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Posted (edited)

I tried this mod 'A10FlareMod' and it does get rid of the spider legs but the sun is still absurdly large.

 

Sun is like ten times the size it should be.

Edited by Wartski

W7 x64, i7 965, Rampage II Extreme, GTX480, 6GB Corsair 1866 cl7

Posted

How make the sun smaller?

 

fly further away. (sorry I couldnt resist)

Tom

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Posted
How make the sun smaller?

 

fly further away. (sorry I couldnt resist)

Tom

where is the hyperspeed switch? haven't found it yet is it somewhere on the hotas :huh:

Posted

:doh:

Zenra

Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS

Posted

This gives me an idea, time travel! DCS:A10C is a simulator after all right?

 

McCoy: You're going to try time traveling in this rust bucket?

Kirk: Well, we've done it before.

McCoy: Sure, you slingshot around the Sun, pick up enough speed - You're in time warp. If you don't, you're fried.

Kirk: I prefer it to nothing.

McCoy: I prefer a dose of common sense! You're proposing that we go backwards in time, find humpback whales, then bring them forward in time, drop 'em off, and hope to Hell they tell this probe what to do with itself!

Kirk: That's the general idea.

McCoy: Well, that's crazy!

Kirk: You've got a better idea?

[pause]

Kirk: Now's the time.

 

If the Starship Enterprise can do it, so can my trusty ED A10C! :pilotfly:

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Intel Core I7 2600K, DP67BG Motherboard, 12GB Ram, MSI GTX460, Saitek PRO Flight X-65F, Dual 1080P Monitors

 

Flight Sims:

* DCS: A-10C Warthog

* DCS: Ka-50 Blackshark

* Lock On Platinum

* Rise of Flight

* Enemy Engaged - RAH66 Comanche Vs KA-52 Hokum

Posted

It gets really small at night

Airdog

| Asus ROG Strix Z370-E Mobo | i7 8700K @ 4.7 | 32 GB DDR4@3200mhz | Gigabyte 2080Ti OC 11GB| Samsung M.2 960 Evo 250Gb and 500Gb | Win10 Pro | Hotas Warthog #02743 | Track IR 5 | Toshiba 47" 120hz LED | Acer 23" Touchscreen | HELIOS |Oculus Rift-S|

 

http://www.blackknightssquadron.com/

Posted
hmm... If I look up at the sky, the sun is actually quite large. They modeled it correctly... Good job ED? lol

 

No, the sun in DCS is at least three degrees across I think (it is 0.5 degrees IRL)... it would be easy to measure if I knew the angular sizes of features on the HUD. The fixed gun circle thingie at the top of the HUD, how many degrees across is that supposed to be?

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted

Actually I agree with topic-starter.

More to say - smaller sun make the sky much deeper. Take a look on screenshots of Il-2 BoB for example.

Всех убью, один останусь!

Posted (edited)
I think it gets smaller in the Winter.

 

Odd considering in the northern hemisphere, winter is during parihelion putting you a good 3 million miles closer to the sun or so :D

 

The size of the sun is fine, considering your monitor can't burn your eyes out of your head. It's nothing to do with the physical size of the sun and more to do with simulating the high intensity glare. Making it smaller would make it just as lame as every other game that lets you stare at it without problem.

Edited by Frostiken

[sIGPIC][/sIGPIC]

Posted (edited)

Here is an interesting mission to look at. I placed two TV towers 2000 meters in front of you on Tbilisi Lochini airport. These towers are spaced perpendicular to you, and are 35 meters apart. Through the small angle approximation, we know that this means that the angular separation between them is 35/2000 = 0.0175 radians ~= 1 degree. So as you sit on the runway there at the start point, the towers are 1 degree apart.

 

I set the time and date so the sun would be in the same field of view. Here is the screenshot (reduced in size):

attachment.php?attachmentid=51293&d=1305008069

So the Sun is in fact around 3 degrees across (the size of the sun as seen from like, half of Mercury's distance), and the little gun circle on the top of the HUD is 1 degree across or a little bigger.

 

Again, IRL, the angular diameter of the sun (and moon) is ~0.5 degrees, so the sun is 6X larger across than in real life.

 

The correct size of the sun should be half of the diameter of the fixed gun circle!!!

 

EDIT: Fixed some files, wrong ones uploaded first try.

Screen_110510_010129.thumb.jpg.6ec5e044f3169def5a44c8020b7e220f.jpg

Sun Angular Measurement.miz

Edited by Speed
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Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted
Odd considering in the northern hemisphere, winter is during parihelion putting you a good 3 million miles closer to the sun or so :D

 

The size of the sun is fine, considering your monitor can't burn your eyes out of your head. It's nothing to do with the physical size of the sun and more to do with simulating the high intensity glare. Making it smaller would make it just as lame as every other game that lets you stare at it without problem.

 

You should realize that you could make it smaller and not monstrously huge as it currently is (so huge that it does in fact reduce immersion a little bit for me), and yet, keep the HDR blinding effect the same? Size != HDR blinding.

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted

I think 0.5 degree of sun plus 0.5-1.5 degree of halo around will looks like it shold be.

I've play around the halo(sun) texture a month ago, but without luck.

Всех убью, один останусь!

Posted
I think 0.5 degree of sun plus 0.5-1.5 degree of halo around will looks like it shold be.

I've play around the halo(sun) texture a month ago, but without luck.

 

I am agree:

Our measurements:

An annual average: ~0.5 degree at noon, ~0.75 degree on the horizon (sunrise and sunset) --> the visible "body" of the sun (without halo and crown)

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted (edited)
I am agree:

Our measurements:

An annual average: ~0.5 degree at noon, ~0.75 degree on the horizon (sunrise and sunset) --> the visible "body" of the sun (without halo and crown)

 

The sun doesn't get bigger when its closer to the horizon. The reason it looks bigger is an optical illusion caused by actually having something to compare it to. I suppose it should be a little distorted right on the horizon by refraction effects, but it doesn't have a major size size change like that. I believe the refraction effect would actually shrink the vertical angular dimension but keep the horizonal angular dimension the same. I know that the atmosphere does in fact bend light a little bit so that the sun sets just a little later than it would without an atmosphere... again, this should SHRINK the sun vertically though. I can google how much.

 

 

Edit: here ya go, quote from wikipedia:

Because atmospheric refraction is 34′ on the horizon itself, but only 29′ at 0.5° above it, the setting or rising sun seems to be flattened by about 5′ (about 1/6 of its apparent diameter).

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted (edited)
The reason it looks bigger is :

 

Correct !

Looks like bigger !

This is what we see ! This is what counts !

Illusion ? Does not matter.

Looks bigger on the horizon.

Id like to see in DCS the same as i see IRL - larger sun and moon on the horizon.

Of course, this should be less than the half size of the sun what we see in DCSW (sunrise)

Size of the moon is correct at midnight but too small when "touches" the horizon...my opinion ;)

Edited by HungaroJET

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted (edited)
Correct !

Looks like bigger !

This is what we see ! This is what counts !

Illusion ? Does not matter.

Looks like bigger on the horizon.

It's an illusion in the brain. The sun is not angularly larger near the horizon. If you get an instrument and measure it, the sun will be about 30' across (0.5 degrees) when near the horizon or near zenith, except right near the horizon where it vertically shrinks (as previously mentioned) due to atmospheric refraction. However, the BRAIN perceives the sun as larger due to an illusion.

 

Just like all the lines and squares are straight-sided in this image but the brain incorrectly sees curves,

free_optical_illusion_bulgi.gif

 

so does the brain INCORRECTLY think that the sun is larger near the horizon.

 

Id like to see in DCS the same as i see IRL - larger sun and moon on the horizon.

Of course, this should be less than the half size of the sun what we see in DCSW (sunrise)

Size of the moon is correct at midnight but too small when "touches" the horizon...my opinion ;)

 

I'd rather just have the sun and moon be the same size no matter where they are in the sky, and the the correct size, 0.5 degrees across. I wouldn't begrudge the dev team if they didn't model atmospheric refraction so that the sun didn't shrink vertically right as it sets in game. That's a rather minor effect that is only noticable a few solar diameters above the horizon IRL :)

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted

Lockonfiles has more realistic sized sun mod that I created for FC2. Should work for DCS too if you find the correct file path.

Dave "Hawg11" St. Jean

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