Frusheen Posted September 30, 2014 Posted September 30, 2014 Does anyone know how to make the zoom function with the Oculus? Even without the rift this function is essential to be able to see targets and having it disabled with the rift is limiting. Also is there any way to move the mouse around to click things in the cockpit? Otherwise very immersive - can't wait for EDGE and consumer RIFT. Zoom currently does not work. I have mixed views about it. I'd imagine that in the rift zoom would be very unrealistic and possibly quiet jarring. It may even cause motion sickness. You have two options for the mouse. - run windowed mode (possibly poorer performance and 60hz refresh rate) Or -set your desktop monitor to primary. -select a mission from the main screen. -as the mission is loading right click your main display and select screen resolution. -set rift to primary. -after ending a mission turn off the rift to return the mouse to the GUI on the main monitor. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
reset_1974 Posted September 30, 2014 Posted September 30, 2014 A zoom option is needed at least with dk1 and dk2. Daniel Church coded a patch for Prepar3d to suppport DK2 and he included zoom option. That´s a great idea, and you feel comfortable with it into the cockpit to see altitude, speed, etc.
DerekSpeare Posted October 1, 2014 Posted October 1, 2014 @CookPassBabtridge - looks like SithSpawn knows...We have no plans to offer flight controllers. CH Products should have been offering one all along, and I agree there is a hole in the market for such a controller. @Sithspawn - gotcha. I was thinking it was related to the training mission. I'm in the hanger until something happens with this judder. It's not working for me :( I'm ok to wait it out, though...been waiting a long time to get this far :) Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
digitaljjd Posted October 1, 2014 Posted October 1, 2014 @DerekSpeare I'm in the hanger until something happens with this judder. It's not working for me :( I'm ok to wait it out, though...been waiting a long time to get this far :) Try setting your primary monitor to 75 hz at any resolution in my case it was 1280x1024. Leave all DCS graphics settings low at 1920x1080 res. It seems in my case the rift was running at a 60 hz refresh rate(primary monitor setting) which made it pretty horrible to look at.
CookPassBabtridge Posted October 1, 2014 Posted October 1, 2014 Regarding zoom, its actually quite tolerable in the Rift. As mentioned above its in P3D and I also experienced it in a HL2 mod, Estranged. Just feels like looking through binoculars. @Derek, thats a shame. As you say it would be good to have a CH or maybe even TM offering. [sIGPIC][/sIGPIC] I LIKE TO PLAY PRODIGAL WOMBAT STIMULATOR
vicx Posted October 2, 2014 Posted October 2, 2014 Just got my Rift DK2 and fired up DCS. My first impressions after a short stint of non-combat flying in the Su-25T. You think a DCS 6DOF cockpit is detailed UNTIL you see it in the RIFT. The Su-25T has a well earned reputation as a nice 6DOF cockpit but in the RIFT every smooth or flat surface really stands out and looks unnatural. I wonder if even Normal mapping in EDGE will be enough of a solution for cockpit objects viewed in VR. It could be that millions of polygons is the only solution that will look right because flat textures look like cheap hacks in the RIFT. A higher resolution in the RIFT might actually make flat surfaces look even more flat :0 I'll be checking this thread again to see if anyone has commented on the Mig21BIS cockpit in the RIFT. I thought the detail being put into it was silly but I'll have to rethink that. Everyone who says the RIFT is not good enough for flying in DCS is to some extent right at the moment. For me the minmum level would be a crisp and readable HUD. It would be interesting to see a DCS: RIFT module not trying to model something real but just making a usable VR flight experience in the DCS engine. This would be worth having. What seems to work well is the 1:1 mapping of your head movement . Being able to look behind you by looking behind you is nothing less than awesome. It is that good. I also tested out using the RIFT as a TIR replacement. I installed Opentrack and wore the RIFT like a cap with my 30" monitor as the display. After setting the curves in Opentrack - perfect tracking. It works well.
CookPassBabtridge Posted October 2, 2014 Posted October 2, 2014 (edited) Just got my Rift DK2 and fired up DCS. My first impressions after a short stint of non-combat flying in the Su-25T. You think a DCS 6DOF cockpit is detailed UNTIL you see it in the RIFT. The Su-25T has a well earned reputation as a nice 6DOF cockpit but in the RIFT every smooth or flat surface really stands out and looks unnatural. I wonder if even Normal mapping in EDGE will be enough of a solution for cockpit objects viewed in VR. It could be that millions of polygons is the only solution that will look right because flat textures look like cheap hacks in the RIFT. A higher resolution in the RIFT might actually make flat surfaces look even more flat :0 I'll be checking this thread again to see if anyone has commented on the Mig21BIS cockpit in the RIFT. I thought the detail being put into it was silly but I'll have to rethink that. Everyone who says the RIFT is not good enough for flying in DCS is to some extent right at the moment. For me the minmum level would be a crisp and readable HUD. It would be interesting to see a DCS: RIFT module not trying to model something real but just making a usable VR flight experience in the DCS engine. This would be worth having. What seems to work well is the 1:1 mapping of your head movement . Being able to look behind you by looking behind you is nothing less than awesome. It is that good. I also tested out using the RIFT as a TIR replacement. I installed Opentrack and wore the RIFT like a cap with my 30" monitor as the display. After setting the curves in Opentrack - perfect tracking. It works well. Hmm sounds odd. I have not tried the Su-25, but all the other cockpits look fantastic. I have sat in the A-10, the Sabre, the Mi-8, Black Shark and Huey, and they all look better in the Rift because everything now has relief and texture. The only caveat to that is when you are sitting 'back' from the panels, and things can get a kind of halo around them due to the resolution, but lean in and they look incredible, especially things like altimeters and the warthog's MFCD's / buttons. I will have a sit in the Su-25T tonight and see what its like. I tend to ignore it because I dont have the paid module and dont fancy all those keyboard shortcuts (I am an inveterate switch-flicker :) ). I think I know what you mean about flat surfaces though - the Mi-8 has a few of these and they don't look as good. Perhaps busier cockpits hide the effect. Edited October 2, 2014 by CookPassBabtridge [sIGPIC][/sIGPIC] I LIKE TO PLAY PRODIGAL WOMBAT STIMULATOR
mgsanna Posted October 2, 2014 Posted October 2, 2014 I think that 6dof cockpit look very well and it's outstanding The sense of been inside.... The res of dk2 is not so defined but with some tweak and some lua editing you Can have a more readable hud. The freedom to really look around and turning your head Can improve your flight abilities, lot of maneuver became easy and realistic. If you make some tweak you Can use The rift to Fly and also to combat.....
zaelu Posted October 2, 2014 Posted October 2, 2014 this looks cool. we need hands in DCS :) TRhoQ6o4mI8 [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
CookPassBabtridge Posted October 2, 2014 Posted October 2, 2014 Gave the Su-25 a go, I thought it looked great personally. She handles like a tranquiliser darted Warthog though. Not tempted to stray just yet :) [sIGPIC][/sIGPIC] I LIKE TO PLAY PRODIGAL WOMBAT STIMULATOR
korrea Posted October 3, 2014 Posted October 3, 2014 Hi there, Has anyone DCS + AMD Graphic + DK2 running?? At the moment, I didn't get it works... Thanks!
SkateZilla Posted October 4, 2014 Posted October 4, 2014 Hi there, Has anyone DCS + AMD Graphic + DK2 running?? At the moment, I didn't get it works... Thanks! You'd Likely have to wait for the DCSW 2.0 / EDGE /DX 11 Update Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
CC440 Posted October 4, 2014 Posted October 4, 2014 Does anyone have tips on running the Mig-21 with the DK2? It's a judder-fest for me at the moment despite running everything on low. I'm running a i5-3450 locked at 3.9ghz and GTX760
korrea Posted October 4, 2014 Posted October 4, 2014 You'd Likely have to wait for the DCSW 2.0 / EDGE /DX 11 Update Really??????? And it works with NVIDIA? Thanks.
SkateZilla Posted October 4, 2014 Posted October 4, 2014 Really??????? And it works with NVIDIA? Thanks. AFAIK it's a AMD + DX9 issue, Nothing to do with DCS. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
korrea Posted October 4, 2014 Posted October 4, 2014 AFAIK it's a AMD + DX9 issue, Nothing to do with DCS. Ok thanks. Time yo back to nvidia.
korrea Posted October 4, 2014 Posted October 4, 2014 Ok, I found an old Nvidia 260 GTX. DCS is running so fine with a low graphic configuration. I plug Oculus, set extended mode, set 1 camera & oculus inside simulator, but it still not working. I have a big green square, blinking screen and many dot ... So, what is the procedure to setup the oculus with nvidia?? Thanks!
digitaljjd Posted October 4, 2014 Posted October 4, 2014 (edited) Try making sure the rift is setup right in the Nvidia control panel settings. I'd also change my primary monitor to a 75hz refresh rate at any resolution so the rates match. It made a huge difference for me. Inside DCS leave it at 1920x1080 for the rift. Also, are you pausing the service under tools advanced pause?(configuration utility)-before starting dcs...and uncheck dk1 support box in rift display mode...mine always checks itself back by itself and I go to a 3dof cockpit instead of 6dof...it's weird. If it happens just restart everything. also since it's two monitors remember to mouse right to rift, left to primary or vise versa depending on your setup. Edited October 4, 2014 by digitaljjd
digitaljjd Posted October 4, 2014 Posted October 4, 2014 I've been meaning to ask everyone this, what's everyone's eye relief setting on the dial set to, and does your dial setting change with too much force applied when putting the rift on/off?
Frusheen Posted October 4, 2014 Posted October 4, 2014 I have it all the way out and not too tight on the straps. Seems to give the best perceived FOV as the black borders aren't as visible. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
digitaljjd Posted October 4, 2014 Posted October 4, 2014 (edited) I had mine two clicks out. I just remeasured my eye position for current device and pushed it all the way out too. (Like it says to) which I did to begin with...but, I may have been screwing my brain up, I realized that it has left and right lines to stare at, but it didn't specify to close the eye not being calibrated. I had both eyes open when I started, too excited to really read the instructions...it looks to me like you need to just look through one eye at a time...duh. They should have specified that for morons. I still have to try and fly with the new settings....maybe I won't have such a hard mind job this time. I also cranked the screen all the way back in for the widest FOV. Seems much better now. Edited October 4, 2014 by digitaljjd
CookPassBabtridge Posted October 4, 2014 Posted October 4, 2014 I had mine two clicks out. I just remeasured my eye position for current device and pushed it all the way out too. (Like it says to) which I did to begin with...but, I may have been screwing my brain up, I realized that it has left and right lines to stare at, but it didn't specify to close the eye not being calibrated. I had both eyes open when I started, too excited to really read the instructions...it looks to me like you need to just look through one eye at a time...duh. They should have specified that for morons. I still have to try and fly with the new settings....maybe I won't have such a hard mind job this time. I also cranked the screen all the way back in for the widest FOV. Seems much better now. I have the issue with applying pressure causing the click stops to suddenly jump, but only on the left side. The right one is ok. In terms of IPD and relief settings, to be honest I have struggled to see any difference no matter what I do. The only effect of relief setting appears to be to let me see more of the rift screen, but it has little noticeable impact on aberration, focus or... anything really. I know someone will come along and say its vitally important, but I cannot personally see any difference. There was even a theory that IPD wasn;t fully implemented within 0.4.2, but that may have been a vicious rumour (that I find believable). [sIGPIC][/sIGPIC] I LIKE TO PLAY PRODIGAL WOMBAT STIMULATOR
gonk Posted October 5, 2014 Posted October 5, 2014 No more fighting the menus in DCS... I am now using this. http://www.vrdesktop.net/ Intel Intel Core i7-8086K 32 Gig RAM 1 Tb Nvme SSD EVGA 1080Ti Win 10 64 Pro LG 34UM95 34 inch Monitor Track IR 5 Oculus Rift HOTAS Warthog...mod'd TDC SIMPEDS Pedals
mgsanna Posted October 5, 2014 Posted October 5, 2014 I have the issue with applying pressure causing the click stops to suddenly jump, but only on the left side. The right one is ok. In terms of IPD and relief settings, to be honest I have struggled to see any difference no matter what I do. The only effect of relief setting appears to be to let me see more of the rift screen, but it has little noticeable impact on aberration, focus or... anything really. I know someone will come along and say its vitally important, but I cannot personally see any difference. There was even a theory that IPD wasn;t fully implemented within 0.4.2, but that may have been a vicious rumour (that I find believable). I have the same issue with the left click, it's more prone to declick, when you apply pressure, the rigth is tight and always on his position.
Buznee Posted October 5, 2014 Posted October 5, 2014 do you still have to disable ovrservice? If so then IPD has no effect because you need that service to provide the custom IPD settings to whatever game you are running.
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