Revelation Posted October 8, 2015 Posted October 8, 2015 Ah yes, so you don't actually know what you're talking about then. Your irrelevant question has now been proven to be based on an assumption that you made and a really bad assumption considering lots of other people in here and other forums were talking about it failing "9/10" times or higher. It's probably different for different people based on their systems but in my case it was literally about a 2% success rate. Now, with the Vista compatibility fix that someone figured out, it's a success rate of about 80%. Full of it, nope - enjoying pushing your buttons due to your attitude, yep! All, there is a workaround to the crashing problem. See http://forums.eagle.ru/showpost.php?p=2507760&postcount=79 Yep I saw that, thanks for posting it. I was actually going to get around to mentioning it to the OP but he had to drop the attitude first - which he hasn't. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
frank7006 Posted October 8, 2015 Posted October 8, 2015 Full of it, nope - enjoying pushing your buttons due to your attitude, yep! Yep I saw that, thanks for posting it. I was actually going to get around to mentioning it to the OP but he had to drop the attitude first - which he hasn't. I imagine most people who attack another person and are then proven wrong would have nothing left but to criticize the other person's "attitude".
Frusheen Posted October 8, 2015 Posted October 8, 2015 Great news! The colour saturation issue has been solved and will be released in a future patch. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Revelation Posted October 8, 2015 Posted October 8, 2015 I imagine most people who attack another person and are then proven wrong would have nothing left but to criticize the other person's "attitude". How did you prove me wrong? Your comment has as much validity as mine, this is the internet after all. And YES, your attitude is why I pushed your buttons and you made it very easy. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
vicx Posted October 8, 2015 Posted October 8, 2015 (edited) Cmon guys ... keep the signal to noise under control. Carabassa and jamison1982 ... I know DCS reports 75fps but I think that just means that the Rift is using Timewarp to add frames using interpolation. You ACTUALLY need to have MORE than 75fps most of the time for VR to be perfectly smooth. I really think you guys should run everything set to LOW and Shadows OFF to see how smooth it should look. Then you can try and make it look pretty. I suspect you are going to need more than GTX970 if you want turn everything to HIGH. Also try Combined Arms in VR if you own it. It is way less demanding than the aircraft cockpits and you don't notice the lack of resolution in the DK2 as much. The VR effect when driving a tank like the T-90 or M1A1 is really impressive. Edited October 8, 2015 by vicx
=DECOY= Posted October 8, 2015 Posted October 8, 2015 Carabassa and jamison1982 ... I know DCS reports 75fps but I think that just means that the Rift is using Timewarp to add frames using interpolation. You ACTUALLY need to have MORE than 75fps most of the time for VR to be perfectly smooth. I really think you guys should run everything set to LOW and Shadows OFF to see how smooth it should look. Then you can try and make it look pretty. I suspect you are going to need more than GTX970 if you want turn everything to HIGH. Also try Combined Arms in VR if you own it. It is way less demanding than the aircraft cockpits and you don't notice the lack of resolution in the DK2 as much. The VR effect when driving a tank like the T-90 or M1A1 is really impressive. every game and demo has 75fps limit unless im missing something, as far as low settings for smoothness, i run med settings on my msi 970 without any problems or judder. Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Revelation Posted October 8, 2015 Posted October 8, 2015 every game and demo has 75fps limit unless im missing something, as far as low settings for smoothness, i run med settings on my msi 970 without any problems or judder. Nope, I can get in excess of 150 fps over the water with max settings. I get 75 when flying over 3D objects and occasionally it will dip to 68 when there is fighting. I do notice a difference when I see it dip below 72 fps. At this time it doesn't warrant a reduction in graphics settings. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
Frusheen Posted October 8, 2015 Posted October 8, 2015 Anything below 150 causes judder for me. It seems the FPS counter is counting each frame rendered which is 2x the rift refresh rate. (Right Ctrl - Pause) __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
=DECOY= Posted October 8, 2015 Posted October 8, 2015 if I'm wrong I'm sorry. however how lol my rift sticks at 75fps and won't go above. am I missing something Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Carabassa Posted October 8, 2015 Posted October 8, 2015 Direct mode forces vsync no matter what is configured in the graphic card settings. It is absolutely fine to have 75 Hz. Windows 10 - i7 950@3.80 GHz - RAM 6Gbytes - Gigabyte GTX790 G1 - Thrustmaster T-FLIGHT HOTAS X - Oculus Rift DK2
=DECOY= Posted October 8, 2015 Posted October 8, 2015 Direct mode forces vsync no matter what is configured in the graphic card settings. It is absolutely fine to have 75 Hz. am I losing out tho but having 75fps instead of 150 I'm really interested now how I can increase so I can access the difference. :) how did you manage it ( if you don't mind me asking ) :) Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Frusheen Posted October 8, 2015 Posted October 8, 2015 I press Right Ctrl and Pause to measure frame rate and it shows in the rift. How are you measuring it? If it's via a 3rd party app it might be showing the FPS of the image on your monitor and giving 75 instead of 150. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
=DECOY= Posted October 8, 2015 Posted October 8, 2015 I am using a 3rd party fps counter. I will go do the ctrl pause and come back to you. I'm excited hehe Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
joebloggs Posted October 8, 2015 Posted October 8, 2015 Great news! The colour saturation issue has been solved and will be released in a future patch. Link please?
=DECOY= Posted October 8, 2015 Posted October 8, 2015 I press Right Ctrl and Pause to measure frame rate and it shows in the rift. How are you measuring it? If it's via a 3rd party app it might be showing the FPS of the image on your monitor and giving 75 instead of 150. Right i have measured using the DCS FPS Counter, Fraps, Nvidia Shadow Play and the results are: DCS 150fps Fraps & Shadow 75fps its strange how dcs is the only game i have come across that measures at 150fps. at least i know im not losing out on anything :) Thanks Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Motomouse Posted October 8, 2015 Posted October 8, 2015 Oculus CV 1 too low res for dogfighting DK2 great flying experience. Resolution too low for aircraft spotting. CV1 resolution will be too low for spotting as well. Your opinion? VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS
bongodriver Posted October 8, 2015 Posted October 8, 2015 Wait until we have a CV1 in hand and make a judgement then. VR is coming regardless, flight sims may as well start adapting to the new tech now even if it means we sacrifice a little in the early stages.
Motomouse Posted October 8, 2015 Posted October 8, 2015 (edited) I like dk2 already and enjoy free flight and starting/landing with the rift. But for aircraft spotting you will need really high resolution. DCS is not only combat simulator for me. I enjoy free flight also. I am shocked ;-) how difficult it is to spot ac in the rift right now. Perhaps a better "enlarged" option or labels will be a VR workaround for spotting till resolution will get high enough in perhaps 5 years time. But for now: rift for flight 4k for fight Edited October 8, 2015 by Motomouse VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS
Beamscanner Posted October 8, 2015 Posted October 8, 2015 DK1 res = 512000 pixels per eye DK2 res = 1036800 pixels per eye (a little better than a 720p display) CV1 res = 1296000 pixels per eye (comparable to a 900p display) as a comparison 480P = 307,200 pixels 720p = 921,600 pixels 1080p = 2,073,600 pixels So it wont be bad, but it just wont be great. remember that your card will have to be able to handle 2 ~900p displays at 90 FPS..
joebloggs Posted October 9, 2015 Posted October 9, 2015 (edited) So it wont be bad, but it just wont be great. remember that your card will have to be able to handle 2 ~900p displays at 90 FPS.. That's why I'm upgrading to Skylake and then waiting for pascal. I'll stick with my Geforce 970 until pascal is released now. But I did think Nvidia spoke about having two cards running a screen each . Anymore news on that? I've just realized, I'm going to be spending hugh amounts of money in the next year :helpsmilie: Edited October 9, 2015 by joebloggs
vicx Posted October 9, 2015 Posted October 9, 2015 For all the statements being made in this thread the posts probably need to be a bit more technical. GPUZ is convenient for sharing your video card specs and it doesn't make mistakes or omissions. https://www.techpowerup.com/downloads/2524/techpowerup-gpu-z-v0-8-5/ Sample Output (click the teh camea in the top right corner and upload to free sharing site) Specify what methodology you are using to measure framerate - I would have thought we were all using the DCS fps display but that isn't the case. I am also pretty sure that "some" Nvidia settings can control the way things are rendered for the Rift. Some people say that directmode means Nvidia settings don't matter - but I don't think that is correct. It might be more configurable than you think. If people are using 3rd party tools that overrride defaults this might be especially true. If you are an Nvidia Engineer please feel free to enlighten us on this matter.
=DECOY= Posted October 9, 2015 Posted October 9, 2015 did a bit of fiddling last night and I noticed the following. if you have "one monitor " selected for the rift you get 150fps if you have "stereo " selected you get 75fps. in 1.2 stereo was the way to go but in 1.5 I have found its smoother using one monitor ( are you guys using monitor or stereo? ) Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Frusheen Posted October 9, 2015 Posted October 9, 2015 Link please? http://forums.eagle.ru/showthread.php?t=148218&page=2&highlight=Oculus+rift+view+washed __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Frusheen Posted October 9, 2015 Posted October 9, 2015 (edited) Guys this debate about resolution has been hashed out before. You need to look at pixels per degree not overall pixels. Just counting pixels on a 2d monitor and comparing to the rift is pointless as it does not account for lenses and FOV. Edited October 9, 2015 by Frusheen __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
rjetster1 Posted October 9, 2015 Posted October 9, 2015 Hi Gents, Don’t mean to change the subject too much, but just picked up the Rift DK2 and wondering if you can guide me to any tutorials for setting up with DCS this weekend. Running a GTX 980TI. -Rick
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