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Posted
Loving the shadows and reflectons, thanks for the taster

 

On a side note why is his cockpit mouse pointer the default windows arrow rather than the yellow cross currently seen in game....windowed mode or something?

 

My guess would be it's related to fraps or whatever he's using to record the screen.

DCS Wiki! :book:
Posted
My guess would be it's related to fraps or whatever he's using to record the screen.

 

I think I read that in next patch when the mouse goes idle the mouse Icon disapears. The winblows mouse icon I do not know about.

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Posted
How much will these shadows affect the framerate and can they be turned off/on?

 

Your mileage may vary, but I have had no decrease in frame rate due to the cockpit shadows.

Posted
Your mileage may vary, but I have had no decrease in frame rate due to the cockpit shadows.

 

That's great news! :thumbup:

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Posted

Has the HSI changed as well? I don't recall seeing the series of white blocks, which are course deviation marks I suppose.

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Posted

I've tried this with Mk82s and noticed that they go long every single time, regardless of my exact method. The things I've tried are:

 

1. T-12 sec 2g pullup until bomb release

 

2. T-15 sec 2g pullup until T-5 sec, then stabilize at 1g until bomb release

 

3. T-17 or earlier 3g pullup to high angle, but the A-10 cannot effectively do this and airspeed bleeds faster than the T minus comes down! Eventually, at 45 deg and a near stall, bomb releases

 

No matter what, the bomb(s) misses by say 30m in a test mission I made with no wind (I'm not good at judging the distance however). My best results have been with rpl prs 6 (two racks of 3 each) aimed ~30m short and using an attack method like #1 or #2.

Posted
Did anyone else try to move the mouse pointer off the screen?

 

Yep, I confess I tried that... :joystick:

This is an amazing sim! 'Nuff said!:pilotfly:

 

YouTube: SloppyDog

Posted
I've tried this with Mk82s and noticed that they go long every single time, regardless of my exact method. The things I've tried are:

 

1. T-12 sec 2g pullup until bomb release

 

2. T-15 sec 2g pullup until T-5 sec, then stabilize at 1g until bomb release

 

3. T-17 or earlier 3g pullup to high angle, but the A-10 cannot effectively do this and airspeed bleeds faster than the T minus comes down! Eventually, at 45 deg and a near stall, bomb releases

 

No matter what, the bomb(s) misses by say 30m in a test mission I made with no wind (I'm not good at judging the distance however). My best results have been with rpl prs 6 (two racks of 3 each) aimed ~30m short and using an attack method like #1 or #2.

 

Ditto here. I just tried this with a simple mission that I made. Tried MK-82s, Training bombs and CBU-97s and they all tossed long. For me they were long around 200m+. I was rippling pairs.

 

I had a set of targets at the center of the training X and a set of targets at the end of the X. Lets just say with the CBU-97s with my TGP at the center of the X, I ended up taking out all three targets I had at the end of the X (although the main part of the CBU grouping landed short of those targets).

 

Maybe they have tweaked the release with the new patch (hope so if the above is true with the unpatched version).

Posted
Ditto here. I just tried this with a simple mission that I made. Tried MK-82s, Training bombs and CBU-97s and they all tossed long. For me they were long around 200m+. I was rippling pairs.

 

I had a set of targets at the center of the training X and a set of targets at the end of the X. Lets just say with the CBU-97s with my TGP at the center of the X, I ended up taking out all three targets I had at the end of the X (although the main part of the CBU grouping landed short of those targets).

 

Maybe they have tweaked the release with the new patch (hope so if the above is true with the unpatched version).

 

I've gotten CBU-87s and CBU-97s on target reliably with toss bombing. I locate the target with the TGP, set the TGP to point mode on the central most target, lase the target for range, set it as SPI, and toss bomb. Works great.

 

I have to admit I haven't tried iron bombs yet.

Posted

So what you're saying is, "cluster bombs have a higher chance of hitting a target than iron bombs."

 

But does anyone know why the iron bombs always go long?

Posted

Because they're not accurate?

Because there are errors introduced into the targeting system when you're varying a lot of parameters?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I tried some more after my post above and it seems with me at least that I was releasing the bombs at a higher nose up attitude than Wags did in his video. Have a feeling that the higher nose up the less accurate (bombs fly longer). Just tried a couple more times trying to keep the release ~10 degrees nose up and they were a bit more accurate.

Posted

Yes. We need it for those who manage to not understand this 'new information'. ;)

 

2+2=4? Does everybody at ED have this ability to state new information?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Does anyone know if the targeting computer takes the centrifugal force of the pull into consideration ? If it doesn't, it might be the reason of the bombs hitting behind the target.

Try making a short pull and then stabelize the aircraft so that the bombs are released while you are climbing but not pulling Gs.

Posted
Does anyone know if the targeting computer takes the centrifugal force of the pull into consideration ?

 

There is no centrifugal force. Don't think with non-inertial reference systems.

 

The moment the bomb is released, it continues on a ballistic path. You cannot throw curve bombs.

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Posted

IIRC, the A-10's targeting computer is very basic, at least when you compare it to the F-16 computer which can do lots more computations. Still, no matter how advanced the computer, releasing a bomb while pulling G's or in any situation wherein the aircraft isn't "stable," there is a greater chance of a miss when compared to releasing from a stable platform.

 

Note that stable does not mean wings level. You can be in a stable climb or dive... the important thing is to keep your angle constant and keep your speed as steady as possible. Save the yank'n'bank for after the bombs go off.

 

And no, the CBU isn't more "accurate," it just has a wider blast radius, if that makes any sense, due to the bomblet dispersal.

  • Like 1

- Ice

Posted

I agree with Ice. CBU's will hit something,because the bomblets footprint spread allows it.

Unguided bombs, is hit or miss (very difficult).

I wonder if it is feasible with LGB tough. Another one to test list.

This is an amazing sim! 'Nuff said!:pilotfly:

 

YouTube: SloppyDog

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