peyvolt Posted March 11, 2011 Posted March 11, 2011 (edited) here you have a cockpit with the model of cshierro, the cockpit is done by me, c-101 aviojet doesn´t use HUD and MDF, all the arguments work, the cockpit is still in working, but I will finish it soon Edited March 11, 2011 by peyvolt
Vekkinho Posted March 11, 2011 Posted March 11, 2011 ^^^^ How did you get a functional pit in FC? [sIGPIC][/sIGPIC]
kraygoon Posted March 11, 2011 Posted March 11, 2011 Need ! A 3D cockpit without HUD, excellent for training :-)
peyvolt Posted March 11, 2011 Author Posted March 11, 2011 ^^^^ How did you get a functional pit in FC? with arguments,like aircrafts has arguments, cockpits have arguments,creating cockpit its too difficult because sometimes the material goes behind othe material, but I have found many methods too create 3d cockpit, if anybody has a problem tell me
Luse Posted March 11, 2011 Posted March 11, 2011 Functional Pits aren't the problem. As long as it doesn't have a HUD or MFDs its not that hard actually. STT Radar issue is leftover code.
Blaze Posted March 11, 2011 Posted March 11, 2011 its not that hard actually. Says the person who's never made one. ;) Not tear-your-hair-out hard, but still hard nonetheless. Cockpits are no harder than aircraft (as long as you don't want hud/mfd's), I had a custom cockpit in FC2 a week (yea a week) after FC2 came out. Just takes a lot of time like any other 3d project. A LOT. Nice job Peyvolt, glad to see the argument list that I gave you was useful. :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
john_X Posted March 13, 2011 Posted March 13, 2011 but if you delete a 3d cockpit and add a new one and place it in the right place, doesn't the HUD remain from the old one? and the MFD too?
rattler Posted March 13, 2011 Posted March 13, 2011 but if you delete a 3d cockpit and add a new one and place it in the right place, doesn't the HUD remain from the old one? and the MFD too? I think they are trying to say that this jet does not have a hud or mfd's to worry about so all you have to do is make arguments for your texturing etc. and therefore you have a realistic cockpit. correct?
SilentEagle Posted March 13, 2011 Posted March 13, 2011 but if you delete a 3d cockpit and add a new one and place it in the right place, doesn't the HUD remain from the old one? and the MFD too? No, the HUD and MFDs is tied to the cockpit via objects named in a certain way. Recreating this object only works for .cmd models, but we do not have the capability to export .cmds, so no HUD for us.
Silver_Dragon Posted July 14, 2013 Posted July 14, 2013 (edited) supresed by maker recomendation (awaiting news) Edited July 15, 2013 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Devrim Posted June 23, 2015 Posted June 23, 2015 It is interesting to meet with this thread after years. :D Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Capt Zeen Posted June 24, 2015 Posted June 24, 2015 hehe, yeah ! Capt_Zeen_HELIOS PROFILES_WEBSITE Capt_Zeen_Youtube Channel
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