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Posted
That is the worst music... ever made.

 

The Terminator theme? YGBSM! :) A little pathetic, but given the theme of the movie..

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

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Posted

The screenshots above are beautiful but what about the framerate?

With X-plane 9, I was unable to max the setting without the fear of my GPU to meltdown...

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted

Why would you want to max the settings? Lose the association that the best current hardware should be able to max every game. That works with mass market games, but sim designers do not think like that.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
Why would you want to max the settings? Lose the association that the best current hardware should be able to max every game. That works with mass market games, but sim designers do not think like that.

 

That is a very interesting idea sobek. I'm very curious (please note, no malice whatsoever intended here) - could you please elaborate with your thoughts are on this. Your comments may not only satisfy my curiosity but they might help some other readers understand why they shouldn't expect to always max settings out on x-plane 10 or other sims (eg. DCS). Thanks.

Posted

Well, it make sense, sims tend to have longer lifespan than mainstream games so it's beneficial for the player to be able to take advantage of the HW that will come in 2-3 years after the sim release. Without the need to dig deep into config files to tune non documented variables.

 

One other reason might be is that sims tend to be hit harder with HW limitations. Draw distance vs scene complexity is allways a compromise in sims. In a mainstream game a developer has full control about the complexity of the enviroment, not to mention that he has full control about what the player is able to see at any given time. In sims, the IRL is what you aim for. You want the scene to be as complex as IRL, with the same drawing distance as IRL. The problem is that even if the engine is theoretically capable of generating complex sceneries with high visibility range it is unable to do so because of HW limits. Why should sims have setting options that current HW cannot handle? Because settings should reflect the capabilities of the engine, not of the current HW.

 

The sandbox nature of most sims also got it's costs. In mainstream games you, as a developer, are creating a very narrative experience, so you can fine tune the enviroments and use lots of optimalization trick the get the best visual experience on the given hw.

You can't do that in sandbox game, because you, as a developer, have no control about how many units will the player use in the mission editor. How many triggers will he use, how complex scripts will he create.

 

I remember (but don't quote me on that :) ) Marek Spanel, or some other BI Studio representative stating, that their games are not supposed to run on max settings on the hw that is present when they are released, because the engine is capable of more then the current HW is allowing them, and they want to take advantage of the HW advance in the years after the release.

And this has been true for all BI games since Operation Flashpoint.

Posted

Basically what winz said, plus you have to invest additional ressources into tracking the the current hardware capabilities to closely match game performance and visuals under the given parameters, something that might not be viable for a small developer for financial reasons.

 

Also bear in mind that the usual mass market game is patched once or twice to correct the odd release bug but that's it. In DCS, this is a continuing process, and i guess the devs just like to err on the side of giving better visual quality. Some of the stepless parameter bounds seem to bear relatively little regard to hardware capabilities, even.

 

Anyways, that is just my 2 cents, i have not actually conversed with a dev on that topic.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

  • 3 weeks later...
Posted
I need to get a better computer...

 

That could be a t-shirt!;)

 

...or my epitaph!:D

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
That road net is so appealing, seriously. I need to get a better computer...

 

Actually X-Plane performance is pretty good,It does take advantage of multi-cores,I'm using it on a 4 yr old Quad 9650 and I'm getting a steady 30fps with most settings on high,You can download the demo for free and try it if you are into civilian Flight Sims

Patrick

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Posted

^ Same for me. Performance is quite impressive!

[sIGPIC][/sIGPIC]

 

 

Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit

 

”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.

However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”

Posted

A comment from the X-Plane people:

"And yet, nine women cannot have a baby in one month. The ultimate limit on framerate will be based on the performance of one core pushing data to your graphics card."

 

:)

 

"Trading off clock speed for core count is a difficult choice. Obviously if you had a choice of one core that was twice as fast as a 2-core CPU, you’d take the speed – you’re getting the same total computing power but the clock speed can help frame-rate."

 

Basically, the interesting thing is that the only thing they talk about with regards to the multicore stuff is graphics (terrain object genereation etcetera). I don't have time to dig into it, but just thought this was interesting. But of course, this is a much different beast - it's not like they'd have advantages from splitting AI to separate cores (like RoF) since well... not much AI going on.

 

If someone has a link to X-Plane devs discussing flight modeling in this context, this would be extremely interesting.

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Posted

The only thing I know about this is from Austin's presentation videos on youtube.

 

There he talks about XP10 being able to divert tasks to other cores;

AI traffic to one, terrain generation to one, weather system to one, avionics to one, etc.

I am not sure if all this is a vision or already implemented functionality.

[sIGPIC][/sIGPIC]

 

 

Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit

 

”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.

However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”

Posted
Actually X-Plane performance is pretty good,It does take advantage of multi-cores,I'm using it on a 4 yr old Quad 9650 and I'm getting a steady 30fps with most settings on high,You can download the demo for free and try it if you are into civilian Flight Sims

 

Well maybe I need to give it another try but last time it didn't like my ancient 775 dual core.

Posted

Having now in XP10 high resolution ground textures I have noticed a vast improvement in my ability to hover a helicopter close to the ground, it feels very realistic and the spatial awareness has been improved vastly by having high res ground textures so you are aware of minute changes in attitude which would have you drifting all over the place.

i5 4690K, GTX1070, 24GB 1800mhz, HP WMR, Custom FFB helicopter controls.

  • 4 weeks later...
  • 1 month later...
  • 4 weeks later...
Posted

Darn! That lighting engine of X-Plane blows everything else out there right out of the water!

 

Phantom, you seem to be on-top-of all things X-Plane; what do you mean with 'what's possible with openstreet maps'? Doesn't X-Plane support this already out of the box? What would one need to do to get those city-scapes according to OSM data? I thought all this was automatic?

[sIGPIC][/sIGPIC]

 

 

Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit

 

”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.

However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”

Posted (edited)

@aaron, MP is stable! no problems recognized if everything setup fine..

 

search for osm2xp, a easy to use tool. then you need osm datafile, from regions of your interest.. i download mine here:

 

http://download.geofabrik.de/osm/

 

you need the *.pbf file of your interest. download the file, open it into osm2xp, and test the different settings.. i´d advice, to test with only one tile..it s a quicker workflow for you..

 

but you can grab osm conversions @ the x-plane.org download manager if it s to much work for yourself!)

 

cheers

SLAKER81

Edited by Scudslaker

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Posted (edited)
Darn! That lighting engine of X-Plane blows everything else out there right out of the water!

 

Phantom, you seem to be on-top-of all things X-Plane; what do you mean with 'what's possible with openstreet maps'? Doesn't X-Plane support this already out of the box? What would one need to do to get those city-scapes according to OSM data? I thought all this was automatic?

 

Hello.What I meant was X-Plane doesn't come with this scenery by default,You can import/create it with The Open Street Map tool,or you can download scenery that others have made using this tool.

 

Beta 10.10-6 is available with a new flashlight feature.......pretty cool

 

Edited by Phantom88

Patrick

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