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Fire angle of Vikhr is wrong?


Boberro

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I try this. But sometimes it doesn't work (or it's me).

No its you... :music_whistling: J/K. Sorry dude, just re-read my post and I think I sound like a jerk. I do miss some missiles, even if I do think I know how to work around the bug... I forgot to mention that you have to be in a pretty steep dive. If I fire at max distance I have to be at alt 2000m+. Still, not the way its supposed to be and it will be fixed. I can't stay away from the Toad either!

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

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  • 3 weeks later...

with the news of FC3 comming this month, I supose there'll be a new patch for the whole DCS:W.

I hope it'll be fixed with that version


Edited by genbrien
spelling....
Do you think that getting 9 women pregnant will get you a baby in 1 month?

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  • 5 weeks later...

I won't be able to test the new patch today, but I read the change log and I didn't see that bug beeing corrected.

 

I saw though that there is a Vikhr bug for the Shark that is corrected.... is this the same bug as the Su-25?

 

OT: huge change log +autoupdate. GJ all the team(coders+testers :))

Do you think that getting 9 women pregnant will get you a baby in 1 month?

[sIGPIC][/sIGPIC]

Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080

CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max

Keyboard: Logitech G15

GPU:GTX 980 Strix Mouse: Sidewinder X8

PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5

RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz

Case: 690 SSD: Intel X25m 80gb

 

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  • 2 weeks later...

I've tested a bit and can confirm it seems to be fixed. Now I have to rethink my tactic of flying high and diving to compensate for the bug... Thanks ED!

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

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