Zenra Posted May 23, 2011 Posted May 23, 2011 In my experience rolling during startup has always been attributable to a tailwind component. Hangers / shelters do not seem to block wind. Letting the plane roll and turning cross wind always corrects it; that is, applying breaks and letting go the plane will stay put. Zenra Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS
Pyroflash Posted May 23, 2011 Posted May 23, 2011 (edited) Yeah, in one of the missions I have the issue a lot. Where if I don't constantly apply my brakes, the plane will creep forward. Not fast, it's hardly even noticeable(the EGI will continue to align properly), but it does do it, which is annoying. Also, not sure if it is related, but I did have an issue a while back where my aircraft would turn hard left on startup if the right engine was engaged first. There was no way to correct this, as I could not stop it with brakes, and the NWS being turned on seemingly had no effect as the wheel would not turn in the direction it was being told. The solution was to always start the left engine first. On a side note, does anyone know how to enable the little red box in the corner where it shows you your axis'? Edited May 23, 2011 by Pyroflash If you aim for the sky, you will never hit the ground.
Sinky Posted May 23, 2011 Posted May 23, 2011 On a side note, does anyone know how to enable the little red box in the corner where it shows you your axis'? Should be Right CTRL + Enter. Thanks for the correction paulrkiii, I didn't know that. [sIGPIC][/sIGPIC] ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4 My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.
Shootist Posted May 23, 2011 Posted May 23, 2011 With single missions or campaign, I've been using the W key and pause, then unpause. Fixes it every time and it's quick. I just make a habit of doing it when I start startup. I haven't had the problem online but if I did, I wonder if it would work. Even if there is no pause. Asus P8P67Pro, Intel i7, 8gb DDR3, OCZ Vertex3, 120gb SSD, GForce GTX 560, Cooler Master GX850, Win 7, Logi X 3D Pro.
bartleby Posted May 24, 2011 Posted May 24, 2011 Also, not sure if it is related, but I did have an issue a while back where my aircraft would turn hard left on startup if the right engine was engaged first. There was no way to correct this, as I could not stop it with brakes, and the NWS being turned on seemingly had no effect as the wheel would not turn in the direction it was being told. The solution was to always start the left engine first.? The left hydraulics power the brakes, so if you start the right engine first you'll have to pull the emergency brake handle. Most checklists suggest starting the left first. DCS Wiki! :book:
Cholerix Posted May 24, 2011 Posted May 24, 2011 thankfully, 108 will have a handbrake/chocks Can't find anything about that in the changelog. Though it may change, I don't think it will have some thing like that. I would prefer chocks that are automatically removed when getting the taxi-to-runway permission.
jeffyd123 Posted May 24, 2011 Posted May 24, 2011 hey your'e right! I saw it in the preliminary changelog but i guess they yanked it. i7 8700K @ 4.4Ghz, 16G 3200 RAM, Nvidia 1080Ti, T16000 HOTAS, TIR5, 75" DLP Monitor
Irregular programming Posted May 24, 2011 Posted May 24, 2011 hey your'e right! I saw it in the preliminary changelog but i guess they yanked it. The emergency hand break is not a hand break that you should use to keep your plane from rolling at startup. Also, I thought it was already implemented, it's a fairly big lever on your left.
nomdeplume Posted May 24, 2011 Posted May 24, 2011 The emergency brake lever currently implented switches the wheel brakes from the left hydraulic channel to the emergency accumulators, as explained by paulrkiii on page 2. I saw the mention of an 'emergency handbrake' in the prelim changelog that jeffyd123 refers to, but also noticed it was removed when I went to look again. So I guess they've changed their minds, or it's been pushed back.
lobo Posted May 24, 2011 Posted May 24, 2011 No to the hand brake. Yes to the Chocks. Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
jeffyd123 Posted May 25, 2011 Posted May 25, 2011 (edited) guys... what difference does it make seriously... the programmers are busy enough and we need a way to stop the planes from rolling. Dont whine about losing your immersion so much... its a keystroke whether its chocks or a brake. dont whine at the programmers for adding more functionality. its not like they're forcing labels on us. Edited May 25, 2011 by jeffyd123 i7 8700K @ 4.4Ghz, 16G 3200 RAM, Nvidia 1080Ti, T16000 HOTAS, TIR5, 75" DLP Monitor
Frostiken Posted May 25, 2011 Posted May 25, 2011 (edited) If you have a Logitech keyboard with the macro thinger dealy, simply set up two macros - one that *only* has a 'W down' and one that has 'W up'. You can do this by recording a macro and just pushing W once, then deleting the offending key. Bam, chocks. You can also do this with one key by setting it with the standard 'W down' 'W up' bind and putting it on a toggle repeat, but that *does* mean it's spamming W up and down so it might not brake as effectively, whereas the other two-button solution means W is always held down. Edited May 25, 2011 by Frostiken [sIGPIC][/sIGPIC]
maxy Posted May 25, 2011 Posted May 25, 2011 Hi Bahger , i have a CH fighterstick (Pro Throttle and Pedals too) and the one way i resolved this problem was to set wheel brakes to the roller axis on the left side base of the stick,the right and rear axis rollers are obviously pre set for pitch/roll so the would not suffice , but the left side roller works well for me( i have a glitch in my pedals that wont allow me to use one of the toe brakes any more they are after all about 10 years old now,so i have done this to fix the problem.When i perform start up or engine run up the jet sits still for me until im ready , good luck ,just an option
Bower Posted June 30, 2011 Posted June 30, 2011 For single player you can hold W, pause the game, release W then unpause the game. This will keep the brake locked.
REL Posted June 30, 2011 Posted June 30, 2011 I'm for new radio request form the ground crew to remove or set the chocks :thumbup:
WarriorX Posted June 30, 2011 Posted June 30, 2011 I'm for new radio request form the ground crew to remove or set the chocks :thumbup: I submitted this as a feature request a while back, the developers are aware of it. [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
REL Posted June 30, 2011 Posted June 30, 2011 I submitted this as a feature request a while back, the developers are aware of it. So lets hope ... :smilewink: Thanks
EtherealN Posted June 30, 2011 Posted June 30, 2011 Aye. It's not quite as easy a change to make as most though, since it requires studio-time for the related voice recordings. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Shootist Posted June 30, 2011 Posted June 30, 2011 W/Pause/Unpause just comes naturally to me at startup now. Don't see what all the fuss is about. Asus P8P67Pro, Intel i7, 8gb DDR3, OCZ Vertex3, 120gb SSD, GForce GTX 560, Cooler Master GX850, Win 7, Logi X 3D Pro.
cichlidfan Posted June 30, 2011 Posted June 30, 2011 W/Pause/Unpause just comes naturally to me at startup now. Don't see what all the fuss is about. Especially considering the much bigger issues that exist.;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
REL Posted June 30, 2011 Posted June 30, 2011 Aye. It's not quite as easy a change to make as most though, since it requires studio-time for the related voice recordings. Yes ... I understand that. Just remembered I saw this one and thought "hey I hope the Voice actor came to the studio for more then one radio message" :smilewink:: Boarding ladder now can be extended from the cockpit by the dedicated switch. To stow the ladder, use the “Stow boarding ladder” radio command in Ground Crew radio submenu.
ivanwfr Posted June 30, 2011 Posted June 30, 2011 :thumbup: now we can quit the sim without risking breaking a leg every evening
nomdeplume Posted July 1, 2011 Posted July 1, 2011 W/Pause/Unpause just comes naturally to me at startup now. Don't see what all the fuss is about. That's what I do too (although usually only if I start to creep, normally the jet stays put), but it's obviously not possible in MP.
Epikk Posted July 1, 2011 Posted July 1, 2011 I submitted this as a feature request a while back, the developers are aware of it. Yeah! :thumbup: Best regards, Epikk :pilotfly: [sIGPIC][/sIGPIC] Win7 64| HAF X| Sabertooth P67| i7 2600k@4.8Ghz| V10| 8Gb DDR3| GTX580| X-Fi Titanium Fatal1ty| TIR5| X-65f| ...| DCS Series| FSX :thumbup:
Jimmytime Posted July 1, 2011 Posted July 1, 2011 I've found that if you enable Nose Wheel Steering prior to starting the engines the hawg moves around far less. OS: Windows 10 64bit / MB: MSI Gamers Edge /CPU:Intel CORE I5 9600K @ 4.5 GHz/ RAM: 32 GB / Gfx: Geforce 980 GTX TI x2 in SLI /Drives:1 970 NVMe & 2x SSD RAID 0 /Joystick: Thrustmaster HOTAS Warthog/ TrackIR 5/Saitek Rudder
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