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Posted

It's realy great mod, but I can't make it work properly. My NVG is on the left side of the screen and oversized verticaly.

 

My in-game resolution is 1600x900.

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Posted

bazaar - config iirc

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Posted
Wich file must be open via Notepad ++ in order to change the value of EYE CENTER, ...

 

Thx

 

I'm using NVG MOD_1.0v4b3

 

The file is found here:

DSC World\Bazar\shaders\PostMotionEffect\NightVisionGoogle\nvg_mod.hlsl

 

Line 18 in my file:

const float2 EYE_CENTER =float2(0.25000f,0.55000f);

 

The file has alot of detailed info about changing any of the values.

 

Regards,

Milli

Posted (edited)

Hello,

 

I use the last version 1.0v4b3, my resolution of monitor and in-game are the same (1920x1080) but the the clickzones are not corrected...

 

If it's possible, please can you give me the real values because after many tests this great Mod drive me crazy ^^

 

A great great thanks in advance for all, best regards. Skull

Edited by Skulleader
Posted
Hello,

 

I use the last version 1.0v4b3, my resolution of monitor and in-game are the same (1920x1080) but the the clickzones are not corrected...

 

If it's possible, please can you give me the real values because after many tests this great Mod drive me crazy ^^

 

A great great thanks in advance for all, best regards. Skull

 

Hi Skull,

 

the clickzone problem is caused by the zoom of the NVG. The cursor is not aware of it and responds to the underlying (unzoomed) button locations.

 

Actually, the zoom effect is unrealistic as the real devices have no significant zoom factors either. So simply set RENDER_MODE=0 or equivalently set EYE_SCALE to zero.

 

For your setup you might try these values:

Sizes:

const float2 EYE_SIZE = float2(0.63281f,1.12500f);
const float2 MASK_SIZE = float2(0.63281f,1.12500f);

Centers:

const float2 EYE_CENTER = float2(0.50000f,0.55000f);
const float2 MASK_CENTER = float2(0.50000f,0.55000f);

Blurred Rim:

const float INNER_RANGE_MIN = 0.800f;
const float INNER_RANGE_MAX = 0.867f;
const float OUTTER_RANGE_MIN = 0.917f;
const float OUTTER_RANGE_MAX = 1.000f;
const float INNER_RANGE_DIST_MIN = 0.850f;
const float INNER_RANGE_DIST_MAX = 0.917f;

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Posted
It's realy great mod, but I can't make it work properly. My NVG is on the left side of the screen and oversized verticaly.

 

My in-game resolution is 1600x900.

 

Frost,

 

excuse me for responding so late. You may try these as well:

 

Sizes:

const float2 EYE_SIZE = float2(0.63281f,1.12500f);
const float2 MASK_SIZE = float2(0.63281f,1.12500f);

Centers:

const float2 EYE_CENTER = float2(0.50000f,0.55000f);
const float2 MASK_CENTER = float2(0.50000f,0.55000f);

Blurred Rim:

const float INNER_RANGE_MIN = 0.800f;
const float INNER_RANGE_MAX = 0.867f;
const float OUTTER_RANGE_MIN = 0.917f;
const float OUTTER_RANGE_MAX = 1.000f;
const float INNER_RANGE_DIST_MIN = 0.850f;
const float INNER_RANGE_DIST_MAX = 0.917f;

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Posted
Hi,

any idea how to get this working for a 2560*1440 res?

I only use a single monitor.

Thanks in advance.

 

Here you go!

 

Sizes:

const float2 EYE_SIZE = float2(0.63281f,1.12500f);

const float2 MASK_SIZE = float2(0.63281f,1.12500f);

 

Centers:

const float2 EYE_CENTER = float2(0.50000f,0.55000f);

const float2 MASK_CENTER = float2(0.50000f,0.55000f);

 

Blurred Rim:

const float INNER_RANGE_MIN = 0.800f;

const float INNER_RANGE_MAX = 0.867f;

const float OUTTER_RANGE_MIN = 0.917f;

const float OUTTER_RANGE_MAX = 1.000f;

const float INNER_RANGE_DIST_MIN = 0.850f;

const float INNER_RANGE_DIST_MAX = 0.917f;

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Posted (edited)
Don't suppose you got the numbers for 1680x1050?

 

This time I'll say to y'all: "Do it yourself!" :smilewink:

 

I put the NVG mod setup calculation into a win32 application, check it out:

efto.png

 

If you have any problems running it, let me know. Any suggestions welcome too!

NVG Mod Setup Utility.zip

Edited by PhoenixBvo
added screenshot
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Posted (edited)

Now that is a smarter investment of your mental power. :D

 

Thanks.

 

Update: Works like a charm. Just remember to set Render=0. I punched in the numbers and forgot to do that and the click zones were incorrect.

Edited by P*Funk

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

Works perfect :thumbup:

One of the best tools for DCS!!

Thank you PhoenixBvo

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  • 4 weeks later...
Posted

Great mod I do have question. I spent quite some time to figure it out

I think the how to guide should be edited for version 1.2.5 and up.

First of all graphics.cfg is now graphics.lua

 

in LUA file either of

 

mode = "USE_PRECOMPILED_EFFECTS_FOR_UNCHANGED_FILES";

mode = "USE_PRECOMPILED_EFFECTS_ONLY";

 

are commented out....

 

for me in order to make it work I had to comment the

--mode = "USE_PRECOMPILED_EFFECTS_ONLY";

 

The mod is working now but my question to you is did I do the right thing. and if not could someone post a screen shot or something in case I need to change it.

 

Thanks.

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Posted

Yeah, not sure whats happened. With 1.2.5 my NVG config file has gone from my Notepad++. I've looked in the config lua file but there isn't anything in there that I can change othere than Precompiled effect line? Can someone help please. Ta

MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

 

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Posted
Great mod I do have question. I spent quite some time to figure it out

I think the how to guide should be edited for version 1.2.5 and up.

First of all graphics.cfg is now graphics.lua

 

in LUA file either of

 

mode = "USE_PRECOMPILED_EFFECTS_FOR_UNCHANGED_FILES";

mode = "USE_PRECOMPILED_EFFECTS_ONLY";

 

are commented out....

 

for me in order to make it work I had to comment the

--mode = "USE_PRECOMPILED_EFFECTS_ONLY";

 

The mod is working now but my question to you is did I do the right thing. and if not could someone post a screen shot or something in case I need to change it.

 

Thanks.

 

Yeah, not sure whats happened. With 1.2.5 my NVG config file has gone from my Notepad++. I've looked in the config lua file but there isn't anything in there that I can change othere than Precompiled effect line? Can someone help please. Ta

 

Don't worry guys. A few pages back PeterP explained what's up with that :thumbup::

 

It works and you won't need to edit a (non-existant) graphics.cfg any more since 1.2.4.

All changed shader files will now be used without to make edits.

There is now only a graphics.lua and its also 'cleaned up' , meaning the legacy stuff is thrown out .

 

 

Please read the \DCS World\Config\graphics_readme.txt to get used to the mod-friendly changes.

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Posted

I still have to exclude PRECOMPILED EFFECTS ONLY in effect to get it work. It does not say it anywhere. Could I do it other way ??

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Posted

Sorry I'm still stuck as to how to change the eye size and centre. I've done as you said and created a new autoexec cfg file in saved games config, but then what? I've read PeterP's post and the notepad doc but it makes no sense to me. My NVG mod is off centre and very long. I've downloaded your calculator but can't see where to enter the figures. Can you please help. Ta

MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

 

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Posted
I still have to exclude PRECOMPILED EFFECTS ONLY in effect to get it work. It does not say it anywhere. Could I do it other way ??

 

Well I'm not at my DCS machine now, but I'm pretty sure I didn't change anything in graphics.* files since the last 4 major patches. Still if this is your tested result it may be necessary. The guide may need some updating and I am inclined to call upon the actual modmaker nrgized to update his first post to include the latest version of the mod with the calculator and an updated guide.

In the mean time, congrats that you got it to work :).

 

Sorry I'm still stuck as to how to change the eye size and centre. I've done as you said and created a new autoexec cfg file in saved games config, but then what? I've read PeterP's post and the notepad doc but it makes no sense to me. My NVG mod is off centre and very long. I've downloaded your calculator but can't see where to enter the figures. Can you please help. Ta

 

The file to put the results from the calculator in is found here:

DSC World\Bazar\shaders\PostMotionEffect\NightVisionGoogle\nvg_mod.hlsl

 

Make a backup before proceeding!

 

Open the file using Notepad++ and then just look for lines very similar to the ones in the calculator output and replace those. (Probably line 18 & 19 for the centers, 39 & 40 for the sizes and 114 - 119 for the blurred ring, but check this!) If your nvg_mod.hlsl doesn't include MASK_SIZE and MASK_CENTER then you need to get nvg_mod_1.0v4b3 first.

 

Good luck

  • Like 1

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Posted

Ah, ok, that's brilliant. Will try when I get home. Thanks mate

MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

 

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Posted
Well I'm not at my DCS machine now, but I'm pretty sure I didn't change anything in graphics.* files since the last 4 major patches. Still if this is your tested result it may be necessary. The guide may need some updating and I am inclined to call upon the actual modmaker nrgized to update his first post to include the latest version of the mod with the calculator and an updated guide.

 

Thanks great news meanwhile when you are at your DCS RIG could you upload your Graphics.LUA for me so I could compare them.

 

Thanks

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Posted
Thanks great news meanwhile when you are at your DCS RIG could you upload your Graphics.LUA for me so I could compare them.

 

Thanks

 

Sure.

 

The relevant lines look like this:

 

	mode = "USE_PRECOMPILED_EFFECTS_FOR_UNCHANGED_FILES";
--mode = "USE_PRECOMPILED_EFFECTS_ONLY";

 

So it seems to be set like yours. I just can't remember doing that myself :)

graphics.lua

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Posted
Sure.

 

The relevant lines look like this:

 

    mode = "USE_PRECOMPILED_EFFECTS_FOR_UNCHANGED_FILES";
   --mode = "USE_PRECOMPILED_EFFECTS_ONLY";

 

So it seems to be set like yours. I just can't remember doing that myself :)

 

Thanks for shearing your graphics.lua

 

I assure you that I needed to comment it out myself...

You probably don't remember doing it.

that should be a very first step in the guide currently its nonsense for a user with none to little coding knowledge.

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Posted

Actually I didn't need to comment mine out either this time. It was correct as it was.

MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

 

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