ChromeWasp Posted September 3, 2010 Posted September 3, 2010 hi I installed the (free) iZ3D Anaglyphic DirectX driver and combined it with Red/Cyan glasses (off ebay $0.99), TrackIR and 19" 1280x1024 Touch Screen The 3D cockpit is exceptional So far the terrain, buildings and clouds are a bit flat - might need some more tweaking But the fun starts when you try and press the cockpit buttons with your finger ... as they are floating in space Resolution seems to make a big difference to Anaglyph at 1680x1050 it is pin sharp, not so much at 1280 iZ3Ds autofocus feature works really well - everything just stays in focus Using nvidia control panel to boost color intensity is a good idea - to overcome the loss of light through the red/cyan filters oo
G3 Posted September 3, 2010 Posted September 3, 2010 you got stung on those glasses :D sound interesting
Slayer Posted September 4, 2010 Posted September 4, 2010 I used to have a few pair of shutter glasses that came with various video cards for free. I can't believe Nvidia charges $200.00 for them now :/ All this nonsense about replacing your screen to a 240 mhz etc is just rediculous. Might give this a try just for the heck of it It's cheap enough :P [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
Callsign.Vega Posted September 4, 2010 Posted September 4, 2010 I tried nVidia's 3d. While it was cool for the 3d cockpit effect, I found it doesn't have long lasting appeal for me. GPU: RTX 4090 - 3,000 MHz core / 12,000 MHz VRAM. CPU: 7950X3d - 5.2 GHz X3d, 5.8 GHz secondary / MB: ASUS Crosshair X670E Gene / RAM: G.Skill 48GB 6400 MHz SSD: Intel Optane P5800X - 800GB VR: Pimax Crystal CONTROLS: VPC MongoosT-50CM3 Base / VPC Constellation ALPHA Prime Grip / VPC MongoosT-50CM3 Throttle / TM Pendular Rudders
ChromeWasp Posted September 4, 2010 Author Posted September 4, 2010 (edited) I have been experimenting with anaglyph in multiple programs, even written my own HLSL anaglyph shader to prove I understand it In BS + iZ3D if you set Separation to 5000% (the max) and Convergence to 0.0002 (or something) and then go flying around on freecam (no cockpit) you get incredible 3D terrain clouds are rendered flat so they look bad but trees and buildings are amazing // just don't get too close I have been choosing stereo strength with Separation and then focus it with Convergence It seems impossible to find a middle ground where both the cockpit *and* the terrain are strongly stereoscopic I am doing some experiments to see if it is possible to transform the (near) cockpit geometry or rendering so it stays in focus even when separation is high The added sense of depth and space makes flying feel real - just a shame you can have cockpit or terrain but not both ... put your glasses on: Edited September 4, 2010 by ChromeWasp
ChromeWasp Posted September 4, 2010 Author Posted September 4, 2010 oh yes - the iZ3D control panel is very confusing the wizard doesn't help you get a good picture the simple technique is: - pick a high separation - adjust convergence till key object is focused the higher the separation the stronger the 3D effect but it gets harder to keep all objects focused many people set it to 10% separation and then say its no good try it higher, much higher
JasonJ Posted September 4, 2010 Posted September 4, 2010 (edited) I'll add 2c even though I don't know too much about it. I tried to make my convergence on the cockpit panel. So all dials were nice and focused. This gave me the impression that the cockpit was at the same point as my screen, the interior structure of the heli were coming outside the screen and the terrain was always inside the screen like a diarama. This meant the majority of my focus was further away than the actual physical screen, meaning my eyes were very relaxed, even more so than that with a 2D screen. Similar to that lower picture, the lady is on the screen, the hills are inside the screen and rabbit + ball are jumping out, only very slightly. With your pic it appears the convergence point is somewhere near the horizon, and everything seems to want to come out of the screen. So it's really hard to focus on that bridge because it seems like it's very close. For me to focus on it I need to cross my eyes so hard it's like I have my finger only a few inches from my face. Normally if you put your finger inches infront of your eyes and focus on it, everthing in the background is blurry, this is natural to 3D. To focus on the bridge puts a lot of strain on my eyes like it is very close (closer than it would be) and then everything else seems blurry. Maybe I am having trouble with your example because I have a 40" screen that is only 3' from my eyes. Edited September 4, 2010 by JasonJ Sim Rig || Pics 2010 | PC 2019 || 8600K @ 4.8GHz | RTX2080ti OC | 32GB RAM @3000 | 500GB SSD | Win10 64bit | PC 2010 || 2600K @ 3.4GHz | Zotac GTX680 | 8GB RAM | Win7 64bit Ultimate SP1 | Cockpit || Joystick: T.16000M | Pedals: Logitech G25 | Throttle & Collective: Logitech Attack3 Modded | Button Box: G25 Shifter | Cockpit || HP Reverb VR | Custom Frame & Seat | 3x Bass Shaker | 2:1 Game Sound | 2x Rear Head Rest Speakers Comms/Music |
ChromeWasp Posted September 5, 2010 Author Posted September 5, 2010 With your pic it appears the convergence point is somewhere near the horizon, and everything seems to want to come out of the screen. So it's really hard to focus on that bridge because it seems like it's very close exactly right - that was using extreme separation to get maximum stereo depth in that case the world feels huge but anything close is either hard to focus on or messed up playing GTASA anaglyphic (which looks better than BS overall and runs at double the FPS and has 3D clouds but less draw distance) I realised the iZ3D autofocus is really lame - it uses a fixed separation and only varies the convergence whereas it needs to alter separation for depth of field and convergence for focus here is a good pop-out one:
JasonJ Posted September 5, 2010 Posted September 5, 2010 tight Sim Rig || Pics 2010 | PC 2019 || 8600K @ 4.8GHz | RTX2080ti OC | 32GB RAM @3000 | 500GB SSD | Win10 64bit | PC 2010 || 2600K @ 3.4GHz | Zotac GTX680 | 8GB RAM | Win7 64bit Ultimate SP1 | Cockpit || Joystick: T.16000M | Pedals: Logitech G25 | Throttle & Collective: Logitech Attack3 Modded | Button Box: G25 Shifter | Cockpit || HP Reverb VR | Custom Frame & Seat | 3x Bass Shaker | 2:1 Game Sound | 2x Rear Head Rest Speakers Comms/Music |
CAT_101st Posted September 5, 2010 Posted September 5, 2010 :crazy: the room is spinning Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
bfeld Posted September 5, 2010 Posted September 5, 2010 I also tested anaglyphic stereo with Black Shark and was very impressed. By setting up depth and convergence for the best in-cockpit experience, I was also happy with everything outside. The surrounding is somewhat flat then, but it is enough to clearly separate other aircraft from background when flying by. It also helps to determine your height when landing. Honestly, if I look outside my window (in real life) there is not much depth perception for things that are more then a few hundred meters away. It's much more experience. You are used to your real view. I always have the feeling that also in cinemas one tries to make a better impression by exaggerating depth -- it has to differ from what one is used to, and display limitations have to be compensated. So, to cut a long story short: For me, there's no need to optimise for inside and outside depth perception.
ChromeWasp Posted September 5, 2010 Author Posted September 5, 2010 So, to cut a long story short: For me, there's no need to optimise for inside and outside depth perception. try using LALT + F1 view and then set separation high (anything between 500% and 2000%) then focus it with convergence - don't worry about the HUD then try doing some hand flying underneath powerlines and around buildings, hiding between trees etc. I bet you change your mind *-) for me the precision of my flying increased 4x because there is more visual information for my brain to work with
Achurro Posted September 5, 2010 Posted September 5, 2010 Why you don't use 3d 'polarized' ones??? They seems to be better than the obsolete red/blue. (That's what I've found at Saint Google.. I don't have any idea about it) Anyway.. good info! Curious at least! Thanks for the info. ESA_Achurro [sIGPIC][/sIGPIC]
bfeld Posted September 5, 2010 Posted September 5, 2010 ChromeWasp: Yes, on the one hand you are right, it's really nice in the LALT+F1-view :), on the other hand, I really like the default cockpit view. Being inside this really three dimensional room where everything else outside is quite far away is immersive, too. Achurro: Anaglyph can be displayed by the video driver, since it's just different colours. For polarised glasses you also need the accordant display method, i.e. additional hardware (the same applies for shutter glasses).
ChromeWasp Posted September 5, 2010 Author Posted September 5, 2010 for polarizing I would need either: - polarized lcd display (zalman, iz3d) - projector with polarizing modulator - twin projector with polarizing filters and they all cost money and only perform slightly better than anaglyph the lcd polarizing displays are cool but have very narrow field of view and you can't tilt your head (linear polarizers) what you shouldn't buy is the 120hz LCD + active shutter glasses as they will mess up your eyes there is also dolby 3d cinema which is probably the best technology as it gives good color, brightness and field of view ColorCode anaglyph sounds good but stereographers say the Cross Eye is the ultimate - no equipment required and fantastic colors - but I keep practising ...
topdog Posted September 5, 2010 Posted September 5, 2010 (edited) Whether crosseye or parallel is something you can tune into depends on what control you have over your eye muscles. If separating your eyes is easiest then parallel should do it (that's the method I use) else if bringing your eyes closer together is easier then go with crosseye. Oddly,both types of image can work with the same eye motion but if using the wrong one it is much harder because the depth data is actually inverted and your brain works overtime to correct it, though it is capable of doing so in the same way it compensates and fixes other differences between the vision of each of your eyes. As with anaglyph mode the screen resolution is an important factor (you mentioned this earlier) but now so does the distance from the screen since it needs to be comfortable not to strain the extent of your range. It is an awesome experience though, when you get use to it. I can watch freeviewing stereograph movies for over an hour no problem. As a test I would recommend the Pangea video on YouTube ( http://www.youtube.com/watch?v=jJjJeYfAwQw&feature=related ), at 720p or higher (but not fullscreen) and use the options provided to try the different modes of 3D displaying available. This is not a viable option for playing games though of course, just useful to see what is capable and for movies if you don't mind a somewhat smaller screen. I actually use 150% browser magnification on Youtube's videos to hit the 'sweet spot' between how much I can bend my vision vs. distance from the screen to get the largest view whilst still comfortable. Edited September 5, 2010 by topdog [ i7 2600k 4.6GHz :: 16GB Mushkin Blackline LV :: EVGA GTX 1080ti 11GB ] [ TM Warthog / Saitek Rudder :: Oculus Rift :: Obutto cockpit :: Acer HN274H 27" 120Hz :: 3D Vision Ready ]
ChromeWasp Posted September 5, 2010 Author Posted September 5, 2010 (edited) I managed to see 1 second glimpse with cross eye - very good I will check out parallel now you can take a source stereograph and try it in different formats with StereoPhoto Maker (freeware from japan) My desktop typically has between 20 and 60 windows so I started wondering if a stereo 3D desktop would help ... all good except reading text ... next experiment will be using fraps to record stereographic movie and upload to YouTube - haven't found a way to output side-by-side from iZ3D though if I could do that I could use YouTube 3D Edited September 5, 2010 by ChromeWasp linear filtering and flash
ChromeWasp Posted September 5, 2010 Author Posted September 5, 2010 This looks like the best 3D LCD technology available now: http://www.hyundaiit.com/CoreServlet?cmd=goProd&prdCat1=3D_DISPLAY&prdCat2=3D_MONITOR Very simple technique: uses horizontal interlaced circular polarizing filter so you can use RealD glasses (from cinema) the downside is half vertical resolution
sungsam Posted February 16, 2011 Posted February 16, 2011 (edited) So, using the ANAPRO Magenta/Cyan glasses the 3D experience is great, but as you probably know, the negative effect of that type of glasses is the faded red color. This makes difficult to read ABRIS red color indications, failure indication, LWR, Flare control pannel etc ... Not to mention ejection handle and extinguishing buttons looks a little annoying. Does anyone has any info on how to change red colour of ABRIS indications mainly, as well as failure indications lights? I understand that red buttons colour changes, refers to graphics repaint procedure. Any info will be appreciated ! I also use ColorCode3D glasses (with iZ3D or 3DVision tricks) offering less color distortion, but my eyes seems to prefer Magenta/Cyan Edited February 16, 2011 by sungsam DCS F16C 52+ w JHMCS ! DCS AH64D Longbow !
PapaGreg Posted September 22, 2011 Posted September 22, 2011 Hello, I am new on this forum (I will present myself in another post :smilewink:), and I really need your help : I want to play DCS Black Shark with IZ3D in anaglyph mode :thumbup: I am able to launch the game in this mode, but the framerate is dramatically poor, divided by two versus normal mode. In normal mode, framerate is about 40-50 fps, and with the anaglyph mode, no more than 20 fps, and often under ! :cry: I am able to use IZ3D anaglyph mode with Flight Simulator X demo (just for testing, this is nothing compared to BS :huh:) and have no problems, the framerate is in fact exactly the same in the two modes ! For DCS Black Shark, I don't know if this is a normal behaviour between this game particularly and IZ3D, or if I have a problem somewhere with a parameter in IZ3D (XML config files or other...), in Catalyst, or somewhere else.. My config is : I3 2Ghz 3 Go RAM ATI Radeon HD5470, 512 Go VRAM I tried everything to make it work : 1) Disable all parameters in Catalyst (version 8.11), Vsync, Triple buffering, AA, etc., one by one 2) Enable/Disable all parameters in IZ3D one by one 3) Modify XML config files from IZ3D, by putting exactly the same xml parameters for this game than the Flight Simulator profile (but anyway when I am using the default profile for Flight Simulator, it still works very well for this game, so not a problem with a IZ3D profile I think). 4) Lower all the parameters in the game to the min to see the difference, but no 5) Launch IZ3D and DCS BS in admin mode (right click on exe files) But maybe I have forgotten something ? So my question is : For Black Shark gamers with IZ3D, is this bad framerate the normal behaviour for this game, did you notice the same thing from your side ? Or maybe do you have any advices to improve IZ3D framerate in this game ? Many thanks by advance for your help, Greg (And sorry for my bad english :huh: )
Yskonyn Posted September 22, 2011 Posted September 22, 2011 ;) Cool test! I get a sick feeling and my eyes start to hurt quickly while using 3D glasses and effect on my computer. It's definately not for me, at the moment. [sIGPIC][/sIGPIC] Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit ”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing. However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”
PapaGreg Posted September 22, 2011 Posted September 22, 2011 Hum, cool test maybe, but does not work very well for me :cry: I know many guyz play BS with IZ3D, and don't seem to complain with fps, I hope they can help me ! Even if anaglyph glasses make my eyes bleed :smilewink:
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