REL Posted December 9, 2011 Posted December 9, 2011 Wish we will see those explosions modeled in DCS in the near future!!! http://www.youtube.com/watch?v=czbEiNu8tU0&feature=related Enjoy :smilewink:
Frostiken Posted December 9, 2011 Posted December 9, 2011 This has been posted here... a lot :p [sIGPIC][/sIGPIC]
Lobo_63 Posted December 10, 2011 Posted December 10, 2011 C'mon... The link is dead now. :( Anyone have the YouTube title for this vid so I can search it out? Or a link would be better. I caught a few seconds of this great vid yesterday and then had to get to work. Was going to watch it today. Never seen it before. Thanks in advance.
Wild Weasel Posted December 10, 2011 Posted December 10, 2011 (edited) C'mon... The link is dead now. :( Anyone have the YouTube title for this vid so I can search it out? Or a link would be better. I caught a few seconds of this great vid yesterday and then had to get to work. Was going to watch it today. Never seen it before. Thanks in advance. Hmmm. Link worked for me. It's called..... A10-C Real Combat Footages Edited December 10, 2011 by Wild Weasel
lobo Posted December 10, 2011 Posted December 10, 2011 Hmmm. Link worked for me. It's called..... A10-C Real Combat Footages Thanks WW. Weird. Yesterday the link worked on my ipad, today no. Works on the pc though. Thanks again. Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
jp203000 Posted December 10, 2011 Posted December 10, 2011 I hope too , but....ED always turn a blind eye to it . 1
sobek Posted December 10, 2011 Posted December 10, 2011 I hope too , but....ED always turn a blind eye to it . No, they try to find a reasonable balance between eye candy and performance, among having to implement tons of other stuff. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Cedaway Posted December 11, 2011 Posted December 11, 2011 I don't know if it has been discussed in another thread but... Anyone knows what is the "xmt" flashing up-center in the TGP? (Maybe relative to the laser or IR (or both) emission but why does it not appear in our DCS A-10C? Maybe the use of another A-10C block, or another tgt pod like sniper xr...) DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
sobek Posted December 11, 2011 Posted December 11, 2011 I don't know if it has been discussed in another thread but... Anyone knows what is the "xmt" flashing up-center in the TGP? (Maybe relative to the laser or IR (or both) emission but why does it not appear in our DCS A-10C? Maybe the use of another A-10C block, or another tgt pod like sniper xr...) I guess it stands for transmit. Could be a newer software suite for the TGP or as you mentioned, a different pod altogether. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Mustang Posted December 11, 2011 Posted December 11, 2011 Great video, but as usual ruined by music :doh:
Eddie Posted December 11, 2011 Posted December 11, 2011 I don't know if it has been discussed in another thread but... Anyone knows what is the "xmt" flashing up-center in the TGP? (Maybe relative to the laser or IR (or both) emission but why does it not appear in our DCS A-10C? Maybe the use of another A-10C block, or another tgt pod like sniper xr...) XMIT refers the the data link function of the LITENING and SNIPER pods. It refers to the transmission of pod video to a JTAC, or other receiver via rover terminal etc. It's a feature of the pods themselves not the aircraft.
Phantom88 Posted December 11, 2011 Posted December 11, 2011 ^^I couldn't agree more^^ I don't know why people need to ruin the incredible drama of CAS with head banging music,Thank You Mute button! Patrick
REL Posted December 12, 2011 Author Posted December 12, 2011 ^^I couldn't agree more^^ I don't know why people need to ruin the incredible drama of CAS with head banging music,Thank You Mute button! So they can make it catchy for all the non-hard-core people out there...:doh: But yes - couldn't agree with you more!!!
Cedaway Posted December 18, 2011 Posted December 18, 2011 XMIT refers the the data link function of the LITENING and SNIPER pods. It refers to the transmission of pod video to a JTAC, or other receiver via rover terminal etc. It's a feature of the pods themselves not the aircraft. Thanks:thumbup: DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
wolfstriked Posted December 18, 2011 Posted December 18, 2011 The explosions are killer.Would love to see that in DCS.Another thing is gun vibration when firing the GAU.The reticle vibrates at high pitch and looks real kool and would add to firing that legendary weapon. "Its easy,place the pipper on target and bombs away." :pilotfly: i7-8700k/GTX 1080ti/VKB-GladiatorPRO/VKB-T-rudder Pedals/Saitek X55 throttle
MTFDarkEagle Posted December 18, 2011 Posted December 18, 2011 Another thing is gun vibration when firing the GAU. A MASSIVE +1!!! Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
213 Posted December 18, 2011 Posted December 18, 2011 dcs engine capable of convincing sprite based explosion and particle explusion effects as evidenced by the sprite based sprouts when you fire into the water. same technique can be applied to explosions. what is needed is the same shader for shadow effect so the sprite appears 3d, and transparency for effect of dust, debris and dirt because ground sprouts are less dense than water sprouts, although transparency is not a requirement if it's currently not possible to do so. there is no need to go all out with dx11 and full particle and physx style calculations. with clever use of sprites, similar effects can be achieved at a fraction of the cost to performance. thank you.
Recommended Posts