Rotareneg Posted July 11, 2012 Posted July 11, 2012 There were screenshots showing the 1st person artillery having a range/gun elevation scale, but I cannot figure out how to activate it, assuming it's actually in the game right now.
OpusTheFowl Posted July 11, 2012 Posted July 11, 2012 Same here. Can't seem to get the chevron and range to pop-up as per the manual(page 25). Made sure that I hadn't set the target too close either. Used the M109.
ED Team Wags Posted July 11, 2012 ED Team Posted July 11, 2012 It appears that this may have not made it into the current open beta. Will be in the next one. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
OpusTheFowl Posted July 11, 2012 Posted July 11, 2012 Ah Great. Thanks Wags for letting us know! Much appreciated.
STP Dragon Posted July 12, 2012 Posted July 12, 2012 Is the "Fire at point" of the F10 map working? For me it was not yesterday. The Paladin artillery did nothing after I assigned a target on the F10 map.... Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Dejjvid Posted July 12, 2012 Posted July 12, 2012 On release day my squaddie was hammering enemy ground forces with paladins. So as far as I know they're working. i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
mrniel Posted July 12, 2012 Posted July 12, 2012 Yes F10 fire at point works, one of the first things i checked. Drove up to a brigde in a humwee, and used the funtion, remember to click on start fireing. You have to wait a little time as artillery have longer reload time and ballistic flight time. Buildings go down fast, bridges takes quite some time to down.
Nate--IRL-- Posted July 12, 2012 Posted July 12, 2012 Is the "Fire at point" of the F10 map working? For me it was not yesterday. The Paladin artillery did nothing after I assigned a target on the F10 map.... How long did you wait? Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
STP Dragon Posted July 12, 2012 Posted July 12, 2012 With "Fast forward" [L CTRL]+[Y] ca. 30min Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Nate--IRL-- Posted July 12, 2012 Posted July 12, 2012 I forgot - was the target inside the min range? Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
STP Dragon Posted July 12, 2012 Posted July 12, 2012 I'm not sure. I guess it was 10-20Km... But nevermind Nate, I will test this again today. Thank you for your help. :) Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
SUBS17 Posted July 12, 2012 Posted July 12, 2012 It appears that this may have not made it into the current open beta. Will be in the next one. Perhaps you guys could check out this video from Arma2. It is a much better way to model artillery than most the usual way in sims.:thumbup: [sIGPIC] [/sIGPIC]
Eddie Posted July 12, 2012 Posted July 12, 2012 Indeed it is, maybe one day we'll see a similar system in DCS, but it won't be for a while. Maybe if we get DCS:Artillery one day.
KaspeR32 Posted July 12, 2012 Posted July 12, 2012 I'm not sure. I guess it was 10-20Km... But nevermind Nate, I will test this again today. Thank you for your help. :) I had the same issue Dragon. I was either too far or too close. It's easy to see if you're too far because in the editor it shows the maximum range of artillery. But there is no minimum range circle inside the editor so, I placed my artillery just a little inside the maximum range circle and it worked fine after that. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
ED Team Wags Posted July 12, 2012 ED Team Posted July 12, 2012 Indeed it is, maybe one day we'll see a similar system in DCS, but it won't be for a while. Maybe if we get DCS:Artillery one day. Correct. CA is not meant to be a study simulation of ground combat, but rather a game with a very shallow learning curve. This is true for armor, artillery and AD. Perhaps at a later time we, or 3rd parties, may add study-level modules of CA components. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
YGTBSM Posted July 13, 2012 Posted July 13, 2012 Perhaps at a later time we, or 3rd parties, may add study-level modules of CA components. Mother of God... getting hot and heavy just thinking of the possibilities...
SUBS17 Posted July 14, 2012 Posted July 14, 2012 ACE2 for Arma2 is a good example of what could happen as it is a free community mod for Arma2 so if a decent SDK is released perhaps someday someone might do the same for CA.:thumbup: [sIGPIC] [/sIGPIC]
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