King_Hrothgar Posted December 1, 2012 Posted December 1, 2012 So I downloaded DCS world after a very long break from the modern stuff (RoF is too addictive). And one thing I've noticed is the Su-25T seems to be poorly suited to ground attack. It's a fairly simple plane and pleasant to fly but the short ranged missiles that require guidance all the way in I'm finding pretty dodgy. I haven't played it much admittedly, but I always seem to end up playing chicken with an AA gun or getting missiles spammed at me after I make my first pass. And the plane can't maneuver with a load at all. It makes my Gotha seem agile by comparison. I've tried tree top level attacks (worse it seems) and higher level (no fighters) but neither seems terribly effective. I rarely get more than 1-2 passes before I'm toast, and only kill 1-2 things per pass. Would I be better off switching to rockets and unguided bombs to make those passes count or is there a better way for missiles? Any tips would be great. Edit: On a related note, is there a way to assign the sensor functions to my X-52 pro? Everything else seems assignable but all sensor options are greyed out for joystick. A real pain having to use the keyboard to slew the targeting camera about and lock things. 1
HiJack Posted December 1, 2012 Posted December 1, 2012 There are plenty of good profiles for the X52 around, try them out. Attacking AAA is best with Vikhers and slow speed, flaps one notch down. The flaps will give you more manovrebility. If SAM is close SEAD missiles would be the first choice. When attacking AAA you should do just one pr. run. Jack
crazyirish93 Posted December 1, 2012 Posted December 1, 2012 There are tv guided bombs and missiles that u can use to take some of the risk away but they are only good for static targets the vikhr is handy for taking out tanks when there is no major aa threat so u can fire 1 missile if going fast and 2 if u slow yourself down enough bombs and rockets should be used from steep fast dive's to maximize accuracy also u definitely can assign the shkval sensor to the x52 i have mine assigned to the four way hat on the throttle(options>controls>su25t>sensors, the target designator is the one u want to assign to control the camera).
maturin Posted December 1, 2012 Posted December 1, 2012 The Vikhr is one of the longest-ranged ATGMs in the world, and can safely used against convoys with just about every type of extant AAA. It can be carried in much greater volumes than the Maverick for a fraction of the cost. You should be able to destroy every kind of Strela, mobile gun and even Tunguskas with it. If there're Tors and Osas, then you have issues. If we're assuming that a ground attack aircraft has to stay out of AAA envelopes, then an Su-25T in skillfull hands can do vastly more damage than an A-10. It'll just take a long time and patient, careful handling. If there are no bandits around.
SFAL Posted December 1, 2012 Posted December 1, 2012 Its a rather difficult plane to fly. kh29T is fire and forget... kh25ML can be lunched from 17km!!! u need a spoter but we regulary use it... u can use anti radiation missiles... a life saver for the team.. have u tried useing the IR jammer? gives you a better chance LLTV for night missions... yes i agree it hard to spot targets but it trains your eyeballs :) in AA combat it has an unfair advantage SPEED... it van easily do 680 with whikers on.... so no its not a bad plane... it needs to be tamed and then u can do serious damage make sure u understand the weapons and the auto pilot...
pepin1234 Posted December 2, 2012 Posted December 2, 2012 So I downloaded DCS world after a very long break from the modern stuff (RoF is too addictive). And one thing I've noticed is the Su-25T seems to be poorly suited to ground attack. It's a fairly simple plane and pleasant to fly but the short ranged missiles that require guidance all the way in I'm finding pretty dodgy. I haven't played it much admittedly, but I always seem to end up playing chicken with an AA gun or getting missiles spammed at me after I make my first pass. And the plane can't maneuver with a load at all. It makes my Gotha seem agile by comparison. I've tried tree top level attacks (worse it seems) and higher level (no fighters) but neither seems terribly effective. I rarely get more than 1-2 passes before I'm toast, and only kill 1-2 things per pass. Would I be better off switching to rockets and unguided bombs to make those passes count or is there a better way for missiles? Any tips would be great. Edit: On a related note, is there a way to assign the sensor functions to my X-52 pro? Everything else seems assignable but all sensor options are greyed out for joystick. A real pain having to use the keyboard to slew the targeting camera about and lock things. Are you kidding?? Please watch all the training video and when you get doubts come and ask again, we can help u. [sIGPIC][/sIGPIC]
King_Hrothgar Posted December 2, 2012 Author Posted December 2, 2012 Oh don't worry, I'll keep trying. On a related note, I decided to buy BS2, I always did like BS1. I'm having troubles getting it into DCSW. Installed twice and still no go. Program works fine, it just isn't recognized by DCSW. I tried installing to default and that didn't work, then altered it to DCSW main folder and that didn't work either. In both cases I actually launched the program independently on the first run, and then tried loading via DCSW. Clicking the button there only asks me to buy it. Once was enough, especially since I bought the full version rather than the upgrade :). Edit: You'd think this would be in the FAQ or stickied somewhere, but it isn't as far as I can tell. And yes I did a search.
King_Hrothgar Posted December 2, 2012 Author Posted December 2, 2012 Yep, that would be it. Autoupdates have spoiled me. Can't remember the last time I had to manually DL and install one.
Boberro Posted December 2, 2012 Posted December 2, 2012 I say it straight - n00bs will have problems with that plane. Pr0 players will have better efficiency than pr0 A-10C players :) So learn, learn, learn :))) 1 Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Col. Clark GRUNT Half Posted December 2, 2012 Posted December 2, 2012 ...And one thing I've noticed is the Su-25T seems to be poorly suited to ground attack. It's a fairly simple plane and pleasant to fly but the short ranged missiles that require guidance all the way in I'm finding pretty dodgy... :smartass: Pretty early judging, young padavan, you do not, do you, ye-hes? :book: 1.) This plane is following the general russian approach: analogue and simple therefore: yes, it's a bitching rough bird. 2.) You really should focus on the long/er-ranged weapons then: Kh-58, Kh-29L, Kh-25MPU/ML, S-25L. Do set up your Шквал (Shkval Targeting System, http://ru.wikipedia.org/wiki/%D0%A8%D0%BA%D0%B2%D0%B0%D0%BB_%28%D0%B0%D0%B2%D0%B8%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D0%B9_%D0%BF%D1%80%D0%B8%D1%86%D0%B5%D0%BB%D1%8C%D0%BD%D1%8B%D0%B9_%D0%BA%D0%BE%D0%BC%D0%BF%D0%BB%D0%B5%D0%BA%D1%81%29) including slew (e.g. throttle POV), target box size adjust (e.g. small rotator), magnification change (e.g. throttle POV pinkie left/right), launch override (e.g. throttle POV pinkie down), optics centering (e.g. throttle POV pinkie up) and Laser Ranger Причал (http://www.arms-expo.ru/049048050048124049051054057052.html). :thumbup: You will need to practice alot but quickly learn, that at faster speeds and higher altitudes you can override the launch range lock by far. This provides not only respectable standoff capabilites, but outscores the A-10 by far. Interested? Join me on STP Teamspeak (Spare Time Pilots) and give it a try. :thumbup: In addition you will find the Anti-Radar capabilities amazingly easy to handle. Use an ELIT-Pod and Kh-58 (and/or) Kh-25MPU combinations. Bind the ground attack mode and ELINT pod to your stick and welcome to the club. :pilotfly: [TABLE]91st Infantry Regiment "Oldenburger" RRF Ranger Batallion 314 (AB) [sIGPIC][/sIGPIC][/TABLE]
Dr_Arrow Posted December 2, 2012 Posted December 2, 2012 One more thing ... do not overload the aircraft. When on CAS, 16xVIKHR, 2xAAMS and 2xJAMMER + optional drop tanks are more than enough to do the job. People tend to load bombs, vikhrs, rockets, pods and then wonder why the aircraft handles like a pregnant pig. In every airforce standard combat loads are always much lighter than what the actual aircraft can carry. It would be even nice to have only 4xVIKHRs racks. Taking out more than 4-5 armoured vehicles during a mission would be a huge success in real life.
King_Hrothgar Posted December 2, 2012 Author Posted December 2, 2012 Yeah I'm finding she handles a lot better once some of the junk is expended. Been toying with some custom loadouts. I never take bombs but I do like the S-25L's and other missiles. Damn things are heavy but firing those first lightens up the plane quickly. Guess I can try just the vikhrs but they are terribly finicky on launch angles. I also managed to sort out the joystick issue. I'm surprised no one mentioned it but the fix to the greyed out options bug is to simply clear that category. I stumbled onto the solution in another thread that had nothing to do with joystick settings. So that's done, no more keyboard in combat.
159th_Viper Posted December 2, 2012 Posted December 2, 2012 Also be sure to retain the default linear setting for your Pitch and Roll axis. Any curvature applied turns the nimble, graceful Toad into a Hippopotamus with a headache. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
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