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The odd LOD thread! Report LOD inconsistencies here.


Corrigan

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So here is one that's been bugging me forever. This is a paused screen of a Shilka firing at different distances. At a point the muzzle flare goes from tiny to huge, and then scales down slightly again. Please fix it!

I'm pretty sure this applies to more AAA than the Shilka (Zeus, possibly among others).

 

lodshilka.png


Edited by Corrigan

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

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Ok, first epic post! I've checked all the US planes (not with every skin though), and they all seemed ok. Here are inconsistencies I found with the Russian fixed wings:

 

The first one is a bit of a funny one. The plane completely disappears at the furthest view distance (in F2 cam) -- something not even smaller planes do, so the size needs to be bumped up a bit.

 

Screen_120805_035024.jpg

 

This doesn't look too bad in the pic, but the props suddenly disappear.

 

Screen_120805_034930.jpg

 

Screen_120805_034836.jpg

 

Screen_120805_034824.jpg

 

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Screen_120805_034550.jpg

 

Screen_120805_034538.jpg

 

Screen_120805_034455.jpg

 

Screen_120805_034446.jpg

 

 

MEGA EDIT!

 

So now I've checked all fixed and rotary wing aircraft from all countries (again, not with all skins, if that's needed). These are the additional inconsistencies I found. They should all be self-explanatory, but if you have any questions about the images, I'm all yours.

 

Screen_120805_044909.jpg

 

Screen_120805_044955.jpg

 

Screen_120805_045035.jpg

 

Screen_120805_045230.jpg

 

Screen_120805_045300.jpg

 

Screen_120805_045312.jpg

 

Screen_120805_045917.jpg

 

Screen_120805_045928.jpg

 

Screen_120805_050007.jpg

 

 

 

So, could someone explain to me how the LOD with skins works? In some cases where a skin will be a blue camo pattern, say, at a certain LOD step the entire plane will turn all blue. Does the shade of blue and the distance of the change depend on the model LOD (ie same for all skins), or is it a property of the skin?


Edited by Corrigan
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Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

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Hi Corrigan sorry i missed your posts there, excellent thorough work! :)

 

These LOD problems look like something only ED can rectify, i will collect all these reports and have them sent to the database soon.

 

edit: i've adjusted the Yak-40.lods, Su-25T.lods and OH-58D.lods, check post #2 for updated package (the other .lods will still have to be corrected by ED)


Edited by Mustang
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No worries. And the work I put in obviously pales beside what you do. Thanks again!

 

Do you know what it takes to fix the Shilka muzzle flash issue? I'd love to get that sorted. Is it a LOD file like the others, or more complicated?

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

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Mustang, you have been a huge support and have done countless of little fixes.. LOD fixes model fixes, visuals, sound fixes, tweaks etc..

 

Are these fixes going into the next patch? I know they are not show stoppers, but they are fixes of incomplete work that really should to be addressed in an ED release..

 

Or, are we on our own to just keep a "Mustang Folder" with all of your work and sort through and apply each fix with each consequent install of the new official ED world/module version release?

 

Thanks again for your efforts.


Edited by Rider1

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Good catch, UAZ-469.lods fixed package updated

 

invqalid attachment I can not find your lod fixs?

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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M60A3 size error

 

When diving on an M60A3, particularly when on grass (the M60A3 that is), it appears like a bigger block at first and then turns into a relatively small tank as you get closer.

 

I'd have saved the file but the game crashed out.

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mustange this version fixed my clouds problem with the low level lows and rain. No more boxie, and line clipped clouds thanks and better FPS.

 

What did this change load of buildings or those smoke chimmenies?

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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