Jump to content

Recommended Posts

Posted

169th Bullseye Software! Made By: 169th_Fox

 

Get the bullseye system latest version:HERE !

 

This is what you need to make it work for YOU

 

1. necessary equipment :

2 monitors OR 2 PC's OR run lockon in a window OR as me get a miniature LCD Screen

 

2. Download the archive file from the FTP

unpack wherever you wish....

Go to lockon dir in Config/Export and back up you'r Export.lua file

drop the export.lua file from the archive into config/export folder

 

3. IF you are using a 2nd PC edit the export.lua file and enter the IP adress

of your 2nd PC where it say's "localhost" run the app. on the 2nd PC.

it will pick up and start showing Bullseye info once you enter the cockpit..

 

4. If you use one single PC with or without LCD or a 2nd monitor

just start the app. and leave it running

For a LCD config. you must select correct num of lines & columns in LCD

plus the correct com port & Baud rate, before it will allow you to check

the send to LCD option. Mind you there is NO check for an LCD present

so it will send to whatever com port is selected wheter it's got a LCD connected

or not.

 

Image from the working application using mini LCD screen

Matrix Orbital LCD

Crystal Fontz

 

post-39-1126119470.jpg

Images from the Second Monitor installation or PC

 

open.jpg

closed.jpg

 

Please note: for this software to work. The server needs to disable line [10] in the config.lua files. Thus allowing export data to be utilised.

Example:

serverFiles = {

[1] = "./Bazar/Names.lua";

[2] = "./Bazar/Racks.lua";

[3] = "./Bazar/Types.lua";

[4] = "./Config/Weapons/Guns.lua";

[5] = "./Config/Weapons/DrawInfo.lua";

[6] = "./Config/Weapons/Bombs.lua";

[7] = "./Config/Planes/Pylons.lua";

[8] = "./Config/Planes/Damage.lua";

[9] = "./Config/Planes/AIControl.lua";

[10] = "rem./Config/Export/Export.lua";

[11] = "./Config/View/Server.lua";

[12] = "./Config/View/Labels.lua";

[13] = "./Config/World/World.lua";

Posted

Excuse for my ignorance, but....what does this program???? What exactly shows on my 2nd pc?

I have a laptop on my desk, near my desktop PC. What can this program do for me?

 

Tnx

Guest EVIL-SCOTSMAN
Posted

yea ice, what does it do, i remember a post somewhere about it but i cant recall where and what the app is for, any info would be cool....

edit*

ah, i think ive sussed it, is it for, you enter landmarks-co-ords and a bullseye will appear over the top of that landmark/co-ords. apart from that i dont have a clue asto what it is used for, if it is for that, wouldnt waypoints be the same ? :confused:

Posted

Bulls eye abreveation

 

lookin at ICE's (HDD) TV Monitor, it appears to have a circle (bull's eye) on it?

 

BULLSEYE: A pre-briefed reference point. It is used to describe your position or that of the

target.

 

nice peice of kit..It would be cool to be able to implement a Bull's Eye option in the patch :cool:

Be Good..Be Strong..:drink: ;)

 

Posted

as for using Waypoints, not all aircraft in a mission use the same waypoints (especially bomber and fighter co-op missions), so that wont work...

 

The server option of forcing the export.lua prevents clients from using their own export code for whatever reason. In a closed server, or flying with your squadron in your own missions, then thats no problem, but on a public server, it would allow clients who can "code" to export all the important data about objects in game to their own program, including position, speed, altitude for all objects... the possibilities for abuse is huge.

 

I would like ED to look at a solution in v1.2 where the server admin can determine what data can be exported by the client. Currently its all or nothing, but a finer grain export option would allow data that cant really be used to cheat in any way, just like this very helpful bullseye application, along with your own missile loadouts, gear/flaps position, your own speed/altitude, damage reports, etc.... but i dont want the client to be able to know the full details of every other client in game, their position/altitude/speed/heading, aircraft type, inbound missiles (with position etc)... thats just too tempting (and too easy!) to be used for cheating...

Posted

If people need to cheat to win. Let them. What do they win really?

 

My mission I tend to designate a waypoint (Wp1) as bullseye. If everyone on the same team is briefed on this then giving references with a map handy increases Situation awareness.

Posted
If people need to cheat to win. Let them. What do they win really?

Have to agree with zorlac here. I can see this being useful for private games but in a public server it can be exploited.

 

In my opinion. Cheaters may not win anything by cheating but they will ruin it for everyone who plays legitimately.

s77banner9wh.jpg
Posted

As the author of this utility I am somewhat biased, of cource who woldent be :)

 

As for cheaters, yes as long as the export possibilities is open, there is a possibility

of some sorry individuals taking advantage of it and cheat, but who do they fool ? I'd say if they want to cheat that bad, to sit down and code a prog for cheating, let them.. it will soon be apparent who it is, and well who would want to fly with someone like that ? (not me) if it were my server i'd ban him for life ;)

 

As for the USE of it, it was nicely explained a few posts above !

A pre briefed reference point is set called Bullseye...

Every pilot on the same team refers his position from this point when needed to.

The way to do this in Locon is sadly corrupt, because the moment you exit NAV mode the HSI will no longer display correct heading to nav points..

 

So when in heat of combat, you are engaging a bandit, who has the time or want to switch to nav mode to get a position fix to realy to his buddies ?

 

With this prog you will know your position relative to bullseye, and can easily

relay it to a wingman to get some help...

 

Used with a printed map and some estimating you may even if good estimate

a bullseye position for a contact and relay this to you'r wingie as well...

 

But as you guy's I too hope ED will fix the export issue so that any participant

can export ONLY what realtes directly to his own aircraft and systems..

This way Cockpit builders too can fly online with custom cockpits etc..

Not like now, if you make a cockpit with instruments etc.. its only usable offline... That's not the idea behind LUA export is it !

  • Like 2
Posted

The utilities for 'cheating' are already widely available (the awacs consoles) ... so I don't see any public servers disabling their exports for this.

 

This, and lack of knowledge of DX hacking (along with lack of time, otherwise I'd have done it) is precicely what stopped me, personally, from completing a similar application - if it was going to be of no use to be, I didn't feel like finishing it off ;)

 

Anyway, I have requested ED to provide either a 'client' export file which only allows local things to be exported OR an ACL on the server which will only allow clients to use certain functions for this purpose. Wether we ever see either happen is anyone's guess.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Have to agree with zorlac here. I can see this being useful for private games but in a public server it can be exploited.

 

In my opinion. Cheaters may not win anything by cheating but they will ruin it for everyone who plays legitimately.

 

Bullseye is not really something that helps people cheat, what it does is allow squadron members to relay enemy locations with a fixed reference point. That way everyone knows where the bad guys are. In lockon the only thing it will do is allow guys on teamspeak to coordinate their defences as soon as someone detects the enemy aircraft. Ice has done a great job, this is alot better than his first version.

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted
Bullseye is not really something that helps people cheat, what it does is allow squadron members to relay enemy locations with a fixed reference point. That way everyone knows where the bad guys are. In lockon the only thing it will do is allow guys on teamspeak to coordinate their defences as soon as someone detects the enemy aircraft. Ice has done a great job, this is alot better than his first version.

 

 

That's because you don't understand how the programming interface works.

 

The server has to disable forcing the export.lua on the client for this work, meaning you can export whatever you wish on the client, ie. the positions of all vehicles on the map etc.

 

By the way, how about giving credit to the guy who actually wrote the app? ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

No problem;

 

Incidentally, I'm trying to find out if it is posisble to use tsremote.dll to send private messages to a player - but I cannot find the API for tsremote.

 

The idea is, if you can send such a message, then your bullseye app could send a provate message every 2 sec to that player and it would be displayed through TSO.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Thanks for the effort Fox.

Oh, quick question... (from a computer illiterate:)): Can this "export.lua" file

be tweeked or is it just "on/off" deal? (I know, someone answered this

already - just making sure my thick scull got it)

and... there is no way for the client to know how the server is set up, is there? Other then checking whether something works or not.

So, it`s been basically a "scout`s honor" system, so far.

Posted

Other than checking if it works or not, no ...

 

ANd yes, scout's honor, since disabling the export.lua on the server can lead to rampant and EASY cheating.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Incidentally, I'm trying to find out if it is posisble to use tsremote.dll to send private messages to a player - but I cannot find the API for tsremote.

 

The idea is, if you can send such a message, then your bullseye app could send a provate message every 2 sec to that player and it would be displayed through TSO.

 

Good idea, I have been looking for a way to make this into a overlay system

like the Fraps frameratecounter, to make it accessible to everyone, not just

those fortunate enough to have two monitors, or two pc's

or for that sake those who can afford and LCD character display...

Posted

Ifyou could make the display smaller, it may be bearable for those who are able to run lomac in windowed mode (it works really well!) but right now the size of your app makes it annoying (hides too much stuff) ... if the window can be made really small, and if you could make it display only the choice of metric or imperial that would be great.

 

In fact, if you could make the window have a special hotkey that makeseverything but the numbers vanish, you wouldn't even need an overlay in windowed mode. Esp. if you could add alpha to the numbers.

 

Additionally, there is a 'locked target' function in LUA, and I suggest you make a second line which gives the 'locked target' bullseye details.

 

BTW, if the server does NOT disable the export.lua, will this data not be exported on the local computer? Ie. is the same export.lua not forced on the client?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
That's because you don't understand how the programming interface works.

 

The server has to disable forcing the export.lua on the client for this work, meaning you can export whatever you wish on the client, ie. the positions of all vehicles on the map etc.

 

By the way, how about giving credit to the guy who actually wrote the app? ;)

 

Rep inbound GGTHAROS

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted

if you could make the window have a special hotkey that makeseverything but the numbers vanish,

 

Additionally, there is a 'locked target' function in LUA, and I suggest you make a second line which gives the 'locked target' bullseye details.

 

BTW, if the server does NOT disable the export.lua, will this data not be exported on the local computer? Ie. is the same export.lua not forced on the client?

 

It's not a finished app yet, and yes display will be sizeable and more

configurable eventually..

 

About the locked TGT info well some might consither that a cheat, and therefore I'm NOT going there as of yet.. But as the idea is out let's wait and

see what the community thinks about that..

 

There is ONLY one way as far as I know to make this work for all

run app on same pc that runs FC and set the Server export file to serve the

export.lua in the archive with host set to Localhost, that way you may export to same PC but not to a second one and you will have to use the

same export as the server as it's forcing it on you, only other way right now

is disable server export restrictions..

OR I would have to write a small export server wich can forward the locked export from lockon to a second PC in your local area netw.

As i see it now That is the solution to the CHEAT hysteria going around this

bullseyesystem right now,

So what i need to do is :

let Lomac servers use my export.lua file with host set to localhost

(any client has to use that export file i.e. no cheatings)

write a TCP server app to forward the exported info to a second pc, if that

is where you want the system to be runned, Or just use the system

on same pc if two monitors (no need to forward pacages then)

 

Hmm I suppose I strayed a bit off here :) LOL I was set to answer you'r

quiery but started rambling on about my ideas :)

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...