revalence Posted April 2, 2011 Posted April 2, 2011 yeah, I used that in FC1.1 (Good times) but in FC2 I used the Oxyd's Blue afterburner because it fit nicely with the GYS F-15C and the HDR made it look veeerrry lovely :).
Rikus Posted April 2, 2011 Posted April 2, 2011 Can you please put links to both afterburner mods, IMHO and Oxydґs Blue? Greetings 1
revalence Posted April 2, 2011 Posted April 2, 2011 Sure. GYS's Long Afterburner for FC2: http://www.lockonfiles.com/index.php...terburner-mod/ Oxyd's Blue Afterburner: http://www.lockonfiles.com/index.php/files/file/1560-fc2-oxyds-and-afterburner-realistic-orange-model/ And if you want to try out the HDR mod for FC2 (Very Dramatic effects and depth), here it is: http://www.mediafire.com/?2kmqyczn4zw Simply install with Modman. Cheers!
Vekkinho Posted April 3, 2011 Posted April 3, 2011 Entirely different from how it's done in FSX. You can't translate that look over to FC2 at all. That's not true... Think of disabling the default FC2.0 AB cone with new combatace's Su-33. It can be done 'cause not every AC in FC has AB enabled (A-10, Su-25(T)). Exhaust nozzles are animated parts of the 3D model and change diameter with AB stage increase. So upon nozzle animation start (when AB comes to life) a 3D model of a new AB can be triggered to protrude from the nozzles. Higher the AB setting - further it protrudes. Same method used as in extending the airbrake. New AB model shows up when triggered by a nozzle animation. [sIGPIC][/sIGPIC]
Vekkinho Posted April 3, 2011 Posted April 3, 2011 And if you want to try out the HDR mod for FC2 (Very Dramatic effects and depth), here it is: http://www.mediafire.com/?2kmqyczn4zw Simply install with Modman. ...and move to Aussie! [sIGPIC][/sIGPIC]
MoGas Posted April 3, 2011 Posted April 3, 2011 @Mustang, pls make a screenshot on the tarmac togheter with 3GO Flanker, from several sides if possible thx..
Cali Posted April 3, 2011 Posted April 3, 2011 @Mustang, pls make a screenshot on the tarmac togheter with 3GO Flanker, from several sides if possible thx.. Good call, would love to see this. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Vekkinho Posted April 3, 2011 Posted April 3, 2011 @Mustang, pls make a screenshot on the tarmac togheter with 3GO Flanker, from several sides if possible thx.. You'd be dissapointed with 3GO Flanker :D [sIGPIC][/sIGPIC]
revalence Posted April 3, 2011 Posted April 3, 2011 Very. Once the Su-33 is finalized, the two will switch places on the spectrum of modelling. The Su-33 is very anesthetically pleasing to the eye!
aaron886 Posted April 3, 2011 Posted April 3, 2011 That's not true... [...] Exhaust nozzles are animated parts of the 3D model and change diameter with AB stage increase. So upon nozzle animation start (when AB comes to life) a 3D model of a new AB can be triggered to protrude from the nozzles. Higher the AB setting - further it protrudes. Same method used as in extending the airbrake. New AB model shows up when triggered by a nozzle animation. I know what I'm talking about. :smilewink: The exhaust feather animation is just the usual 0-100% arg-based animation. Most models (including mine) open and close the exhaust feathers smoothly with this argument. The afterburner "flame" (although it usually looks like a huge dreamsicle on most people's models) is a different story, because it cannot be "grown" along an argument with ED's Arg-Based controller. The next best thing is to use Visibility Tracks on multiple stationary "flames" so that they appear to extend outward as the argument progresses. That's the system that is already in place... everyone uses it, and nobody's afterburner looks like a good one from FSX. What you won't get are specular lighting, particle effects, etc.
Muse Posted April 3, 2011 Posted April 3, 2011 Is that Mustang or Combatace can give us a small part of a video to show the movement of the wings when they retract to apreciate their work on mechanical models of this new SU-33 pending the release of the mod? thanks :thumbup: Nice work guys !! courage and dedication [sIGPIC][/sIGPIC] http://www.checksix-fr.com/ [FC2] packs de Francisation
Mustang Posted April 3, 2011 Posted April 3, 2011 (edited) (textures for the landing gear area are still WIP) Edited April 3, 2011 by Mustang
combatace Posted April 3, 2011 Author Posted April 3, 2011 If anyone want to see a video its all upto Mustang, I really don't have time for that. So hey Mustang if you can, so show these guys a video. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
Mustang Posted April 3, 2011 Posted April 3, 2011 (edited) Ok, i'm a total newbie when it comes to making movies, so it's not the very best of quality (i'll improve :P) but heres a short demo of the latest build, showing animations etc edit: and heres another, showing the damage modelling Edited April 4, 2011 by Mustang
revalence Posted April 4, 2011 Posted April 4, 2011 (I'm shell-shocked, frozen at my computer desk, gaping like a goldfish...) What a beauty! Can't wait fro it!
Kuky Posted April 4, 2011 Posted April 4, 2011 Thanks Mustang... Combatace, you've done a good job :thumbup: PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
MoGas Posted April 4, 2011 Posted April 4, 2011 You'd be dissapointed with 3GO Flanker :D Well, 3GO is in his own class like the Gys F-15, but Combatace did anyway a good job for the SU-33, nobody wanted to create this aircraft before and I was waiting for a new SU-33 for a longtime. Like I wait hard for Kriegers MiG-29A/G.. And btw. I would be not able to make such a 3d model by myself lol, soo I always respect the work what some guys are doing to make us happy more or less.. :thumbup:
159th_Falcon Posted April 4, 2011 Posted April 4, 2011 Excellent work guys, really looks awesome. Ill be downloading it the moment i can. As for making video's the following links have some good tips about using the ingame .track to .avi convert and some reasons as to why to use that tool. http://forums.eagle.ru/showthread.php?t=53839 http://forums.eagle.ru/showthread.php?t=66322 ~S~ [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Muse Posted April 4, 2011 Posted April 4, 2011 thanks for the reply :thumbup: nice work :) !!! courage and dedication [sIGPIC][/sIGPIC] http://www.checksix-fr.com/ [FC2] packs de Francisation
Boberro Posted April 4, 2011 Posted April 4, 2011 Gears didn't bend taking such weight in touchdown? Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Mustang Posted April 4, 2011 Posted April 4, 2011 Gears didn't bend taking such weight in touchdown? Does the stock model have that feature? I'll check it with combatace, see if theres an arguement for that animation.
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