Mandrake5 Posted February 20, 2013 Posted February 20, 2013 I want to practise my Vulcan gunnery offline, so I need a mission with Su25s, ka50s and A10s circling about, with a load of AAA units I can jump into on the ground.... However I am a total dunce in the editor, so before I torture myself/cock this up completely, does anyone have a suitable mission they would kindly share with me? If anyone could help out I will, as the old saying goes, love you longtime:D Ta Mandrake
Mandrake5 Posted February 21, 2013 Author Posted February 21, 2013 nvm managed to make my own...not so hard after all :)
jib Posted February 21, 2013 Posted February 21, 2013 Do you want to post it so others can have a go? Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
Quirkitized Posted February 21, 2013 Posted February 21, 2013 (edited) EDIT: Please see next page for new mission. Edited February 23, 2013 by Quirkitized
BRooDJeRo Posted February 22, 2013 Posted February 22, 2013 (edited) Seems like an overwhelming bullittrain,but only 2 A10's got downed compared to all ground vehicles wiped out. It's very hard to hit plus the A10 can take a couple of bullits before it realy doesn't fly anymore. At some point you just press fire untlll your run out of bullits and hope at least 1 him. DCS isn't this arcady. Forget about BF and that single gun on that carrier. Vehicles, at least not here, don't have the mouse to control the turrets, it's the stick. This makes manual targetting very hard. They must be very close if not realy on top. If this would have worked than NATO should have lost the gulf war. Guess the simulation fits reality on that part. Just a bunch of close range guns on the ground is like a year of free hamburgers for the Hog. When you want to know what AI vehicles do compared to human vehicles. Humans aren't more precise, humans can switch from standard decisions in DCS. At the moment AI is ace with shooting. I don't think i hit anything even with pumping 10000k rounds at them. The AI hits sometimes. It's different when the vehicle can lock stuff. This rules out tracking and tracing. Edited February 22, 2013 by BRooDJeRo
Quirkitized Posted February 22, 2013 Posted February 22, 2013 I do not own CA. I have absolutely no idea how effective this was, and it seemed the posters here wanted something like this but nobody was providing them a mission. Poster wanted A10s, Su25ts and Ka50s. Hopefully those that have CA will know how effective they are against certain targets and they can make adjustments to the targets, you can even set them up so they never engage so you, or you can make your group immortal so you can just practice shooting at them. If anything this mission would at least give them an idea how to setup something similar. This was never intended to be realistic. If I had CA and played it, obviously I'd be able set something up that's realistic for practice shooting.
Mandrake5 Posted February 22, 2013 Author Posted February 22, 2013 I don't own CA but check mission attachment, made this real quick. A group of five vulcans and five shilkas, each time a group dies, a new one will spawn, up to a certain amount first three waves is is four a10cs then three waves of su25t then three waves of ka50 i'm interested to see if this works for u guys since i dont own CA, i am curious. Thanks, how do you set it so new vehicles spawn when others die? My mission is too basic compared to this....
Grimes Posted February 22, 2013 Posted February 22, 2013 Thanks, how do you set it so new vehicles spawn when others die? My mission is too basic compared to this.... It simply has to be another group that spawns in. First create a group, then click the "late activation" checkbox. If this box is checked it means the group will not appear in the mission until the group is activated. To activate a group you need a trigger. A good example for something similar to a group respawn is to create a trigger that looks like this: Once>Group is Dead(first group)>Group Activate(2nd group) The moment the first group is completely destroyed, the 2nd group, which had late activation set to true, will spawn into the mission. Its simply as that. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
smithcorp Posted February 22, 2013 Posted February 22, 2013 Thanks for this Quirk - I'll give it a try!
Quirkitized Posted February 22, 2013 Posted February 22, 2013 Try the mission as a base, a template if you will. Use it as an example, like grimes said on how to do activations, to make your own or edit this one. To Reduce number of planes/helos in a flight - Click flight and instead of (unit 1 of 4), change it just 1, or 2. Could make it easier. Basically if you want to do a practice mission with different waves, just take a look at the triggers in the mission, or read what grimes wrote. You can do further things such as make your group immortal or invisible with advance waypoint options. If you make them immortal, the a10s will still attack you, but you won't die. So just experiment.
71st_Mastiff Posted February 22, 2013 Posted February 22, 2013 I can not shoot these guys down, there is something seriously wrong with the targeting system...:joystick: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
BRooDJeRo Posted February 23, 2013 Posted February 23, 2013 You don't have to own CA to see how it might work out. You can run the simulation with AI. Humans aren't much better than AI on the ground apart from making target descisions. Just run the creation in the missioneditor and use the camera to see what happens, you don't even have to fly an aircraft.
Quirkitized Posted February 23, 2013 Posted February 23, 2013 (edited) EDIT Made an updated version please see a couple posts below. Ok try new mission. This one gives the player the option on what they want to hit. Let me know if this works out for practice shooting and/or any adjustments needed. See attachment for download TL;DR Summary You select what targets you want by using the Radio > F10 - Other command. Then you are presented with a list of targets, attack targets or orbit targets. Simply press the corresponding F# (F1-F6) to spawn that group. Mission info PLEASE NOTE: You will start in the Su25T for initial radio useage, as I do not own CA and unsure of how the CA radio works.. Just simply use your radio key ( Default "\" ) then F10 - Other. You may have to press the radio button twice at mission start for F10 - Other option to appear. Then just enter your desired vulcan or shilka vehicle. Welcome to AAA Practice with the Vulcan and Shilka. You can choose which targets you would like to shoot at. Your target choices are A-10C, Ka-50, and Su-25t. Simply use your Radio, select Other, and pick the group you want to shoot. You have a total of 25 vulcan and 25 shilkas (5 groups with 5 units, each). When a group dies, a new group will respawn, until all are dead. group info for mission Attack groups will use guns only. Orbit groups will simply orbit in a circle around you. You have three groups of each to try and kill. Example Three A10C Attack Groups Three A10C Orbit Groups You can have multiple groups out at once, but of different types. For example, radio call 2xA10 Attack 1 2xKa50 Attack 1 You will have two Ka50s and two A10cs trying to kill you. However, you cannot have more than one attack orbit group out at once. Example: 2xA10C Attack 1 You will not be able to fight more A10 Attack groups while you kill the first Attack 1 group. After that, a new radio button will appear that says "2xA10 Attack 2" Edited February 23, 2013 by Quirkitized
jib Posted February 23, 2013 Posted February 23, 2013 It was fun! I managed to kill 2 sets of KA-50 and one set of A10-C the first time around. A few got away very damaged: and not before doing alot of damage to my platton The Shilka's seem much easier than the valcans at killing things. You do not need to start in the Su25 you can use the radio commands from within the units in combinded arms, just make sure you put in a blue ground commander so people can control the units. Attached the changes: http://forums.eagle.ru/attachment.php?attachmentid=77531&stc=1&d=1361622032vulcan_shilka_pratice_v1.miz Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
Quirkitized Posted February 23, 2013 Posted February 23, 2013 I've updated the mission with a couple improvements. See attachment for download Updates Removed su25t as it was not needed added battlefield commander fix (thanks jib) added a "zone" around the units that is a 12km circle, so if you damage the units and they fly away (more than 12km away from center of AAA) and RTB, that group is no longer considered a thread and is considered dead, so you can pick a new group of the same type. Example: you damage 2xA10 Attack 1 group, they flee, now you can select 2xA10 attack 2 group.vulcan_shilka_pratice_v1.1.miz
smithcorp Posted February 24, 2013 Posted February 24, 2013 Here's my results - only tried the Vulcan - we didn't kill a thing, but got royally smashed inside 10 minutes! It's also not good to see an 10 heading for you when you have 3,000 seconds reload time left!
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