about cockpit realms, Falcon does not offer anything above LOMAC. The only accurately model avionics are the F-16. So any other aircraft is just using modified F-16 avionics. Same goes for FM.

 

I agree with Evontroy, Panther pretty much breaks down all the versions very accurately.

 

Best modeled avionics and cockpit is found in Open Flacon, but only works on Windows XP

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To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

Posted

To me the biggest deal breaker is the flight model, there is no way that an aircraft like the f-16 don't have some kind of inertia or dampening; maybe the performance is accurate in numbers but to me it doesn't feel like the thing is really flying through the air. Also I recently read an f-16 accident report and it says that you can loose control under certain conditions if you are not careful, on falcon the airplane would not enter into a flat spin at all using the same configuration of the real airplane.

Posted

So undoubtedly the departure modeling in any Falcon game is very sub-par... however you can still depart the Viper in the game if you'd like to play with your MPO switch.

 

In general, get your alpha up really high and put full deflection on two or more axes simultaneously. In other words, get slow and nose high and shove your stick in one of the four corners. This tends to overwhelm the FLCS's ability to keep your jet stable, and it will depart.

 

Your aircraft's nose will begin bobbing up and down as your altimeter winds down like a homesick meteor.

 

To recover, flip on the MPO and "oscillate in phase" (move your stick up as your nose goes up, and vice versa). Eventually on one of your nose's downward dips, airspeed will build enough that you can regain control.

Tim "Stretch" Morgan

72nd VFW, 617th VFS

 

Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums)

 

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Win10 x64 — BMS — DCS — P3D

Posted
So undoubtedly the departure modeling in any Falcon game is very sub-par... however you can still depart the Viper in the game if you'd like to play with your MPO switch.

 

In general, get your alpha up really high and put full deflection on two or more axes simultaneously. In other words, get slow and nose high and shove your stick in one of the four corners. This tends to overwhelm the FLCS's ability to keep your jet stable, and it will depart.

 

Your aircraft's nose will begin bobbing up and down as your altimeter winds down like a homesick meteor.

 

To recover, flip on the MPO and "oscillate in phase" (move your stick up as your nose goes up, and vice versa). Eventually on one of your nose's downward dips, airspeed will build enough that you can regain control.

 

I know but I dough that the f-16 departs only like that; but what about this?

http://www.patricksaviation.com/videos/i.p.Hodja/4694/

or this

http://wrightsquawks.blogspot.com/2009/09/f16-departure-from-controlled-flight.html

 

 

or

 

Mar 2007 [w/o] 87380 87-0380 USAF 93 FS F-16D Block 30H News article Details

The aircraft crashed around 10:15 hours local about 35 miles east of Marathon, Florida. It was determined by the AIB that the crash was caused by pilot error. A speed that was too low with a shifting center of gravity forced the jet out of control. The pilot, Maj. Timothy B. Piccin, ejected safely.

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