EtherealN Posted October 11, 2013 Posted October 11, 2013 186 miles by 186 miles..? :laugh: Or 1.85620677 × 10^40 by 1.85620677 × 10^40 Planck lenghts. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Skulleader Posted October 11, 2013 Posted October 11, 2013 26GB :mad: WOW, big size and I don't know for you but where I live my Internet Connection is very poor, never I could download 26GB. :protest: Today when I download DCS World + my modules (A-10C / KA-50 / P-51D / Huey / Mi-8) my PC spend almost 24 hours for have these softwares on my HDD. In the future if DCS is very too big I leave this simulation because it's impossible for me to download this BIG software, I return on FSX because it's not bigest :ranting: [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/
Cedaway Posted October 11, 2013 Posted October 11, 2013 I've searched what is 'clipmaps' technology but I don't really understand. Is it a sort of level of detail scaling in relation with the distance of the scene, or a kind of dynamic tessellation? DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
EtherealN Posted October 11, 2013 Posted October 11, 2013 26GB :mad: WOW, big size and I don't know for you but where I live my Internet Connection is very poor, never I could download 26GB. :protest: Today when I download DCS World + my modules (A-10C / KA-50 / P-51D / Huey / Mi-8) my PC spend almost 24 hours for have these softwares on my HDD. In the future if DCS is very too big I leave this simulation because it's impossible for me to download this BIG software, I return on FSX because it's not bigest :ranting: Size != download. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Cedaway Posted October 11, 2013 Posted October 11, 2013 Or 1.85620677 × 10^40 by 1.85620677 × 10^40 Planck lenghts. 0.00100069229 light second x 0.00100069229 light second :lol: DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
Togg Posted October 11, 2013 Posted October 11, 2013 So, what amount of RAM and VRAM would be needed? I hope we could get an answer on that question, up to upgrade my rig accordingly. Hypothesis: The texture may be streamed as needed. Something similar to the MegaTexture. So you don't need a huge amount of VRAM. [sIGPIC][/sIGPIC] https://github.com/Togg-streamdeck/dcs
EtherealN Posted October 11, 2013 Posted October 11, 2013 I've searched what is 'clipmaps' technology but I don't really understand. Is it a sort of level of detail scaling in relation with the distance of the scene, or a kind af dynamic tessellation? Yes. :P Basically, Tesselation takes a low-detail mesh and makes it more detailed through interpolation. Clipmaps takes a high-detail mesh and reduces detail at longer distances where the high detail is not needed. Sort of. There is overlap. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Flagrum Posted October 11, 2013 Posted October 11, 2013 "Even with the use of lower resolution textures in places, the map is already 26 GB." :suspect:26Gb!!!:shocking::eek: Hopefully I have enough place on my SSD. Oh, Wags edited his post: Here :thumbsup::clap::clap::clap::clap::clap:
luckybob9 Posted October 11, 2013 Posted October 11, 2013 I've searched what is 'clipmaps' technology but I don't really understand. Is it a sort of level of detail scaling in relation with the distance of the scene, or a kind of dynamic tessellation? Watch this video: My understanding of it is blah, but think of it as where the focal point is the most detailed, and it always follows you. Watch towards the end when the camera pans and the detailed parts follows Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Robert_s Posted October 11, 2013 Posted October 11, 2013 That is great, DX 11 ,SLI/Crossfire. Long live DCS :thumbup:
Cedaway Posted October 11, 2013 Posted October 11, 2013 EtherealN & luckybob9: Thanks for your answers. Can't rep you up here. DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
Phantom88 Posted October 11, 2013 Posted October 11, 2013 26GB!!!!!......................WE NEED A BIGGER BOAT!!!!!!!:D Patrick
Flagrum Posted October 11, 2013 Posted October 11, 2013 Does anyone knows why is there a circular "line/pattern" at Groom Lake's Desert? https://maps.google.com/maps?q=37.283921,-115.797536&ll=37.281497,-115.795083&spn=0.029605,0.055747&num=1&t=h&z=15 It's about 2 miles wide! And starts here Could that be some kind of markings to help with the landing approach? If you look closer, the semi-circle splits and the two ends lead directly to two runways. Maybe to help in the otherwise featureless desert?
cichlidfan Posted October 11, 2013 Posted October 11, 2013 Could that be some kind of markings to help with the landing approach? If you look closer, the semi-circle splits and the two ends lead directly to two runways. Maybe to help in the otherwise featureless desert? The aliens like circles. :P ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
SkateZilla Posted October 11, 2013 Posted October 11, 2013 26GB :mad: WOW, big size and I don't know for you but where I live my Internet Connection is very poor, never I could download 26GB. :protest: Today when I download DCS World + my modules (A-10C / KA-50 / P-51D / Huey / Mi-8) my PC spend almost 24 hours for have these softwares on my HDD. In the future if DCS is very too big I leave this simulation because it's impossible for me to download this BIG software, I return on FSX because it's not bigest :ranting: You're Kidding me right? FSX took up 200+ GB of my HDD. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Psyrixx Posted October 11, 2013 Posted October 11, 2013 Could that be some kind of markings to help with the landing approach? If you look closer, the semi-circle splits and the two ends lead directly to two runways. Maybe to help in the otherwise featureless desert? Probably a barbed wire fence denoting the borders of the airfield. =) Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
SkateZilla Posted October 11, 2013 Posted October 11, 2013 I've searched what is 'clipmaps' technology but I don't really understand. Is it a sort of level of detail scaling in relation with the distance of the scene, or a kind of dynamic tessellation? http://en.wikipedia.org/wiki/Clipmap http://research.microsoft.com/en-us/um/people/hoppe/geomclipmap.pdf Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Cornbread Posted October 11, 2013 Posted October 11, 2013 26 GB. I'm gonna need a bigger SSD. [sIGPIC][/sIGPIC]
SkateZilla Posted October 11, 2013 Posted October 11, 2013 Probably a barbed wire fence denoting the borders of the airfield. =) A Fence On the Runway??? It's prolly Pattern Guides. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
EtherealN Posted October 11, 2013 Posted October 11, 2013 Hypothesis: The texture may be streamed as needed. Something similar to the MegaTexture. So you don't need a huge amount of VRAM. Megatexture is a completely different thing. Megatexture streams compressed pseudo-textures that will never "repeat". It works for corridor-shooters like Rage given the right compute and storage resources, but is not what we are talking about here. Especially since clips deal with mesh primarily. Megatexture is textures-only. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
blkspade Posted October 11, 2013 Posted October 11, 2013 A Fence On the Runway??? It's prolly Pattern Guides. Who needs barbed wire fences anyway, with all signs warning of trespassing, authorized use of lethal force and motion detectors well outside of that point. If someone made it that far in, they wouldn't be there and standing for long. http://104thphoenix.com/
Bandit. Posted October 11, 2013 Posted October 11, 2013 nevada is looking great. I am however a bit disappointed in the size. compared to the current georgia map it is considerable smaller. that isnt much of a problem with the mud movers and choppers. however, fighters might be a problem the distances are rather short and its gonna pose a problem for mission makes specially in multiplayer.
ED Team NineLine Posted October 11, 2013 ED Team Posted October 11, 2013 nevada is looking great. I am however a bit disappointed in the size. compared to the current georgia map it is considerable smaller. that isnt much of a problem with the mud movers and choppers. however, fighters might be a problem the distances are rather short and its gonna pose a problem for mission makes specially in multiplayer. I am sure it has more to do with Nevada being the test bed for EDGE, I am sure that we will see bigger maps from either ED or 3rd Party once the SDK is release... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Skulleader Posted October 11, 2013 Posted October 11, 2013 You're Kidding me right? FSX took up 200+ GB of my HDD. Hey SkateZilla are you CRAZY ???? I don't know if you know what you talk because FSX have not 26 GB !! FSX + Acceleration: DVD. My addons: 375 addons (A2A, ORBX, Aerosoft, etc), TOTAL: 115 GB !! In fact for information it's 2 DVD + many thousand addons, if I take my biggest addon it's not 26 GB. MY FSX world is many thousand addons and OF COURSE many years for bought, download and installed my addons. Never I have download one file with this BIG size: 26 GB... I think that you MUST understand: Where I live in France I have a poor connection internet. SkateZilla you live at Virginia Beach and maybe you have the chance to have a very good connection but at my home it's not the case, so talk that you know because you don't live in my town... Skull. PS: My FSX world: [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/
blkspade Posted October 11, 2013 Posted October 11, 2013 (edited) You could be right, except that question has been asked at least a dozen times just this year. ;) Yeah I'm sure I wouldn't have been the first to ask. I was most curious of what the furthest distance between 2 airfields would be, in hopes that opposing sides aren't basically right on top of each other. Also was interested in the Groom lake area. It was also in relation to time he posted in relation to my searches Edited October 11, 2013 by blkspade http://104thphoenix.com/
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