Henchman14 Posted January 19, 2011 Posted January 19, 2011 Yeah, I don't see that much difference in their engine then in what we have in DCS. Its prettier, but its pretty much the same simple terrain.
y2kiah Posted January 19, 2011 Posted January 19, 2011 Is this something like a template that's being randomly distributed throughout out the map or how would you describe it? Yes that's a pretty good way to think about it. The template is not stored, it is generated procedurally (in real time, though sometimes in a pre-loading or caching process) and it will always reproduce the same results given the same input, perfect for replicating the natural noisiness of nature. The elevation map is very course so it can fit on your hard drive, and would produce boring terrain without much fine detail. So they add pseudo-random bumps to make it look more interesting. Trees are added in the same way, using some procedural algorithm to place them and probably using a fractal pattern to make it look more natural and "messy". But if you just add the same bumps everywhere, it looks just as boring, so they use multifractals (combining different types of fractal noise) to make things more interesting and realistic looking. The really impressive technology that I have seen that sets Outerra apart from similar engines are the roads and coastlines. Generating a high resolution mesh from vector data, and combining it into your elevation mesh in real time is not an easy problem to solve. Often times programmers just rasterize the vector data and end up with blocky and soft roads and coastlines. Looks ok from high above but it looks terrible when you try to drive on it. Most flight sims suffer from this problem but Outerra does not. There is a really good discussion on fractal noise on this site and there are many more that you can google for.
asparagin Posted January 20, 2011 Author Posted January 20, 2011 ^^ interesting, thx. Looks like for small details (bushes or whatever) you can use this method without loosing the fidelity of the map. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
SFJackBauer Posted January 21, 2011 Posted January 21, 2011 I have to say that Outerra does not use cheap tricks in the sense that they are not cheap, combining everything like a planetary elevation model, realistic atmosphere lightning, landclass information that gives the right texture for the right altitude at a certain part of the globe, splines for roads, and making everything run at interactive speeds is not an easy task for a bunch of developers, let alone for a single guy (or two?) like it is at Outerra.
zakobi Posted January 21, 2011 Posted January 21, 2011 Personally I've never liked the explosions effects in crysis.
Witchking Posted February 2, 2011 Posted February 2, 2011 Really...those explosions are insane. Heck...waaay better than anything in lock on, DCS series. I know its about priorities..but well... looking at videos like these makes it even more evident. Heck...if I remember correctly, there was one video about rise of flight physics which had damage model, debris etc that was looking waaaay better than DCS/Lock on. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
element1108 Posted February 2, 2011 Posted February 2, 2011 Really...those explosions are insane. Heck...waaay better than anything in lock on, DCS series. I know its about priorities..but well... looking at videos like these makes it even more evident. Heck...if I remember correctly, there was one video about rise of flight physics which had damage model, debris etc that was looking waaaay better than DCS/Lock on. The problem with comparing a promo video (purpose to sell sell sell) and a real tangible commercial product is that one is fiction and the other isn't. The producers of Cryentine/Outerra are very selective of what they show their audience. The engine looks crazy cool, but until a commercial product is released along the same lines as DCS series/Rise of flight I think it's a completely unreasonable comparison to make.
asparagin Posted December 25, 2011 Author Posted December 25, 2011 The US Army has spent $67M on a military training simulator for recruits using the CryEngine 3 engine, and developer RealTime Immersive has released some in-engine videos that show off how gorgeous the game looks, especially since it’s generating wide-open levels, instead of close quarter corridors. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
213 Posted December 25, 2011 Posted December 25, 2011 you'd think with 67mil thrown their way, they'd at least be able to supply the us army with realistically proportioned characters instead of this basketball player nonsense. aside from that, this looks promising.
joey45 Posted December 25, 2011 Posted December 25, 2011 (edited) Probabaly good enough for a Decent** remake.. But for Flight Sims.. No. I meen Consolemaster tried making an FPS with the Ego* Engine and look what happend. *for driving games ** the game Decent > http://en.wikipedia.org/wiki/Descent_(video_game) Edited December 31, 2011 by joey45 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
diveplane Posted December 27, 2011 Posted December 27, 2011 Consolemasters ...lol https://www.youtube.com/user/diveplane11 DCS Audio Modding.
joey45 Posted December 31, 2011 Posted December 31, 2011 (edited) Opps ment to say Codemaster. Cos they can't make PC games anymore Edited January 1, 2012 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
asparagin Posted December 8, 2012 Author Posted December 8, 2012 Littoral operations Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
EagleEye Posted December 11, 2012 Posted December 11, 2012 Was würde ich alles für eine Hardcore Helisim in dieser Engine geben... Sieht klasse aus. Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
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