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Posted

Since FC3 is supposed to be a "light" sim, why not make all cockpits semi-clickable ie. gear lever, master arm switch, flaps, radar screen brightness and other "obvious" avionics systems common in all (or most) flyable aircrafts which in theory at least, shouldn't require extensive research?

 

I'm not talking about doing the whole thing (which is almost impossible due to many reason) but enough to give virtual pilots some sense of actual control over what's going on in the cockpit.

 

We had Lomac, then we had FC1, then we had FC2..I think it would be nice if the third "generation" of Flaming Cliffs had this little "touch".

 

Of course I'm not holding my breath for this as I'm sure it might not be an easy task (possibly would ED have to remodel the 3D cockpits) but man can dream right? :)

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Posted
The start of an idea is there in the Su-25 vanilla with the waypoint buttons switching on/off on the lower right panel, so why not go the whole hog and make all the relevant switches move and then step to the next level of making them clickable.

 

I would be rather surprised if adding the feature of reacting to clicks the way it works in DCS wouldn't require a rework of the cockpits in the DCS cockpit engine which won't happen for sure..

 

Maybe some "hack" solution might be done since the clickable objects would be rather sparse and far apart(e.g. by defining some areas around the clickable handle and calculating the pointer position related to the view and resolution).

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Posted
I would be rather surprised if adding the feature of reacting to clicks the way it works in DCS wouldn't require a rework of the cockpits in the DCS cockpit engine which won't happen for sure..

 

Maybe some "hack" solution might be done since the clickable objects would be rather sparse and far apart(e.g. by defining some areas around the clickable handle and calculating the pointer position related to the view and resolution).

Would mean lots of new code for every jet, semi-3d pits, which all equals more delays and more work for FC3, which would mean each aircraft would essentially be its own module, meaning more $$$ and less time spent on other projects like patches and DCS: Next. Don't count on it. Chizh mentioned that work had begun on a 3D cockpit for the F-15, but plans for it are unknown at this time.

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Posted
Uhm... Fun new features.. Thinking about toilet paper for the panic time.. or the windshield wiper for the canopy... These are funny features ;)

 

FUN not FUNNY :smartass:

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Posted (edited)

Yeah ,you got it . ED is good at word games and always made our Non- native English speakers confused.

Edited by jp203000
Posted (edited)

I just post this to bring this thread back on topic*:

 

click here >

< to find out more about the meaning of it.

 

 

 

*now it will be very hard to derail this thread even more - so every new posting will bring this thread a little closer "on track" again.

Edited by PeterP

Posted
I failed to figure out what kind of new features for a "sim" can be described as funny, does anybody got some idea?

Paintball guns instead of the GAU-8 for the A-10? And maybe a monkey instead of a human in the cockpit ? Or even arnold schwarzenegger saying "I'll be back" after you eject :D:D

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