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Posted

I know there's an option for it, and no matter how high I crank it up, I never feel like I'm actually flying through turbulence.

 

Maybe it's the size of the aircraft, and the only experience I have with turbulence is large airliners. Do smaller aircraft not experience the motion of turbulence like larger aircraft?

 

I can crank turbulence all thew way up, or atleast to a very high setting, and my plane hardly bounces at all.

 

Would be cool if you would rock around like crazy when flying through storms or such, but I just don't see it very much.

Posted

Have you tried the mission "free flight - ramp start"? Take-off and fly low (NOE) above the sea just after take-off.

I feel the turbulences. Don't you?

But indeed, above a certain level, you don't feel the turbulences anymore. Just like it is in real life (at least during clear sky - I don't have experience during bad weather but it should be more... bumpy than it is in the sim, I think)

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted

I just had my first experience with turbulence yesterday. I was practicing some low level flying. And as I approached a large hill my aircraft started drifting down and I had to pull the stick quite much to prevent it from descending any more and slamming into the wall of dirt.

 

It was nice - it really adds to the realism :)

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Posted

Perhaps you need to replicate conditions that would get you turbulence, as well as allowing the actual turbulence. So was the wind strong enough?

 

There certainly used to be horrendous turbulence in light winds in Dynamic weather, but I think that might have been fixed.

 

Turbulence should affect smaller aircraft more than larger aircraft. A10 should certainly not be immune.

 

I was a passenger landing in Bergen Norway the other day in a Dash 8. I admit I was slightly crapping myself., and was prettty glad not to be one of the guys/gals up front!

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Posted

The turbulence is most noticeable during takeoff and landing, try it for yourself.

 

Keep in mind that turbulence is not the easiest thing to simulate, unless you have a motion simulator

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Posted

Indeed, most turbulence I've noticed while being passenger in small aircraft is prettty much just small jerks of loss of lift, you don't really bump around per se. Thus, I can imagine giving a good impression of this in the sim is quite hard, as the real thing has more to do with your balance organ than what you see or hear.

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Posted

The closest thing I have to describe turbulence IRL is to imagine driving too fast on a bumpy road. Light turbulence means you bounce around a little, but the aircraft is still perfectly controllable. Severe is when it is no longer possible to control the aircraft, anyone not strapped down will go flying around, passengers will consider themselves about to die, etc. IRL, even medium will make most passengers (even seasoned flying pax) very nervous. Severe will make the pilots nervous too :) The most I've ever experienced IRL is medium, with possibly a few seconds of severe. It's pretty violent, and makes you appreciate the strength of the wing box. In the sim, you should see airspeed, attittude, and altitude fluctuations, increasing in severity with the level of turbulence. I've never really experimented that much with it much in DSCA10, only BS (to watch the rotors flap around on the ground, lol at flingwings :) )

Posted
:has more to do with your balance organ than what you see or hear.

 

Exactly what I was getting at

 

Where is that balance organ anyways? :)

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Posted
Exactly what I was getting at

 

Where is that balance organ anyways? :)

 

Ear, isn't it?

 

That's why if you smash someone on both of their ears with your flat hands it complteley desorientates them for a second or two. :)

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Posted (edited)

Hi,

 

If you're looking to gain a visual effect of turbulence. I suggest you use the camera jiggle feature (lshift + j) while in cockpit view (F1). I find it gives a good sense of turbulence while inside the Hawg.

Edited by BadK
  • Like 1

BadK

 

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Posted

The SHIFT-j in cockpit feels ok but I feel lacks the effect of wing flexing to properly simulate.Wing flexing is the reason I try for windows right by the wings when I fly.Just love the look of it especially when you do tiny little drops in altitude and the wings flex upon bottoming.

 

"Its easy,place the pipper on target and bombs away." :pilotfly:

 

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Posted

@ A-10 Real Life Pilots - do A-10 wings flex much? I mean those are fat stable wings. But then again they have to take more than a few Gs sometimes.

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Posted
@ A-10 Real Life Pilots - do A-10 wings flex much? I mean those are fat stable wings. But then again they have to take more than a few Gs sometimes.

 

I'm nowhere near a RL A-10 pilot, but those wings aren't really going to move much. You might notice flex if you crank into a really hard turn, or drop something really big.

 

Also,

http://en.wikipedia.org/wiki/Inner_ear

http://en.wikipedia.org/wiki/Vestibular_system

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Posted (edited)

I think the previous posters have pretty much cleared this up, but my own two cents would be regarding the actual visual representation of turbulence.

 

I don't know if you have been/frequently fly in a single seat/small aircraft where you can see through the front window, but if you do get the chance, try actually looking for a visual indication of turbulence, apart from wing flex. You will notice then, that the effect of turbulence is almost entirely the feel, not the sight.

 

Unless you can build a motion platform, then you'll never get a truly accurate simulation of turbulence for this exact reason. If you made camera jiggle, it wouldn't feel real, because that's not what turbulence is like. As said before, what you're really experiencing is a change in equilibrium, the feeling of balance in your inner ear. This is how the body can feel when it is being rolled and rotated. As well as inner ear balance however, a huge part of turbulence is the feeling in your chest and stomach, as you encounter very short fluctuations of ±1 vertical G, as the aircraft gains sudden altitude and then drops again.

 

EDIT: Another thing that I think cold make a huge difference to an approximated simulation of turbulence would be the sound. Although I've obviously never flown in an A-10 so I have no idea how well they shield wind noise, something that could greatly enhance visual shaking would be to add the sound of wind beating against the aircraft. If you've ever driven over a windy bridge or something you'll know what I mean, the way that wind very quickly picks up and roars, blusters across the body panels, then quiets back down again, whistling all the time, rather than a constant smooth wind noise. When combined with timed visual shakes for the heavy sounds, IMO it would be a very effective and immersive system.

Edited by Ragtop

476th vFG Alumni

Posted

I would think a small jet would not flex like the video I posted but there will be some type of movement.

 

X-plane wing flex. :)

 

 

SU27....look closely at the wing in lower corner and you will see a slight flutter.

 

"Its easy,place the pipper on target and bombs away." :pilotfly:

 

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Posted

Keep in mind there is no cloud turbulence in this game, so you have to be near the ground to notice the effects. There are no representations of thermals so you wont shoot up or down a thousand feet at any time either. But the ground turbulence is there and I can say for sure if you set it up to be more than 15m/s its becomes fairly difficult to land when coupled with some light to moderate winds.

Posted

Can someone plz point me to how to control the amount of turbulence?

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Posted

In the ME hit the weather button on the left and the box in the middle is turbulence in m/s multiplied by .01 or something. You have to do the multiplication yourself to get the real number or hit fly and look at the weather brief.

Posted
Hi,

 

If you're looking to gain a visual effect of turbulence. I suggest you use the camera jiggle feature (lshift + j) while in cockpit view (F1). I find it gives a good sense of turbulence while inside the Hawg.

 

Thanks for the vibration thingy. I like it.

 

I think it should be included in the simulation options in the menus, instead of pressing left shift J every time.

Posted (edited)

Here's the definition of turbulence:

 

Light - Turbulence that momentarily causes slight, erratic changes in altitude and/or attitude. Occupants may feel a slight strain against belets or shoulder straps. Unsecured objects may be displaced slightly Food service may be conducted and little or no difficult is encountered in walking.

 

Moderate - Changers in altitude and/or attidtude occur but the aircraft remains in positive control at all times. It usually causes variations in indicated airspeed. Occupants feel definite strains against seat belts or shoulder straps. Unsecured objects are dislodgeed. Food service and walking are difficult.

 

Severe - Turbulence that causes large, abrupt changes in altitude and/or attitude. It usually causes large variations in indicated airspeed. Aircraft may be momentarily out of control. Occupants are forced violently against seat belts or shoulder straps. Unsecured objects are tossed about. Food service and walking are impossible.

 

Extreme - Turbulence in which the aircraft is violently tossed about and is practically impossible to control. It may cause structural damage.

 

IRL when you get MDT or above it is not fun any more... Have seen where full scale control deflections side to side was required to keep the blue side up. When this happens on approach it is usually a good indication to get out of there. Use superior judgement to prevent situations requiring superior skill.

Edited by lobo**

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http://www.digitalcombatsimulator.com/en/files/172905/

Posted
Thanks for the vibration thingy. I like it.

 

I think it should be included in the simulation options in the menus, instead of pressing left shift J every time.

 

You're welcome! I like it too.

BadK

 

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Posted
In the ME hit the weather button on the left and the box in the middle is turbulence in m/s multiplied by .01 or something. You have to do the multiplication yourself to get the real number or hit fly and look at the weather brief.

 

Thanks friend.:)

"Its easy,place the pipper on target and bombs away." :pilotfly:

 

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