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Posted (edited)

The search function isn't doing justice, even though this has likely been asked.

 

Pretty much any body of water that isn't at sea level doesn't actually have water in it. If you go near the surface of a watershed or any elevated water source, there isn't actually any water. You can see it a few 1000ft below you, as well as being able to see under-map geometry.

 

It's... distracting. Also, Su-25 model has literal holes in it, anybody know a downloadable model?

Edited by Zakatak
Posted
Pretty much any body of water that isn't at sea level doesn't actually have water in it. If you go near the surface of a watershed or any elevated water source, there isn't actually any water. You can see it a few 1000ft below you, as well as being able to see under-map geometry.

 

Old and known issue that cannot be solved without doing really radical things to the terrain engine.

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Posted

Unless they decide to call it Black Shark 2 :music_whistling:

 

@OP try reinstalling, the Cy-25A/T should not have any holes in it that I am aware of. The geometry could have gotten messed up in your download/install.

If you aim for the sky, you will never hit the ground.

Posted

You think?

 

Just go into Flaming Cliffs 2, hit F2, and look around your craft. Am I the only one seeing "cracks" in the model?

Posted
Am I the only one seeing "cracks" in the model?

 

We'll know as soon as you post screenshots.

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Posted
We'll know as soon as you post screenshots.

 

Yes, father. You should be able to see them. It isn't a game breaker of course, but like the water, it is... distracting.

 

screenshot033tk.jpg

screenshot034t.jpg

screenshot035vf.jpg

 

Also, guys what if you made a new kind of terrain that looks just like water, but is capable of being set at any level? Should be technically possible.

Posted
We'll know as soon as you post screenshots.

 

Yes, father. You should be able to see them. It isn't a game breaker of course, but like the water, it is... distracting. Also, are the engine inlets supposed to move? On the A-10 the fans don't rotate. I've only seen that feature on the Tornado/Su-25T actually.

 

screenshot033tk.jpg

screenshot034t.jpg

screenshot035vf.jpg

 

Also, guys what if you made a new kind of terrain that looks just like water, but is capable of being set at any level? Should be technically possible.

Posted
....Should be technically possible.

 

Of course.

 

Feasible?

 

Of Course not.

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Posted

Tesselation may come in a future DCS module, but not now.

One way or another, it'll spank your processor and GPU as well. And no, it isn't as easy as doing the same to water - one is a uniform surface, the other is not.

 

Also, guys what if you made a new kind of terrain that looks just like water, but is capable of being set at any level? Should be technically possible.

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Posted

Really? Because I would see it having the exact same performance impact as any other square kilometer of terrain (very little).

 

Some terrain is yellow.

Some terrain is grey.

Some terrain is green.

Some terrain is blue? You did it with streams.

 

Blue terrain with wave textures wouldn't look as nice as true water, but better then a bottomless pit :p

Posted

You'll be happy to know that from what i've seen, all those glitchy water surfaces from FC2.0 and Black Shark are fixed in DCS A-10C :)

 

Infact, i cannot find one instance of that bug in DCS A-10C, i have searched all the areas that have lakes and rivers and found that all of them are near perfect.

 

Some examples:

 

Lake south of Krasnodar Airbases

 

screen110627195416.jpg

 

the lake up the Kodori Gorge (think thats the right name)

 

screen110627195523.jpg

 

water surface of the Inguri Dam

 

screen110627195641.jpg

Posted
You'll be happy to know that from what i've seen, all those glitchy water surfaces from FC2.0 and Black Shark are fixed in DCS A-10C :)

 

Infact, i cannot find one instance of that bug in DCS A-10C, i have searched all the areas that have lakes and rivers and found that all of them are near perfect.

 

There are still a few places that are not quite right, but yes, in general, Warthog has addressed the problem in most cases.

 

Nate

Posted
There are still a few places that are not quite right, but yes, in general, Warthog has addressed the problem in most cases.

 

Nate

 

Ah ok, well i addressed the locations that seem to be the most prominent :D

Posted
Excellent, now, only the infamous toilet paper trail effect remains. :D

 

Well, it's always good to have something to wipe yourself with when you've recovered enough from the near-miss......:pain:

 

:D

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Posted
Excellent, now, only the infamous toilet paper trail effect remains. :D

 

Indeed...i wonder how hard it must be to make it stop it going into that lame smoke effect? (The only solution for me is to make sure my cockpit FOV doesn't exceed 85 degrees.)

Posted
Indeed...i wonder how hard it must be to make it stop it going into that lame smoke effect? (The only solution for me is to make sure my cockpit FOV doesn't exceed 85 degrees.)

 

All I want for the next module is vortex effects; 1.5 had them; and they looked ok; why can't h have them know. They made you think that the airplane was actually turning. better smoke effects would be welcome too.

Posted

I rarely see apparant cracks like that in-game but when I do it is somewhat annoying. It mainly is a hardware configuration problem, mainly your video card settings, so I advise turning up the quality. Are you running ATI/AMD or NVIDIA? And what are your Anti-Aliasing, Antisotropic filtering, AA mode, Mipmap detail level, and/or Tesselation settings?

 

screenshot034t.jpg

Posted

I set my ATI 5670 to "high performance" which is the "3rd best" setting out of 4 possible options. I think that overrides all other options and sets them to high, which should be enough.

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