kingneptune117 Posted February 20, 2011 Share Posted February 20, 2011 Hey guys, I find it really hard to spot targets in DCS: A-10C Warthog unless they are within like 2nm. I feel this is because it is of course a simulator, and cannot display as high of resolution as real life can. Would I be correct in saying that you can spot tanks further away in real life than you can in DCS? But on the other hand, in real life there is stuff like grass, brush, trees, dust, etc... So what do you guys think? 1 "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70 Link to comment Share on other sites More sharing options...
tusler Posted February 20, 2011 Share Posted February 20, 2011 Yes, turn on labels:P Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals Link to comment Share on other sites More sharing options...
spn Posted February 20, 2011 Share Posted February 20, 2011 I changed the labels.lua file to just display a small dot for all the ground targets and got rid of all of the naming convention, etc. You still know where they are but without all of the extra info. 2 Link to comment Share on other sites More sharing options...
Mirtma Posted February 20, 2011 Share Posted February 20, 2011 I changed the labels.lua file to just display a small dot for all the ground targets and got rid of all of the naming convention, etc. You still know where they are but without all of the extra info. Good idea! I did that too. In case anyone is interested: GroundFormat = {} GroundFormat[5000] = "`" GroundFormat[10000] = "`" GroundFormat[20000] = "`" I've also did that for weapon format. Gigabyte Z490 Gaming X | i5 10600K@4700 | 32 Gb DDR4 @ 3200Mhz | Gigabyte Aorus GeForce GTX 1080 Ti 11G | MONITOR IIYAMA 24,5" LED LCD @ 1920 x 1080 | Windows 11 | Saitek X-55 Rhino | TrackIR 5 Pro Link to comment Share on other sites More sharing options...
leafer Posted February 20, 2011 Share Posted February 20, 2011 (edited) GroundFormat[5000] = "-->LOOSER<--" GroundFormat[10000] = "shoot him first -->" GroundFormat[20000] = "I no speaky English" :D Edited February 20, 2011 by leafer 1 ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
effte Posted February 20, 2011 Share Posted February 20, 2011 It's both ways. Normal visual acuity means you are able to see better in real life than on any monitor. Maximum zoom is getting close on my 1920 screen I think, but then your FOV is severely limited instead. OTOH, in real life, if something is hidden in a forest or on a forest road, you have to be real lucky to find it, as in fly right over it and happen to look down just as it is visible. That's where the IR optics come in handy. One thing is lacking in DCS though - dust trails. I fly fire watch missions in real life, and while you can generally tell by the colour of the smoke it is hard to be certain, so I've checked out countless off-road bikes, cars etc. That combine harvesters and plows leave a pretty significant visual mark goes without saying... :) Obviously this is when the terrain is dry. When it is not, tracked vehicles leave pretty visible track marks though. You'd be able to follow the activity on the ground by looking at the tracks made. ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world. Link to comment Share on other sites More sharing options...
con3para Posted February 20, 2011 Share Posted February 20, 2011 i like the dust and track trails ..that would help a great deal with out spoiling the game play to much ..can it be done ..lol.. ill ask my F18 and A6 drivers friends , IF its easy to spot targets ..in the real deal HAF TOWER / MSI z77 G43 /-i5-3570k.@ 3.4mhz / GTX 780 / Patriot 8GB. DDR3 / TM-HOTAS-warthog 00228 Link to comment Share on other sites More sharing options...
nomdeplume Posted February 20, 2011 Share Posted February 20, 2011 The game does have dust trails for ground vehicles when they're moving off-road. They don't last a long time but they do make vehicles moving off-road very easy to spot. Link to comment Share on other sites More sharing options...
effte Posted February 20, 2011 Share Posted February 20, 2011 Hmmm... is this configurable somehow, as I have not seen them? In real life, in dry weather, a vehicle moving on a gravel road will have a 500-foot plume lingering overhead for a long time. Much less if out in vegetation, of course. ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world. Link to comment Share on other sites More sharing options...
Phrenesis Posted February 20, 2011 Share Posted February 20, 2011 I changed the labels.lua file to just display a small dot for all the ground targets and got rid of all of the naming convention, etc. You still know where they are but without all of the extra info. Is there a way to give all the dots the same color so you cant tell if they're friend or foe? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
nomdeplume Posted February 20, 2011 Share Posted February 20, 2011 (edited) Hmmm... is this configurable somehow, as I have not seen them? I don't know. Might be related to graphic quality settings. Edit: I've tried changing everything to low but still get the dust trails. Attached are some screenshots (altitude in the info bar is in meters). As I said, they're not huge, but they're fairly easy to see, especially when they're moving. Even in the static screenshot it's easy to pick up the tank, but I bet you can't see the Shilkas..! The last image is probably very hard to see the dust in a screenshot, but I could see it fairly well in-game. It was flickering a bit though, it's right at the edge of how far it wants to draw it. Don't know if I'd see if it I wasn't looking for it, but if it was a whole column I think it'd stand out. Edited February 20, 2011 by nomdeplume Link to comment Share on other sites More sharing options...
infraslove Posted February 20, 2011 Share Posted February 20, 2011 Is there a way to give all the dots the same color so you cant tell if they're friend or foe? Yes on the bottom of the lua file ColorAliesSide = {255, 0, 0} ColorEnemiesSide = {0, 0, 255} to: ColorAliesSide = {255, 0, 0} ColorEnemiesSide = {255, 0, 0} all red (havent tested this but it should work). E8400 @3.6Ghz, 4GB DDR2 800, XFX HD6850 black edition, Lanparty DK P35, Win 7 64bit, CH pro throttle, CH fighter stick, Saitek pro flight rudder pedals, Track IR 4 Pro w/ track clip. Link to comment Share on other sites More sharing options...
Phrenesis Posted February 20, 2011 Share Posted February 20, 2011 Yes on the bottom of the lua file ColorAliesSide = {255, 0, 0} ColorEnemiesSide = {0, 0, 255} to: ColorAliesSide = {255, 0, 0} ColorEnemiesSide = {255, 0, 0} all red (havent tested this but it should work). Cool, thanks [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
GGTharos Posted February 20, 2011 Share Posted February 20, 2011 Wrong actually - at least when the vehicle is not moving and parked where it's camo matches....under those circumstances, it might be under 1nm before you detect it in RL. If you already know where to look, you might be able to spot it from farther out, but in general, a non-moving vehicle sitting around with the correct camo is your basic reason for having an IIR camera on the TGP. Hey guys, I find it really hard to spot targets in DCS: A-10C Warthog unless they are within like 2nm. I feel this is because it is of course a simulator, and cannot display as high of resolution as real life can. Would I be correct in saying that you can spot tanks further away in real life than you can in DCS? But on the other hand, in real life there is stuff like grass, brush, trees, dust, etc... So what do you guys think? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
winz Posted February 20, 2011 Share Posted February 20, 2011 (edited) If you already know where to look, you might be able to spot it from farther out, but in general, a non-moving vehicle sitting around with the correct camo is your basic reason for having an IIR camera on the TGP. yes, spotting targer irl is hard, but there are obstructions here caused by the sim/hw limitation. Pixel size, limited color range, basic light refraction, no lods irl, limited world complexity, the way human eye reacts on moving objects, limited comunication (air defence targe 1 o'clock, and that's it), no secondary marking (tracks in mud, according to a10 over kosovo clearly vissible from up-high) You don't have to be military pilot to notice that targets on roads are much more clealy vissible irl than in sim. And according to A10 over kosovo, spoting target on roads isn't that hard. edit: the second part of the problem is general mission design. You can come back with full stores if you don't spot anything irl. Where in sim you are stuck on the same mission until you destroy everything the mission designer though should be destroyed. Edited February 20, 2011 by winz The Valley A-10C Version Revanche for FC 3 Link to comment Share on other sites More sharing options...
SmokeyTheLung Posted February 20, 2011 Share Posted February 20, 2011 Next time you folks fly commercial, on final approach, try spotting cars and people, the former being a lot easier. To make it a little more difficult make sure you are not just identifying a "car" but instead make and model. People, for me, are very difficult to spot unless they arevery close. Whenever I play the spotting "game" irl I'm reminded how easy it is to spot targets in the DCS universe. Mind you I'm using a 42" LCD TV... System specifications: Computer, joystick, DCS world, Beer Link to comment Share on other sites More sharing options...
Weaponz248 Posted February 20, 2011 Share Posted February 20, 2011 Use JTAC and Mission planner accordingly. IRL if you are sent up to kill a factory you would be given exact coords for said factory. Also if you were sent up on a CAS you would have contact with JTAC so they will vector you in. Also if you know the general area of the TGT you can start the TGP out wider and zoom in until you can get a good visual. I actually dont think its that hard to spot in DCS. I thought it was going to be but I said screw it a will leave labels off and I havent had an issue yet. Like GG said use the BHOT/WHOT modes of the TGP and stuff just stands out! Link to comment Share on other sites More sharing options...
4c Hajduk Veljko Posted February 20, 2011 Share Posted February 20, 2011 In a (very) recent use of military by NATO countries, more then 20 000 sorties were flown and 17 confirmed mobile targets (tanks, APC, etc...) were destroyed. The other side exercised very high discipline in masking positions and vehicles and used many, many decoys (electric heaters in junk yard cars, microwave ovens, models made of playwood, junk yard cars with pipes through winshild and etc ...) to full the attackers. Not all 20 000 sorties were SEAD, but in real life, it is very difficult to spot mobile military ground targets. Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit Link to comment Share on other sites More sharing options...
RIFLE_JTAC_TRAINING Posted February 20, 2011 Share Posted February 20, 2011 Real time technique to finding targets is altering from BLACK HOT to WHITE HOT. This method allows you to better make out shapes in this game, especially soft skin and armored vehicles. In real time this is helpful for humans in tree lines or against the back drop of hot objects. 63 My CAS (Close air support) JTAC Channel: RIFLE - YouTube RIFLE's Discord: https://discord.gg/cmDCrr4Z2g Publications JTAC Bible (see/know chapter #5) https://fas.org/irp/doddir/dod/jp3_09_3.pdf J-FIRE pocket guide (Don't do battle without it!) BK2 (fas.org) Link to comment Share on other sites More sharing options...
rkracht01 Posted February 20, 2011 Share Posted February 20, 2011 Can you walk me through the process of editing the lua file(s) to remove labels but leave dots for both ground and air targets? Link to comment Share on other sites More sharing options...
Kellerman Posted February 20, 2011 Share Posted February 20, 2011 what .lua i need to configure for see the ground targets from more distance ? 1 Link to comment Share on other sites More sharing options...
159th_Viper Posted February 20, 2011 Share Posted February 20, 2011 what .lua i need to configure for see the ground targets from more distance ? Might be mistaken, but I'm pretty sure that's hard-coded to prevent exploits. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
docehrenhoefer Posted February 20, 2011 Share Posted February 20, 2011 Try changing labels.lua, e.g. when there is: GroundFormat = {} GroundFormat[5000] = "`" GroundFormat[10000] = "`" GroundFormat[20000] = "`" Change to GroundFormat = {} GroundFormat[10000] = "`" GroundFormat[20000] = "`" GroundFormat[40000] = "`" This doubling the distance of the ground objects to be seen - that is, to be labeled. The distance in the TGP seems to be limited to 20 miles - with luck, normally less. Link to comment Share on other sites More sharing options...
Kellerman Posted February 20, 2011 Share Posted February 20, 2011 this is for the labels ? i play without labels i want to change the distance for see "the black dot" for example for a tank on the middle of field. Link to comment Share on other sites More sharing options...
Haukka81 Posted February 21, 2011 Share Posted February 21, 2011 this is for the labels ? i play without labels i want to change the distance for see "the black dot" for example for a tank on the middle of field. hard-coded to prevent exploits. Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Recommended Posts