Grimes Posted April 30, 2012 Author Share Posted April 30, 2012 Someone try a multiplayer mission in singleplayer. Let us know if anything interesting happens. Very nice, I was halfway expecting the Georgian Oil War campaign to come with client Ka-50s built into it... In other news, at least for the host, client aircraft can now have wingmen. And they de-spawn/respawn with the player. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
213 Posted May 1, 2012 Share Posted May 1, 2012 I was wondering the same thing :D Then I realised it looked like the F-15 HUD... could be hinting that FC3 is going to be part of DCS World just it's not hinting at anything, it's an obvious conclusion. Link to comment Share on other sites More sharing options...
Speed Posted May 1, 2012 Share Posted May 1, 2012 Great post Grimes. I really like this one: F10 view can now be limited to "Fog of War". Unknown how it is implemented, assume similar to Starcraft or other RTS. This was desperately needed in Battle Commander back in the day when we were playing around with it in A-10C beta. It's good to see that ED implemented it, because if not, I was going to have to do it myself. [*] Group Sound/Message - Sends a group either a text or audio message. Same function as Coalition or Country Sound/Message Not new, it's been around since 1.1.1.0, I think. I've been using group message for some time now. [*] Radio Beacon Unit/Zone - Specifies an audio sound to be broadcast from a specific unit or zone. Can specify AM/FM, frequency in Khz, Power in Watts, and whether or not it loops. [*] Set Briefing - Allows you to set a new image and briefing text for Red, Blue, or offline (general briefing). Currently unknown whether it replaces the briefing or adds to the briefing. These two are awesome features, for sure. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
NoJoe Posted May 1, 2012 Share Posted May 1, 2012 Main Menus A "special" tab is located in the options menu but currently has nothing. Once you buy and install the P-51D module, it has some Mustang-specific options in it (autorudder, etc.) On a different note, warehouses and resupply? Sounds very interesting! A step toward some kind of dynamic missions? "Dynamic Campaign", even? :thumbup: --NoJoe Link to comment Share on other sites More sharing options...
Wichid Posted May 1, 2012 Share Posted May 1, 2012 FC3 plugging into the DCS World would be something that gets me to buy it unquestionably. Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
Phantom88 Posted May 1, 2012 Share Posted May 1, 2012 I'm hoping Nevada will be my next plug-in to the DCS World.:thumbup: Patrick Link to comment Share on other sites More sharing options...
Boberro Posted May 1, 2012 Share Posted May 1, 2012 Yeah no problems here. Nate Hmm I have such window: as yoy see can't assign Shkval to mouse axes :{ Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
KillaALF Posted May 1, 2012 Share Posted May 1, 2012 Uhmm, I-251? Link to comment Share on other sites More sharing options...
Cedaway Posted May 1, 2012 Share Posted May 1, 2012 In the first thread of this sub-forum, Wags has written: "DCS World will be updated as DCS evolves with changes to the rendering system,...". So, will it be possible to switch between new terrain engine coming with Nevada terrain and old engine with 'Crimea'? DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder. Link to comment Share on other sites More sharing options...
Boberro Posted May 1, 2012 Share Posted May 1, 2012 Uhmm, I-251? Yup this it is. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
G00dnight Posted May 1, 2012 Share Posted May 1, 2012 he is saying look at the mouse list and it wont allow the axis to be bound to it.. AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup: Link to comment Share on other sites More sharing options...
NoJoe Posted May 1, 2012 Share Posted May 1, 2012 Anyone else noticing some changes to some of the airports? For example, it looks like the taxiway layout at Batumi has been updated. :D --NoJoe Link to comment Share on other sites More sharing options...
Jona33 Posted May 1, 2012 Share Posted May 1, 2012 Anyone else noticing some changes to some of the airports? For example, it looks like the taxiway layout at Batumi has been updated. :D --NoJoe All I've managed so far at Batumi is this. Haven't managed to check the taxiways out yet. :D Always remember. I don't have a clue what I'm doing Link to comment Share on other sites More sharing options...
Phantom88 Posted May 1, 2012 Share Posted May 1, 2012 ^^ LoL ^^ That looks Familiar Patrick Link to comment Share on other sites More sharing options...
ALDEGA Posted May 1, 2012 Share Posted May 1, 2012 it looks like the taxiway layout at Batumi has been updated.No changes at Batumi as far as I can see. Link to comment Share on other sites More sharing options...
HiJack Posted May 1, 2012 Share Posted May 1, 2012 All I've managed so far at Batumi is this. [ATTACH]65214[/ATTACH] Haven't managed to check the taxiways out yet. :D Landing is a challenge! Can it really be that hard IRL? Link to comment Share on other sites More sharing options...
secret1962 Posted May 1, 2012 Share Posted May 1, 2012 (edited) I saw many videos of people's landings on youtube. The problems are: you are landing too fast, with wrong AOA and too hardly. Remember your wheels are soft, unlike the A-10C's ones. Also remember that you have a rotor in front of the plane, so try to not break it. Edited May 1, 2012 by secret1962 Link to comment Share on other sites More sharing options...
jacobs Posted May 1, 2012 Share Posted May 1, 2012 (edited) Is ED planning to release tools (API's, frameworks, etc) to allow the community to build content like terrain, objects, airplanes, cockpits, etc? Edited May 2, 2012 by jacobs Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted May 1, 2012 Share Posted May 1, 2012 Is ED planning to release tolls (API's, frameworks, etc) to allow the community to build content like terrain, objects, airplanes, cockpits, etc? That is the goal - the change to the Core system with DCS:-World is the first part of facilitating this. There are currently 3d modelling tools for 3d studio - I've no idea when terrain tools etc might follow. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
jmod Posted May 1, 2012 Share Posted May 1, 2012 Is there any news about F/A-18E external model for this new world? Let's fly together for the sake of peace :) Link to comment Share on other sites More sharing options...
jacobs Posted May 1, 2012 Share Posted May 1, 2012 That is the goal - the change to the Core system with DCS:-World is the first part of facilitating this. There are currently 3d modelling tools for 3d studio - I've no idea when terrain tools etc might follow. Nate Nice, I hope to see this one day in the future. This will turn DCS into more of a "sandbox" sim, where the comunity can help ED build combat environments from all eras... Link to comment Share on other sites More sharing options...
Sabadin Posted May 1, 2012 Share Posted May 1, 2012 Another possibly new thing in DCS World, at least I don't remember seeing it in previous products, bullets riccochet off bodies of water and you can see the secondary splashes when they fall back down. Link to comment Share on other sites More sharing options...
Ogrex Posted May 1, 2012 Share Posted May 1, 2012 If you have a multi player mission, and start it in single player or in the editor, you get a list of clients to pick what plane you want to be, so you dont' have to set 1 as player for testing Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted May 1, 2012 Share Posted May 1, 2012 If you have a multi player mission, and start it in single player or in the editor, you get a list of clients to pick what plane you want to be, so you dont' have to set 1 as player for testing This also means you can design single player missions with multiple aircraft (even of different types) and provide the player with a variety of scenarios to fly, such as take part in different flights within the same mission. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted May 1, 2012 Share Posted May 1, 2012 This also means you can design single player missions with multiple aircraft (even of different types) and provide the player with a variety of scenarios to fly, such as take part in different flights within the same mission. And choose which side to fight on. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
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