Hoggorm Posted September 7, 2012 Posted September 7, 2012 Hi, Every time I'm dropping a CBU and looking at the TGP when it hit and explodes, the drop in FPS is dramatically. I would say at best I have 1 frame pr sec for five-six seconds. What setting(s) might have an impact on FPS like this? What settings should I consider reducing to avoid this problem?
Waxi Posted September 7, 2012 Posted September 7, 2012 I have the same problem and I am curious if there is anything that can be done against it.
RaXha Posted September 7, 2012 Posted September 7, 2012 Cockpit display resolution most likely will affect it, other than that it's hard to say, "scenes" possibly, but i have found that no matter what settings are used the CBU-97 will have a pretty high impact on FPS. :P
ED Team BIGNEWY Posted September 7, 2012 ED Team Posted September 7, 2012 I think this one is a known issue and is being looked at by DCS Someone will correct me if I am wrong Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Mustang Posted September 7, 2012 Posted September 7, 2012 Check post #3 in this thread http://forums.eagle.ru/showthread.php?t=91203 downside to this edit is a loss in quality of the explosion effects, but at least you'll gain some FPS back.
SmokeyTheLung Posted September 7, 2012 Posted September 7, 2012 Hopefully they just need optimization. I'm guessing that the 97 is the most processor intensive weapon that the a10 can use (the gun might be a close second?)... Alot of calculations have to be made when they're dropped and do their thing. Add to that new explosion effects that I'm also assuming might need some optimization and you get a big frame rate hit. I've also noticed that the explosively formed penetrators (looks like a yellow tracer in game) from the skeets will ocasonally fly skyward and never stop. Presumably eating up even more processing power for the rest of the mission (probably not too much, as they defineitly don't seem to have an AFM :D) System specifications: Computer, joystick, DCS world, Beer
marcos Posted September 7, 2012 Posted September 7, 2012 I have the same problem and I am curious if there is anything that can be done against it. Aside from buying a stronger PC, I'm guessing no. Lot's of little things to track, lots of processing going on, hence slow. Drop 8 at once and it'll probably crash.
Gate-5 Posted September 7, 2012 Posted September 7, 2012 Check post #3 in this thread http://forums.eagle.ru/showthread.php?t=91203 downside to this edit is a loss in quality of the explosion effects, but at least you'll gain some FPS back. I had the same problem and with this fix it works perfect again, thanks :thumbup:.
Echo38 Posted September 8, 2012 Posted September 8, 2012 Yeah, I go from ~13 F.P.S. to ~1 F.P.S. whenever one drops. The latter value varies, actually--sometimes it's 0.3, sometimes it's 3. Oddly, this happens even when the bomb was not within my visual range--I can tell when someone dropped one miles and miles away, because of the slideshow. I'm like, "Damn it, who dropped the cluster bomb?!"
badger66 Posted September 8, 2012 Posted September 8, 2012 I dont get much issue from the 97 , its the 87 that kills me .
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