diveplane Posted September 29, 2010 Posted September 29, 2010 wow nice work https://www.youtube.com/user/diveplane11 DCS Audio Modding.
RICARDO Posted September 29, 2010 Author Posted September 29, 2010 thank's for the screen. how do you use that table?
STP Dragon Posted September 29, 2010 Posted September 29, 2010 (edited) On the left side below the table you will find three rotary switchs. The one in the middle is called "UGM-B". There you have to choose a number from 00 to 10. Which number you have to choose depends on what weapon you have mounted. The number you choose is used for the ballistics calculation of the targeting system. Example: If your payload includes the big unguided S-13 rockets you have to switch the rotary-switch "UGM-B" to "02". Edit: For the russian cockpit I have translated the signe to cyrillic letters. I will send you the files. Edited September 29, 2010 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
DTWD Posted September 29, 2010 Posted September 29, 2010 This is looking AMAZING! The one thing that really iratates me is when I look around the cockpit and there is just a flat texture of "grey" for parts of the pit. From what I can see you have fixed this, is this the case? Or are they not textured and your unable to? Regards [sIGPIC][/sIGPIC]
STP Dragon Posted September 29, 2010 Posted September 29, 2010 @ Ricardo: http://www.file-upload.net/download-2853450/KA-50-PANEL-L.zip.html This are the two texture-files for the english and russian cockpit. Feel free to use it. :) Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
RICARDO Posted September 29, 2010 Author Posted September 29, 2010 This is looking AMAZING! The one thing that really iratates me is when I look around the cockpit and there is just a flat texture of "grey" for parts of the pit. From what I can see you have fixed this, is this the case? Or are they not textured and your unable to? for this problem, i don't have solutions at the moment. the way ED decided to work seems a bit...strange. on the same file you will have for exemple the right door scale 1 and the left door (that has the same scale in game) scale 0,5 so to keep a consistent feeling in game i have to double the scale of the bmp file and the smalest door wil look correct and the "too high def door" will look also good. but where things are more complicated is thoses "grey areas" in reality if the bmp document for exemple is 120cmX120cm this grey area is a square of 1cm hidden in the midlle of 30 differents textures areas. the game extends this cm extremely. so : first chalenge finding where is that cm (i don't have any templates from ED) second one if i find it put the right color to match the rest of the cockpit. my conclusion is that there is no way to solve that problem.....:doh:
STP Dragon Posted September 29, 2010 Posted September 29, 2010 Also with this little grey parts your HD cockpit will look awesome. Go on with your greate work. :thumbup: Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
DTWD Posted September 29, 2010 Posted September 29, 2010 on the same file you will have for exemple the right door scale 1 and the left door (that has the same scale in game) scale 0,5 so to keep a consistent feeling in game i have to double the scale of the bmp file and the smalest door wil look correct and the "too high def door" will look also good. Are you playing with the resolution of one of the doors so that it matches the other door? I am very impressed with the work so far, it looks so much better! Regards [sIGPIC][/sIGPIC]
RICARDO Posted September 29, 2010 Author Posted September 29, 2010 i have to increase resolution more than i thought at the begining to have a consitent quality in game because of ED's way of maping the game. if you take for exemple "KA-50 INTERIOR ENG.bmp" the doors on side have diferent sizes. and the back panel left is half of the size of the doors. in game your eyes are at the same distance of the doors and that left-back panel. so your perception in game is that screws on the right door are sharp and the same screws on left one is smooth and the back panel's one are blured. the only way to solve this is to have a file of "8192 pixels" and only very performing GC will manages such big files.
Boberro Posted September 29, 2010 Posted September 29, 2010 IMHO it is not problem. Those who have older card simply resize image to 4096 :). Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
STP Dragon Posted September 29, 2010 Posted September 29, 2010 What about the performance in the game with this high resolution textures? Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
RICARDO Posted September 29, 2010 Author Posted September 29, 2010 i never realy notice fps drops with my mods as soon as the file are converted in cdds files and drop in the bazar/world file
STP Dragon Posted September 29, 2010 Posted September 29, 2010 nice Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
SuDepp Posted September 29, 2010 Posted September 29, 2010 Great to hear (applying to the performance)!! Great shots :thumbup: Its a pleasure to await this mod :) Greets S@uDepp // Hasi @4,5 GHz @ H100i // Asrock Z87M Extreme 4 // Avirex 4x4GB // PALIT 1070 GTX SuperJetStream // Corsair 350D // Plextor extern // DELL 2407WFP // Razer Lancehead // 2xThrustmaster T.16000M + Saitek Pedals Pro // Oculus Rift // 3x amBX // Win10 Pro x64
diveplane Posted October 4, 2010 Posted October 4, 2010 anymore screens of the mod ? https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Bucic Posted October 4, 2010 Posted October 4, 2010 anymore screens of the mod ? +1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
flanker0ne Posted October 11, 2010 Posted October 11, 2010 More Screen Plz!!!! :drunk: I'm Addicted!!! SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
SAM77 Posted October 11, 2010 Posted October 11, 2010 Ricardo is GOD. GOD I wish ED would take the very best from the community and of course with artist permission make official download pack for these high res pits and aircraft models. I prefer better models, textures vs terrain Tounge firmly in cheek :P Spoiler Intel i7 14700F | 64GB G.Skill Trident Z5 RGB | MSI RTX 4060 Gaming X 8G | WD Black SN770 2TB | Sound Blaster Audigy RX | MSI B760 Tomahawk WIFI | Thrustmaster T.16000M FCS Flight Pack | TrackIR 5 | Windows 11 Home |
ESA_MistrL Posted October 11, 2010 Posted October 11, 2010 Amazing work Ricardo. Looking forward to install your cockpit Cruz de San Andres First learn to fly. Then learn to fight. [sIGPIC]www.cruzdesanandres.com[/sIGPIC]
TOYKILLA Posted October 16, 2010 Posted October 16, 2010 Good work. [sIGPIC][/sIGPIC] Thrustmaster Warthog SLM - F/A-18 , MFG Crosswind V2 , Cougar MFD`s , HP Reverb , PointCtrl , i9@5,1Ghz/2080Ti, :joystick: DIY 2DOF Motionsimulator with 4Ch Simshaker :joystick: https://www.facebook.com/micsmotionsimulator
zaelu Posted October 16, 2010 Posted October 16, 2010 I wish A-10c will have cockpit by Ricardo :) [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Boberro Posted October 16, 2010 Posted October 16, 2010 I think stock A-10C cockpit is really pretty. Ka-50s was crappy... I see more work in Warthog pit than Black Shark. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
flanker0ne Posted October 21, 2010 Posted October 21, 2010 (edited) Hi Ricardo I have only 1 request for your cockpit. In the original cockpit the switch for INU UPDATE have the words: И-251В I-251V OR ПРОЛ OverflyIndicating the method used for update the INU :thumbup: On the Sharkpit these has been changed to: INU UPDATEFor me the second have no sense, because I have to remember "Up for..." "Down for...":huh: Can you revert to the original? Edited October 22, 2010 by flanker0ne SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
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