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Posted (edited)

On the left side below the table you will find three rotary switchs. The one in the middle is called "UGM-B".

There you have to choose a number from 00 to 10.

Which number you have to choose depends on what weapon you have mounted.

The number you choose is used for the ballistics calculation of the targeting system.

 

Example:

If your payload includes the big unguided S-13 rockets you have to switch the rotary-switch "UGM-B" to "02".

 

 

Edit: For the russian cockpit I have translated the signe to cyrillic letters. I will send you the files.

Edited by =STP= Dragon
Posted

This is looking AMAZING!

 

The one thing that really iratates me is when I look around the cockpit and there is just a flat texture of "grey" for parts of the pit.

 

From what I can see you have fixed this, is this the case? Or are they not textured and your unable to?

Regards

[sIGPIC][/sIGPIC]



Posted

@ Ricardo:

http://www.file-upload.net/download-2853450/KA-50-PANEL-L.zip.html

 

This are the two texture-files for the english and russian cockpit.

Feel free to use it. :)

Posted
This is looking AMAZING!

 

The one thing that really iratates me is when I look around the cockpit and there is just a flat texture of "grey" for parts of the pit.

 

From what I can see you have fixed this, is this the case? Or are they not textured and your unable to?

 

for this problem, i don't have solutions at the moment.

the way ED decided to work seems a bit...strange.

on the same file you will have for exemple the right door scale 1

and the left door (that has the same scale in game) scale 0,5

so to keep a consistent feeling in game i have to double the scale of the bmp file and the smalest door wil look correct and the "too high def door" will look also good.

but where things are more complicated is thoses "grey areas"

in reality if the bmp document for exemple is 120cmX120cm this grey area is

a square of 1cm hidden in the midlle of 30 differents textures areas.

the game extends this cm extremely.

so : first chalenge finding where is that cm (i don't have any templates from ED)

second one if i find it put the right color to match the rest of the cockpit.

my conclusion is that there is no way to solve that problem.....:doh:

Posted

on the same file you will have for exemple the right door scale 1

and the left door (that has the same scale in game) scale 0,5

so to keep a consistent feeling in game i have to double the scale of the bmp file and the smalest door wil look correct and the "too high def door" will look also good.

 

Are you playing with the resolution of one of the doors so that it matches the other door?

 

I am very impressed with the work so far, it looks so much better!

Regards

[sIGPIC][/sIGPIC]



Posted

i have to increase resolution more than i thought at the begining to have a consitent quality in game because of ED's way of maping the game.

if you take for exemple "KA-50 INTERIOR ENG.bmp" the doors on side have diferent sizes. and the back panel left is half of the size of the doors.

in game your eyes are at the same distance of the doors and that left-back

panel.

so your perception in game is that screws on the right door are sharp and the same screws on left one is smooth and the back panel's one are blured.

the only way to solve this is to have a file of "8192 pixels" and only very

performing GC will manages such big files.

Posted

IMHO it is not problem. Those who have older card simply resize image to 4096 :).

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

Great to hear (applying to the performance)!!

 

Great shots :thumbup:

 

Its a pleasure to await this mod :)

 

Greets

S@uDepp

// Hasi @4,5 GHz @ H100i // Asrock Z87M Extreme 4 // Avirex 4x4GB // PALIT 1070 GTX SuperJetStream // Corsair 350D // Plextor extern // DELL 2407WFP // Razer Lancehead // 2xThrustmaster T.16000M + Saitek Pedals Pro // Oculus Rift // 3x amBX // Win10 Pro x64

Posted
Ricardo is GOD.

 

GOD I wish ED would take the very best from the community and of course with artist permission make official download pack for these high res pits and aircraft models.

 

I prefer better models, textures vs terrain

 

Tounge firmly in cheek :P

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Intel i7 14700F | 64GB G.Skill Trident Z5 RGB | MSI RTX 4060 Gaming X 8G | WD Black SN770 2TB | Sound Blaster Audigy RX | MSI B760 Tomahawk WIFI | Thrustmaster T.16000M FCS Flight Pack | TrackIR 5 | Windows 11 Home |

Posted

I wish A-10c will have cockpit by Ricardo :)

[sIGPIC][/sIGPIC]

I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted

I think stock A-10C cockpit is really pretty. Ka-50s was crappy... I see more work in Warthog pit than Black Shark.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted (edited)

Hi Ricardo I have only 1 request for your cockpit.

In the original cockpit the switch for INU UPDATE have the words:

И-251В                I-251V
          OR
ПРОЛ                Overfly

Indicating the method used for update the INU :thumbup:

On the Sharkpit these has been changed to:

INU

UPDATE

For me the second have no sense, because I have to remember "Up for..." "Down for...":huh:

Can you revert to the original?

Edited by flanker0ne
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