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Posted

Which other features would you seriously like to give up to get a blurry HUD failure, or other realistic failures? That's how it works - more realistic failures are probably just not worth the effort right now.

 

Regardless, A-10C has enough complexity in systems modeling that you can have partial failures of various major components (via sub-component failure) as is. I don't think they'll get more complex than they are.

 

That said, if they're simulating a failure as being 'working 100% or totally inop', that's wrong. I seriously would love to see real failures simulated.

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Posted

It seem the problem is as it has been sayd:

the rate of failure is correct, incorrect is the severity of the failure.

IRL there s a range beetween 0 and 100% in DCS it doesn t seem so, its binary:

Working - Fubar.

 

@GG then the rate of failure must be diminished.

If you can t model partial failures, you can t also model fubar failure at partial failure rate.

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Posted

I was messing around with mission editor, and found an option to adjust the mean time of failure for everything on the plane. I suspect this affects only the currently loaded mission and not the "global" mean time settings?

 

X-plane has the same feature, only it in the sims options page.

Posted

I had the same problem while flying a custom mission of my own. There should be an option to remove "random" failures. I dont have much time to fly, i´ve got job and girlfriend who also needs attention, and when I find the time, bang, CADC failed!!! Maybe for a specific mission where I intend to simulate a failure, okay, it goes, but I´m not really into simulating failures. Let me shoot stuff when i have the time to.

Banned by cunts.

 

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Posted
Having 20 minutes of preflight and ferrying to the action wasted by a random failure definitely wastes my valuable time. Not cool!

 

What I would also like to have (not to make this a "wish list" thread) is what we had in Falcon 4 after clicking the fly-button; the option to either start cold & dark, ready to taxi, or from the runway. I know there's a start up "cheat" (Rwin+home) to start everything up, but that takes time, even when using time acceleration.

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Posted

It's a game. Can you imagine playing CoD and suddenly your character gets a bad headache or chest pains. ...Or your he starts thinking about his ex-girlfriend and gets too depressed to complete the mission. People fly DCS to be entertained. Having the left MCD die on taxi-out with no way to swap the TADS to the right MCD after a 10 minute start and knowing that you just lost 12 minutes of your precious hour allocated to some online fun frankly sucks. Keep it real by not being so hell-bent on keeping it real. Because these failures are not reality. If ED needs the money I'll gladly pay the extra $10 for a 100% reliable A-10.

Posted

People fly DCS because it's a sim.

 

People 'play' HAWX and Over-G fighters because they're not.

 

 

Compare ArmA to Counter Strike or Mechwarrior to MechAssault...

  • Like 1
Posted

But this can be taken to far. In the real world you'd taxi back to the hardstand and probably scrub the mission and go play golf. Perhaps when the plane breaks we should just play Tiger Woods Golf over a beer for added immersion.

 

Sorry I don't want to be crude but I think only a true git would fail to understand why this is nonsense. If players want to deal with random failures then let them check the boxes to experience them. Otherwise, ESPECIALLY IN MULTIPLAYER, leave random failures out. Because as this thread makes clear, the things that are failing are not necessarily items which fail IRL and in any case the rate of failure far exceeds reality.

 

In my job things break regulary. I write them up and the flight gets delayed. Is it fun? No. That's why I get paid for the experience. The great thing about an Air Combat Simulator as opposed to Air Combat is that I don't have to worry about the drudgery of being an A-10 pilot. And I don't have to worry about dying. And I don't have to worry about hitting innocents. And I don't have to worry about cluster-bombing good guys. And I don't have to worry about all the squadron admin stuff that takes up much of the time in a combat pilot's life.

 

So when you try to separate the DCS player's experience from that of lesser mortals playing HAWX, you should probably consider that when seen from the high vantage point that is real life, both are just games. The question from the comparison then becomes: Was the experience exciting and/or educational? Or was it just a time-wasting PITA?

  • Like 1
Posted (edited)

I am not liking the random failures either. My squadmates live many time zones away and due to time constaints, we can only fly for an hour or so each time. Nothing like 20 minutes of that time wasted due to a random failure of an important system. Totall buzzkill.

 

I hardly fly singleplayer anymore. I find myself being more concerned about a random failure occuring and less about enjoying the mision proper.. Any more, if that happens, I just shut the game off. Just not worth the hassle.

 

Just because you can simulate real life down to Nth degree, doesn't mean you should. This is a game that simulates an A10 Warthog. If I were in a pilot living out my dream to fly and getting paid to train on this software, sure. Bring on the random failures an IFEs.. As a pretend pilot, with limited time, playing this game for enjoyment.. Not so much.

Edited by Rider1

Posted

i never have cacd failure...except when been shot at(gettin hit).

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Posted

I do like random failures, but I think an option to disable them would be sensible.

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Posted
Having the left MCD die on taxi-out with no way to swap the TADS to the right MCD after a 10 minute start and knowing that you just lost 12 minutes of your precious hour allocated to some online fun frankly sucks.

 

Actually it is quite easy to swap the TADS to the right hand MFD. Press and hold one of the buttons surrounding the right MFD, after a couple of seconds the MFD will display various options around the outer edge. Press the button by the TAD option and then select the button which you would like to use for it. (I use the 'msg' button)

Tom

  • Like 1

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Posted

^^^^

 

Thanks Tom! +1.

 

Also. If you do get a CADC failure you can get speed back on the HUD by switching back to the IFCCC test menu and selecting GS for airspeed options. It's groundspeed but better than "0".

Posted (edited)
So when you try to separate the DCS player's experience from that of lesser mortals playing HAWX, you should probably consider that when seen from the high vantage point that is real life, both are just games. The question from the comparison then becomes: Was the experience exciting and/or educational? Or was it just a time-wasting PITA?

 

 

Just because you can simulate real life down to Nth degree, doesn't mean you should. This is a game that simulates an A10 Warthog. If I were in a pilot living out my dream to fly and getting paid to train on this software, sure. Bring on the random failures an IFEs.. As a pretend pilot, with limited time, playing this game for enjoyment.. Not so much.

 

Couldn't agree more!!!

I hope ED is reading this thread! I don't know what the code in this game is like, but it would appear that there is some kind of "random failure generator" that could (possibly) easily be turned off completely, or made into an option to turn on or off.

Edited by Ptroinks

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Posted

Well, I think the gist of the subject being that it's somewhat of a bug of sorts. Everything seems to have an adjustable number through the ME that can be set aside from the ADC at this point. I don't think getting rid of it completely is the issue here, rather people that don't want it just can't turn it off at the moment like you can with all the other failures. I would imagine that it's something that could be addressed with future patches to make it work like all the other system failures do.

Posted
I had my air-speed indicator fail yesterday.... I didnt even taxi!

Did you have the pitot heat switch on? This will overheat the pitot tube if you don't have airflow over it, and it will break. Conversely if you don't have the pitot switch on when you're airborne, it'll probably ice over.

Posted

I hardly fly singleplayer anymore. I find myself being more concerned about a random failure occuring and less about enjoying the mision proper.. Any more, if that happens, I just shut the game off. Just not worth the hassle.

 

Yup I gotta agree.

 

You can shut the game off optionally? I thought that was an automatic feature that happened on average once ever 30 minutes of flight time in multiplayer... hmm.

 

God I hope this next patch is worth it, this sim is nearly unflyable in multiplayer at the moment. :mad:

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Posted

I haven't actually had this failure myself yet but can't you just reset the CADC in the CDU/SYS subpage? I didn't see anyone post that they tried to reset it??

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Posted

You can, but it just results in more of the same garbage. I even tried resetting my IFFCC and CDU. Still no joy on that garbage computer.

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