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Posted
As for a track...yeahhhhh I haven't quite gotten the guts to film what I am actually doing

 

Track or it didn't happen. Only a track of your landing is needed. Poor excuse when asking for help. ;)

 

since this is my first foray back into modern aircraft after A LONG time flying prop cartoon planes in Aces High. Those puppies are a lot more forgiving when you go slamming into a carrier deck in an FSO trying to defend the carrier from the incoming bad guys.

 

No, they aren't more forgiving. They are built to be slammed into the carrier because that is how they land. Aircraft operating from land bases do not need to carry that extra weight on the landing gear, and as such they are not built for 'slamming down' onto anything.

 

Check your descent rate, make sure you have a good flare, make sure anti-skid is on and wheel-brakes OFF. You won't need to use brakes on your landing - aerobrake with nose held up as long as possible on your ground roll and airbrakes open to 100%. Apply wheel brakes only when necessary.

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Posted

Will have to try this again later today...for now I gotta make some cash to pay the mortgage this month.

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Posted
Watch your Verticle Velocity Indicator. While you are on the glideslope you should be at -500 Feet Per Minute.

 

Once you flare your aircraft before touchdown you should be less than -500 FPM. I'm not sure what the actual touchdown VVI descent should be. Anything below -500 FPM would presumably be good.

 

 

The rule of thumb was 500fpm for almost all aircraft but I wasn't sure about the hog. Every plane is different but 500 is a safe decent. I was wondering about the max VVI should be when you actually touch down without breaking the gear.

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Posted
flare before you touch down.

 

Flare to land = squat to pee.

 

:lol:

 

//runs away.

  • Like 1

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Posted

Thought it was appropriate...of course in the Hawg it makes more sense to flare so you can aerobrake after main wheels touch down...so I guess I squat too.

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Posted

A normal descent glide-path is 3 degrees.

 

A Rule of Thumb -

 

Be at 10,000 ft 30 mi. from touchdown = 333 ft/min. rate of descent on your VSI. (However it is not really practical in a normal jet operating environment with ATC and everything to descend at 333 ft/min for 30 miles.)

5,000 ft. 15 mi. from touchdown

2,500 ft. 7.5 mi. from touchdown

300 ft.(actually 333 ft) 1 mi. from touchdown

 

Another way to calculate it is:

 

Typical landing speed for a fairly heavy A-10C is 150 kts.

 

150 kts / 60 min. = 2.5 mi. per minute traveling over the ground

 

1000 ft above touchdown / 2.5 min. = 400 ft/min. rate of descent on your VSI.

Posted
Airbrakes only after touchdown? All the real-life footage I've seen shows airbrakes deployed on final.

 

 

Airbrakes can be adjusted infinitely- try to find a balance of throttle and brake that slows you or keeps you in that 130 kt range as you cross the threshold of the runway..

 

Your glideslope can mess you up- If you come in too high or too low you'll end up making some sort of major correction. Allow enough real estate to set up a good approach- no need to force a 4 mile approach and landing....

 

In the absence of an ILS- You can still set your HSI course to the actual numerical heading of the runway.

 

Example: Sochi 06- approach from the sea-would be set as 061

 

The HSI CDI (course deviation indicator) will then provide some localization (lineup) assistance.

 

 

I other words- there's a LOT that can go wrong on a landing.. It's a process that will often punish you if you shortcut it too much...

Posted
In the absence of an ILS- You can still set your HSI course to the actual numerical heading of the runway.

 

Example: Sochi 06- approach from the sea-would be set as 061

Where does the 1 come from in 061? Sochi 06 is 060. I've also seen some runway ILS headings listed as 355 when the actual runway is 35. Where does the extra digit come in?
Posted

The extra digit gives a number representing the runway heading accurate to one degree, 06 and 35 are rounded down to tens of degrees...

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Posted

Actually its 56-65, not 060. The exact heading is part of the information you gather about the airfield you will be landing at before take-off.

 

Where does the 1 come from in 061? Sochi 06 is 060. I've also seen some runway ILS headings listed as 355 when the actual runway is 35. Where does the extra digit come in?

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  • 3 months later...
Posted (edited)

Flare to land, squat to pee.

 

(oops, should have read the whole thread. Guess I wasn't the first Navy guy here.)

Edited by Tailspin45
repetative smart ass comment

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Posted

You wanna decrease speed slowly while landing, not slowing down to 120 ish and then holding the speed for landing. You wanna stay at 150 for approach, then 130 for final, then try land at around 120. That'll make flaring out easy and won't have your nose touch the moon. :)

 

If there are crosswinds, you wanna crab towards the runway obviously, but you have to use the rudder to straighten out right before touching down, or the tires will skid horizontally and it will blow them.

Nice plane on that gun...

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Posted
Real men do donuts down the runway!

 

Getting there, did most of a 360 the other day, kept it on the runway too!!:music_whistling:

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Posted (edited)

this is my first foray back into modern aircraft after A LONG time flying prop cartoon planes in Aces High. Those puppies are a lot more forgiving when you go slamming into a carrier deck in an FSO trying to defend the carrier from the incoming bad guys.

 

F4U has a really tough undercarriage as to CV landings.

 

In Aces High the Spits were the worst for me to land correctly. You have to come in low angle and S_L_O_W!

 

Go back to Aces High and get Spitfire landings down pat. Then come back here and excell at landings anyway. Few sim pilots in Aces High land very well; just sit back and watch them.

 

This simulator, I land just a hair above stall speed, shallow angle, full flaps, toe brakes are on when I touch the concrete, air brakes are full on depending where but always over runway threshold. I do not blow tires.

 

Not talking about a real plane in real life.

 

Go out to a runway in F4/F2 and watch guys land. Interesting how most are not very good at it.

 

:pilotfly:

Edited by ErichVon
Posted
BTW: I will wager I can touch-and-go at any speed within the flight envelope without blowing a tyre. Anyone don't believe me?

 

I agree.

 

And combat conditions where nme (enemy) is flying about on final may need a more drastic approach as to a high speed, curving descent from up high, full speed brakes and straighten out the last couple of seconds. I have seen some guys do this here, including me.

 

:pilotfly:

Posted

if the approach isn't stabilized by 500 feet....just go around...keep doin it til you get a nice stable approach. That's what we teach in RL..have fun

Posted (edited)

Not sure if this was said but I had the same problem it ended being my ch rudder pedals toe breaks were backwards. Breaks were on all the time and the tires blew. If this isnt the problem your probably using your breaks way too much.

 

Problem is: rudder wheel breaks are mapped backwards (invert your settings) or your using your breaks way too much.

Edited by Vespar
Posted

Talking of landings, blown tires and Anti-skid: I switched it off after take-off last time, then had it not come back for the landing, switch wouldn't stick. Just a random system failure or does it depend on some system that I might have forgotten to activate?

 

...I fudged the crosswind in the end anyway, but without the added stress of anti-skid being off, maybe I'd have kept her on the tarmac...

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