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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
Does anyone know how to make the zoom function with the Oculus? Even without the rift this function is essential to be able to see targets and having it disabled with the rift is limiting.

 

Also is there any way to move the mouse around to click things in the cockpit?

 

Otherwise very immersive - can't wait for EDGE and consumer RIFT.

 

Zoom currently does not work. I have mixed views about it. I'd imagine that in the rift zoom would be very unrealistic and possibly quiet jarring. It may even cause motion sickness.

 

You have two options for the mouse.

 

- run windowed mode (possibly poorer performance and 60hz refresh rate)

Or

-set your desktop monitor to primary.

-select a mission from the main screen.

-as the mission is loading right click your main display and select screen resolution.

-set rift to primary.

-after ending a mission turn off the rift to return the mouse to the GUI on the main monitor.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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Posted

A zoom option is needed at least with dk1 and dk2.

 

Daniel Church coded a patch for Prepar3d to suppport DK2 and he included zoom option. That´s a great idea, and you feel comfortable with it into the cockpit to see altitude, speed, etc.

Posted

@CookPassBabtridge - looks like SithSpawn knows...We have no plans to offer flight controllers. CH Products should have been offering one all along, and I agree there is a hole in the market for such a controller.

 

@Sithspawn - gotcha. I was thinking it was related to the training mission.

 

I'm in the hanger until something happens with this judder. It's not working for me :( I'm ok to wait it out, though...been waiting a long time to get this far :)

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Posted

@DerekSpeare

 

I'm in the hanger until something happens with this judder. It's not working for me :( I'm ok to wait it out, though...been waiting a long time to get this far :)

 

Try setting your primary monitor to 75 hz at any resolution in my case it was 1280x1024. Leave all DCS graphics settings low at 1920x1080 res. It seems in my case the rift was running at a 60 hz refresh rate(primary monitor setting) which made it pretty horrible to look at.

Posted

Regarding zoom, its actually quite tolerable in the Rift. As mentioned above its in P3D and I also experienced it in a HL2 mod, Estranged. Just feels like looking through binoculars.

 

@Derek, thats a shame. As you say it would be good to have a CH or maybe even TM offering.

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Posted

Just got my Rift DK2 and fired up DCS. My first impressions after a short stint of non-combat flying in the Su-25T.

 

You think a DCS 6DOF cockpit is detailed UNTIL you see it in the RIFT. The Su-25T has a well earned reputation as a nice 6DOF cockpit but in the RIFT every smooth or flat surface really stands out and looks unnatural. I wonder if even Normal mapping in EDGE will be enough of a solution for cockpit objects viewed in VR.

 

It could be that millions of polygons is the only solution that will look right because flat textures look like cheap hacks in the RIFT. A higher resolution in the RIFT might actually make flat surfaces look even more flat :0 I'll be checking this thread again to see if anyone has commented on the Mig21BIS cockpit in the RIFT. I thought the detail being put into it was silly but I'll have to rethink that.

 

Everyone who says the RIFT is not good enough for flying in DCS is to some extent right at the moment. For me the minmum level would be a crisp and readable HUD. It would be interesting to see a DCS: RIFT module not trying to model something real but just making a usable VR flight experience in the DCS engine. This would be worth having.

 

What seems to work well is the 1:1 mapping of your head movement . Being able to look behind you by looking behind you is nothing less than awesome. It is that good.

 

I also tested out using the RIFT as a TIR replacement. I installed Opentrack and wore the RIFT like a cap with my 30" monitor as the display. After setting the curves in Opentrack - perfect tracking. It works well.

Posted (edited)
Just got my Rift DK2 and fired up DCS. My first impressions after a short stint of non-combat flying in the Su-25T.

 

You think a DCS 6DOF cockpit is detailed UNTIL you see it in the RIFT. The Su-25T has a well earned reputation as a nice 6DOF cockpit but in the RIFT every smooth or flat surface really stands out and looks unnatural. I wonder if even Normal mapping in EDGE will be enough of a solution for cockpit objects viewed in VR.

 

It could be that millions of polygons is the only solution that will look right because flat textures look like cheap hacks in the RIFT. A higher resolution in the RIFT might actually make flat surfaces look even more flat :0 I'll be checking this thread again to see if anyone has commented on the Mig21BIS cockpit in the RIFT. I thought the detail being put into it was silly but I'll have to rethink that.

 

Everyone who says the RIFT is not good enough for flying in DCS is to some extent right at the moment. For me the minmum level would be a crisp and readable HUD. It would be interesting to see a DCS: RIFT module not trying to model something real but just making a usable VR flight experience in the DCS engine. This would be worth having.

 

What seems to work well is the 1:1 mapping of your head movement . Being able to look behind you by looking behind you is nothing less than awesome. It is that good.

 

I also tested out using the RIFT as a TIR replacement. I installed Opentrack and wore the RIFT like a cap with my 30" monitor as the display. After setting the curves in Opentrack - perfect tracking. It works well.

 

Hmm sounds odd. I have not tried the Su-25, but all the other cockpits look fantastic. I have sat in the A-10, the Sabre, the Mi-8, Black Shark and Huey, and they all look better in the Rift because everything now has relief and texture.

 

The only caveat to that is when you are sitting 'back' from the panels, and things can get a kind of halo around them due to the resolution, but lean in and they look incredible, especially things like altimeters and the warthog's MFCD's / buttons.

 

I will have a sit in the Su-25T tonight and see what its like. I tend to ignore it because I dont have the paid module and dont fancy all those keyboard shortcuts (I am an inveterate switch-flicker :) ). I think I know what you mean about flat surfaces though - the Mi-8 has a few of these and they don't look as good. Perhaps busier cockpits hide the effect.

Edited by CookPassBabtridge

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Posted

I think that 6dof cockpit look very well and it's outstanding The sense of been inside....

The res of dk2 is not so defined but with some tweak and some lua editing you Can have a more readable hud.

The freedom to really look around and turning your head Can improve your flight abilities, lot of maneuver became easy and realistic.

If you make some tweak you Can use The rift to Fly and also to combat.....

Posted

this looks cool. we need hands in DCS :)

 

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Posted
Hi there,

 

Has anyone DCS + AMD Graphic + DK2 running??

 

At the moment, I didn't get it works...

 

Thanks!

 

You'd Likely have to wait for the DCSW 2.0 / EDGE /DX 11 Update

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Does anyone have tips on running the Mig-21 with the DK2? It's a judder-fest for me at the moment despite running everything on low.

 

I'm running a i5-3450 locked at 3.9ghz and GTX760

Posted
Really??????? And it works with NVIDIA?

 

Thanks.

 

AFAIK it's a AMD + DX9 issue, Nothing to do with DCS.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Ok, I found an old Nvidia 260 GTX. DCS is running so fine with a low graphic configuration.

 

I plug Oculus, set extended mode, set 1 camera & oculus inside simulator, but it still not working. I have a big green square, blinking screen and many dot ...

 

So, what is the procedure to setup the oculus with nvidia??

 

Thanks!

Posted (edited)

Try making sure the rift is setup right in the Nvidia control panel settings.

I'd also change my primary monitor to a 75hz refresh rate at any resolution so the rates match. It made a huge difference for me. Inside DCS leave it at 1920x1080 for the rift. Also, are you pausing the service under tools advanced pause?(configuration utility)-before starting dcs...and uncheck dk1 support box in rift display mode...mine always checks itself back by itself and I go to a 3dof cockpit instead of 6dof...it's weird. If it happens just restart everything. also since it's two monitors remember to mouse right to rift, left to primary or vise versa depending on your setup.

 

nvidcon1_zps8f1ee689.jpg

Edited by digitaljjd
Posted

I've been meaning to ask everyone this, what's everyone's eye relief setting on the dial set to, and does your dial setting change with too much force applied when putting the rift on/off?

Posted

I have it all the way out and not too tight on the straps. Seems to give the best perceived FOV as the black borders aren't as visible.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted (edited)

I had mine two clicks out. I just remeasured my eye position for current device and pushed it all the way out too. (Like it says to) which I did to begin with...but, I may have been screwing my brain up, I realized that it has left and right lines to stare at, but it didn't specify to close the eye not being calibrated. I had both eyes open when I started, too excited to really read the instructions...it looks to me like you need to just look through one eye at a time...duh. They should have specified that for morons. I still have to try and fly with the new settings....maybe I won't have such a hard mind job this time. I also cranked the screen all the way back in for the widest FOV. Seems much better now.

Edited by digitaljjd
Posted
I had mine two clicks out. I just remeasured my eye position for current device and pushed it all the way out too. (Like it says to) which I did to begin with...but, I may have been screwing my brain up, I realized that it has left and right lines to stare at, but it didn't specify to close the eye not being calibrated. I had both eyes open when I started, too excited to really read the instructions...it looks to me like you need to just look through one eye at a time...duh. They should have specified that for morons. I still have to try and fly with the new settings....maybe I won't have such a hard mind job this time. I also cranked the screen all the way back in for the widest FOV. Seems much better now.

 

I have the issue with applying pressure causing the click stops to suddenly jump, but only on the left side. The right one is ok.

 

In terms of IPD and relief settings, to be honest I have struggled to see any difference no matter what I do. The only effect of relief setting appears to be to let me see more of the rift screen, but it has little noticeable impact on aberration, focus or... anything really. I know someone will come along and say its vitally important, but I cannot personally see any difference.

 

There was even a theory that IPD wasn;t fully implemented within 0.4.2, but that may have been a vicious rumour (that I find believable).

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Posted

No more fighting the menus in DCS... I am now using this. http://www.vrdesktop.net/

Intel Intel Core i7-8086K

32 Gig RAM

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Win 10 64 Pro

LG 34UM95 34 inch Monitor

Track IR 5

Oculus Rift

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SIMPEDS Pedals

Posted
I have the issue with applying pressure causing the click stops to suddenly jump, but only on the left side. The right one is ok.

 

In terms of IPD and relief settings, to be honest I have struggled to see any difference no matter what I do. The only effect of relief setting appears to be to let me see more of the rift screen, but it has little noticeable impact on aberration, focus or... anything really. I know someone will come along and say its vitally important, but I cannot personally see any difference.

 

There was even a theory that IPD wasn;t fully implemented within 0.4.2, but that may have been a vicious rumour (that I find believable).

I have the same issue with the left click, it's more prone to declick, when you apply pressure, the rigth is tight and always on his position.

Posted

do you still have to disable ovrservice? If so then IPD has no effect because you need that service to provide the custom IPD settings to whatever game you are running.

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