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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted (edited)

Just a tip for anyone experiencing crashes with the Rift.

 

I can only speculate about the bug causing the crashes but I do know

 

  • if there is only one aircraft in a mission designated as a player then the world initialises in the cockpit when you spawn and this seems to cause a crash.
     
  • if you add a second aircraft as a client then you initialise outside the cockpit with a world view and when you spawn into the aircraft you do not crash.
     
  • if you have CA and add a CA slot to the mission this is also true; you initialise outside the cockpit with a world view and a menu overlayand when you spawn into the aircraft you do not crash.

 

Basically initialise with a world view instead of straight into the cockpit in VR. (You will have to edit MOST missions to temporarily fix them or wait for ED to fix the bug)

 

If other people want to confirm that would be great.

Edited by vicx
Posted

I crash every time I try and load directly into a cockpit. If I set the aircraft from "player" to "client" then the mission loads successfully and I can just select the aircraft I want after I get in. Then it all works as expected.

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Posted
If I set the aircraft from "player" to "client" then the mission loads successfully and I can just select the aircraft I want after I get in. Then it all works as expected.

 

Thanks for the confirmation.

Posted

I started DCS up for the first time in a couple of weeks tonight, and it would not detect the Rift.

Updated the Oculus runtime from 0.7.0.0 to 0.8.0.0 and all was well again.

Just a heads-up to anyone having the same issue.

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Posted
I started DCS up for the first time in a couple of weeks tonight, and it would not detect the Rift.

Updated the Oculus runtime from 0.7.0.0 to 0.8.0.0 and all was well again.

Just a heads-up to anyone having the same issue.

 

I have 0.8.0.0 and I crash on the mission loading screen. I think this happens when you install a module after the update. This needs fixing because it means you won't be able to buy anymore modules without it crashing. I'm not sure if this is what is causing it, it's just some guy said it worked for him until he purchased another module and installed it. Now he can't get past the loading screen.

Posted
I have 0.8.0.0 and I crash on the mission loading screen. I think this happens when you install a module after the update. This needs fixing because it means you won't be able to buy anymore modules without it crashing. I'm not sure if this is what is causing it, it's just some guy said it worked for him until he purchased another module and installed it. Now he can't get past the loading screen.

The only way to avoid this crash is to play multiplayer or custom missions where you join as client. Basically any mission where you load the mission outside the cockpit and select your aircraft from the list.

 

This has worked 100% of the time for me, but your mileage may vary.

 

Good luck!

 

I don't think it's a VR specific issue but I could be wrong.

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Posted
The only way to avoid this crash is to play multiplayer or custom missions where you join as client. Basically any mission where you load the mission outside the cockpit and select your aircraft from the list.

 

 

 

This is correct. I have been playing campaign by opening the campaign files and changing player to client on the aircraft in question. This works for every mission I've tried it on.

Posted

Hi there,

I got the DK2 from yesterday for a couple of days for testing. I downloaded 0.8 runtime version, and something called "virtual desktop". Now I got few question: what resolution You've got in DCS? 1280:800 when using oculus? My comp specs are:

AMD FX-8320 X8 3,5GHz (OC to 4.3)

ASUS STRIX GTX970 (OC),

ASUS M5A99X EVO R2.0

Fortron ATX HEXA 500W

Kingston KHX1866C11D3P1K2/8G

SSD KINGSTON SV300S3B7A/120G

HDD WD Green WD20EZRX 2TB SATA III 64MB.

 

What kind of DCS settings I can expect with those? Cause when using Freetrack i got everything maxed out and got stable around 40-60fps (depending on model i fly). I use Vsync. When trying to play with those setting with DK2 got some blurry view and quite strong spacial disorientation feeling. When lower setting to a lowest one the feeling gone, but DCS looks terrible :P

 

And one more thing, using DK2 it very often crash (plug out and plug in by itself) is it normal or is it reaction to overstress due high graphic setting? Is there any way to normalize it?

Posted

No way will you be able to max everything. No way is 40-60fps enough ... you have to stop the fps from ever dropping below 75 and then you gotta double it because each eye gets it's own frame. So when DCS shows you 75 it means your GTX970 is really doing 150 so yeah you need to reset your expectations the same way guys with Titans have had to.

 

===

 

Any drop in framerate is to be avoided at all costs in VR. When you get a smooth experience it will feel good so you will notice less the other compromises that have to be made.

 

My experience is with a GTX780 in an i7-3820 3.6Ghz.

 

  • Shadows affects framerate the most for me. I turn shadows OFF completely and I don't think it is as noticeable having no shadows in VR as it is in 2D. In 2D you need the shadows to help with the illusion of 3D. In VR everything is already in 3D so missing shadows ... not so bad.
  • I turn down visibility to low because you can't make out detail far away anyway. If you aren't reaching the goal of smooth - use low terrain textures too.
  • Lastly you do have to have some AA. Sacrifice whatever else you need so you can run with some AA.
  • Turn OFF vsync. I have had to do that because sometimes it was showing 60 in DCS instead of 75.

 

---

 

The other thing I tried a week ago was to edit my graphics.lua to get rid of the ugly town surface textures. The textures that show car parks and fences do not look any good in the rift. It is better to have flatter shading for stuff that is at a distance. I lost my changes when I repaired my install (trying to fix the crashing bug that just got fixed)

 

I think a texture mod just for Rift users is an interesting idea. Anyone tried this yet?

 

Or has anyone tried making a special graphics.lua mod for VR?

  • Like 1
Posted

Does anyone know if the two new Nvidia APIs (Gameworks VR and Designworks VR) have been implemented in 1.5?

 

I'm currently on minimum settings in DCS with my msi GTX780OC card to maintain 75fps. Seeing buildings pop out of the ground in front of me is annoying but not sickness inducing like too low a frame rate. I will be upgrading the graphics card next year but with the 50% improvement that VRsli brings I'm considering a second 780 purchase now instead. An upgrade next year would mean waiting for Pascal and buying a single card only due to financial constraints. If I could spend less than half as much now and see a 50% improvement it might be a better option.

 

Anyone with a sli configuration able to say if VRsli is working?

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Posted
...lack of centering key Num5 assignment irritates! Why this function was disabled? ...and how you guys get around it?

 

Works just fine for me. Is your numlock key on?

 

hsb

hsb

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Posted

I'm wondering if anyone want to collaborate on a combined texture and visibility MOD

 

Thanks Simon. Maybe you can participate in a new project.

 

I'm wondering if anyone want to collaborate on a combined texture and visibility MOD that is specially for VR use.

Playing with VR is hard on the system so there are lot of things we could detune to get some performance headroom back. At the same time, in VR some visual effects look great in VR and some look bad.

 

In a MOD we could boost up good effects and reduce the bad looking effects.

 

Example:

  • Distant textures do not render in VR at all (Wide FOV and No zoom) ... it would be best to have very distinct and flatter textures at a distance and only use detail textures up close.
  • Same goes for rendering of objects. You want the geometrical objects to show up futher away but the textures for those objects are not as important.
  • Stuff like the ugly town surface textures can be removed and other textures that stop shapes from standing out.
  • Need more ideas for this list :)

 

Has anyone already down some work in this area. Does anyone have some feedback on testing they have done.

 

Is there any particular texture pack MOD that makes things look better in VR?

Posted
Does anyone know if the two new Nvidia APIs (Gameworks VR and Designworks VR) have been implemented in 1.5?

 

I'm currently on minimum settings in DCS with my msi GTX780OC card to maintain 75fps. Seeing buildings pop out of the ground in front of me is annoying but not sickness inducing like too low a frame rate. I will be upgrading the graphics card next year but with the 50% improvement that VRsli brings I'm considering a second 780 purchase now instead. An upgrade next year would mean waiting for Pascal and buying a single card only due to financial constraints. If I could spend less than half as much now and see a 50% improvement it might be a better option.

 

Anyone with a sli configuration able to say if VRsli is working?

 

Is there nobody here with two nvidia graphics cards who could answer this?

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
Num5 does not work on assignment to my Warthog for me and other people! as well!

 

No joy for me. I am considering remapping via SVMapper or xpadder as a workaround.

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Posted

@vicx suggestions for mod/wish list:

 

- Make font size larger for text msg.

- Make text/msg "background" less transparent.

- Make text color green (read somewhere green contains pixels and are easier to read)

- Move "controller input" window away from corner.*

- Move "AI gunner commands" window away from corner.*

- Move "Sling load camera" window away from corner.*

- Labels shorter to help with spotting but not covering multiple targets.

- Suitable ground texture pack to help spotting targets in TV/TGP.

 

*and/or make movable and resizable.

 

Feel free to add or comment.

 

 

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Posted
that how my friend flyghts in DCS :thumbup:

 

 

 

Where may I get this?

If I would like to fly SFM I could get it for free at World of Warplanes.

 

You only need 2 of the following 3: Altitude - Speed - Skill

Posted
that how my friend flyghts in DCS :thumbup:

 

 

Why do I think your friend is single? :smilewink:

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Posted (edited)

Can anyone explain the discrepancy?

 

dcs.png

 

dcs2.png

 

Same settings, same load on GPU and CPU but once I have a large airfield or a lot of buildings in sight my FPS tanks. This is on minimum settings with a GTX780 and 4770k with 8gig of ram. Windows7 64bit and latest Nvidia drivers.

 

Edit: I know we are in beta and if this is an optimization issue then so be it. I'm just trying to establish if it is anything on my end that I can fix.

Edited by Frusheen
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__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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