104th_Crunch Posted June 21, 2012 Posted June 21, 2012 How will missiles, and other weapons work in different DCS modules. For example, if a F16 and a F18 are created by 2 different third party companies, and they both use the AIM-120C, will they both share the same simulation model of that missile? Also, we know that a2a missile modelling in FC2 is not at the same level of detail as DCS AFM for aircraft. How is it third party devs will release aircraft with a2a missiles? Will they just use the current level of missile modelling in FC2? Thanks for any insight.
PeterP Posted June 21, 2012 Posted June 21, 2012 (edited) IHMO. Third-party developers should develop planes/modules ... short: vehicles. I don't care if it is flying or not... - ED/TFC should develop the world+planes and everything ... - this also includes the weapons that are used in this world - Further: and I think that ED is aware of this and will sure have a sharp eye at this things when you need to set new "standards" about missiles and projectiles . Edited June 21, 2012 by PeterP typo
Nate--IRL-- Posted June 21, 2012 Posted June 21, 2012 How will missiles, and other weapons work in different DCS modules. For example, if a F16 and a F18 are created by 2 different third party companies, and they both use the AIM-120C, will they both share the same simulation model of that missile? Also, we know that a2a missile modelling in FC2 is not at the same level of detail as DCS AFM for aircraft. How is it third party devs will release aircraft with a2a missiles? Will they just use the current level of missile modelling in FC2? Thanks for any insight. Weapons will be handled by DCS:-World, any module will use what DCS:-World has. EDIT:- That is not to say the weapons in DCS world will not be expanded. But they will use the DCS world modelling. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
104th_Crunch Posted June 21, 2012 Author Posted June 21, 2012 Thanks Nate! Now, I guess A2A weapon modelling in 3rd party modules will be as it is currently in FC2? I understand if this is a WIP and you can't really give more info on this. So looking forward to all the DCS goodness in the works!
joey45 Posted June 21, 2012 Posted June 21, 2012 But when weapons that are not in the DCS: World what would happen then..? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Nate--IRL-- Posted June 21, 2012 Posted June 21, 2012 But when weapons that are not in the DCS: World what would happen then..? They are either put in or left out. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Nate--IRL-- Posted June 21, 2012 Posted June 21, 2012 Thanks Nate! Now, I guess A2A weapon modelling in 3rd party modules will be as it is currently in FC2? I understand if this is a WIP and you can't really give more info on this. So looking forward to all the DCS goodness in the works! It will be as it currently is in DCS. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Grimes Posted June 21, 2012 Posted June 21, 2012 I would think if an aircraft can't change a weapon setting, then the setting will remain to default. Think of the CBU-87, an A-10C can change the weapon profile because it has the avionics to do so, other aircraft might lack this capability, so the CBU-87 would be locked into its default value. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
PeterP Posted June 21, 2012 Posted June 21, 2012 (edited) But when weapons that are not in the DCS: World what would happen then..? uneducated guess: The third-party developer will have a talk with ED/TFC about this. edit: maybe via e-mail or skype ... (... a phone-call is also an option...) or even in a office or later at the bar...who knows ?! But one thing is sure : There will be a communication. - otherwise it will make no sense.:) Edited June 21, 2012 by PeterP
Nate--IRL-- Posted June 21, 2012 Posted June 21, 2012 I would think if an aircraft can't change a weapon setting, then the setting will remain to default. Think of the CBU-87, an A-10C can change the weapon profile because it has the avionics to do so, other aircraft might lack this capability, so the CBU-87 would be locked into its default value. That's a good point I hadn't considered that. It would probably be set in a LUA somewhere instead of in the cockpit. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
sobek Posted June 21, 2012 Posted June 21, 2012 Well, the thing is that setting these parameters from the pit like it is done now is unrealistic (at least for HOF and RPM IIRC, the 97 ofcourse is a different beast altogether). Hopefully they will be set in the loadout menu one day. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Grimes Posted June 21, 2012 Posted June 21, 2012 Someone in the know could probably correct me, but wouldn't the HOF and RPM on a CBU-87 be set on the ground to whatever might work best for the situation at hand if the pilot can't change it mid-air? 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
joey45 Posted June 21, 2012 Posted June 21, 2012 Flight planner maybe... That's a good point I hadn't considered that. It would probably be set in a LUA somewhere instead of in the cockpit. Nate The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Nate--IRL-- Posted June 21, 2012 Posted June 21, 2012 Flight planner maybe... That would make more sense. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
PeterP Posted June 21, 2012 Posted June 21, 2012 yes A flight-planer for such things , that is integrated in your mission-planner
Tailgate Posted June 21, 2012 Posted June 21, 2012 That is a cool concept, that all 3rd party air frames will share a global weapons library in DCSW.
71st_Mastiff Posted June 22, 2012 Posted June 22, 2012 Weapons will be handled by DCS:-World, any module will use what DCS:-World has. EDIT:- That is not to say the weapons in DCS world will not be expanded. But they will use the DCS world modelling. Nate thats exceptional good news NATO weapons. :thumbup: So is the old iron bombs such as i.e MK82 LDGP's. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Eihort Posted June 22, 2012 Posted June 22, 2012 I'd imagine if there's some weapon not in DCS:W that a 3rd party developer needs, there would be some sort of certification process ED would do to make sure it's up to snuff then stick it in a patch or something.
Snoopy Posted June 22, 2012 Posted June 22, 2012 Someone in the know could probably correct me, but wouldn't the HOF and RPM on a CBU-87 be set on the ground to whatever might work best for the situation at hand if the pilot can't change it mid-air? You're correct, that's set on the ground prior to takeoff. The pilot is then "stuck" with whatever setting was made before departing. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Weltensegler Posted June 23, 2012 Posted June 23, 2012 (edited) uneducated guess: The third-party developer will have a talk with ED/TFC about this. edit: maybe via e-mail or skype ... (... a phone-call is also an option...) or even in a office or later at the bar...who knows ?! But one thing is sure : There will be a communication. - otherwise it will make no sense.:) Haha :) some beer at the soccer game? (oh no your post is older than the game, hehe) Yeah I heard that a 3rd party developer AviaTex is talking to ED about 3 types of nuclear warheads. Not sure if on the phone or if one of them took a bike over though. Edited June 23, 2012 by Weltensegler 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
PeterP Posted June 23, 2012 Posted June 23, 2012 (edited) no - no beer ;) This is just what you would call a "Idiot-proof" reply (in some circles) on a question like this: But when weapons that are not in the DCS: World what would happen then..? It's not the question... It's always the answer that makes the question sound dump. :) Edited June 23, 2012 by PeterP
Weltensegler Posted June 23, 2012 Posted June 23, 2012 :) I know... got ya. And btw to all people that actually thought about if the communication happens in an office or in a bar...I made that nuclear thingy thing up! :) 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
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