Jump to content

Recommended Posts

Posted

Can see a lot of scope for directing AI flights and have managed to successfully task a cold AI flight from the parking area to destroy a target then RTB. I was able to achieve this by giving the AI a target area. They took their own flight path to the target, destroyed the vehicles in the area then RTB'ed.

 

However, if you provide any waypoints for AI flights, they'll orbit the last waypoint you give them and I would presume would only RTB when bingo fuel. Is there a way to get them to RTB?

 

When they RTB, they shut down and the pilot gets out and that flight can't be tasked again. Is there any way to have them rearm/refuel ready for another sortie? I figure a work around would be to have another AI spawn once an hour (or so) - don't know if this can be made conditional based on whether the AI landed successfully.

 

Was very pleased that I could get cold AI up into the air which will help with CA vs CA battles on a smallish server in our squad. Actually make the battlefield a lot more alive - and a lot more deadly.

Posted

I set the aircraft to 'take off from ramp'. I don't know if this is a new switch since I wasn't doing that much with the ME prior to this but if you click 'Uncontrolled' on the right hand pane of whatever aircraft, it will remain cold until you task it.

 

There does appear to be a bug if you set up a flight of two or more. I've only done it a few times but I've tried to set up two in a flight and on tasking them with waypoints, one of the aircraft just makes a beeline in a random direction and never taking off and the other holds short of the runway holding up all further flights.

Posted

I would assume it doesn't matter. Since the aircraft aren't set to be piloted by humans, it's reasonable to suggest that it would act the same.

Posted
I set the aircraft to 'take off from ramp'. I don't know if this is a new switch since I wasn't doing that much with the ME prior to this but if you click 'Uncontrolled' on the right hand pane of whatever aircraft, it will remain cold until you task it.

 

There does appear to be a bug if you set up a flight of two or more. I've only done it a few times but I've tried to set up two in a flight and on tasking them with waypoints, one of the aircraft just makes a beeline in a random direction and never taking off and the other holds short of the runway holding up all further flights.

 

 

I experienced that as well

  • ED Team
Posted
I set the aircraft to 'take off from ramp'. I don't know if this is a new switch since I wasn't doing that much with the ME prior to this but if you click 'Uncontrolled' on the right hand pane of whatever aircraft, it will remain cold until you task it.

 

There does appear to be a bug if you set up a flight of two or more. I've only done it a few times but I've tried to set up two in a flight and on tasking them with waypoints, one of the aircraft just makes a beeline in a random direction and never taking off and the other holds short of the runway holding up all further flights.

 

This was spotted in testing, thought it was fixed, I will see if its returned. Will test out tonight. This feature is very much a WIP as well, so keep that in mind.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

  • ED Team
Posted
This was spotted in testing, thought it was fixed, I will see if its returned. Will test out tonight. This feature is very much a WIP as well, so keep that in mind.

 

 

Issue is corrected in latest version available for testing that I can access, work around right now is to make sure the flight in the air before changing the waypoints for a second time.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Posted (edited)

Was very pleased that I could get cold AI up into the air which will help with CA vs CA battles on a smallish server in our squad. Actually make the battlefield a lot more alive - and a lot more deadly.

 

Looks like settings path for AI an air unit only works for a host pc, I see no claim on this one in bug reporting section, I might be doing wrong though.

Edited by verana_ss
Posted

However, if you provide any waypoints for AI flights, they'll orbit the last waypoint you give them and I would presume would only RTB when bingo fuel. Is there a way to get them to RTB?

 

 

 

my suggestion would be that once user input waypoints complete that the a/c resume mission assigned waypoints.

 

i notice the 'target' for waypoint setting goes green when you set waypoint over airfield. no luck getting the aircraft to land at the point.

Posted
my suggestion would be that once user input waypoints complete that the a/c resume mission assigned waypoints.

 

i notice the 'target' for waypoint setting goes green when you set waypoint over airfield. no luck getting the aircraft to land at the point.

 

With the flights I was co-ordinating, they had no waypoints. I wanted them to start on from the ramp so that players could assign them waypoints and targets as needed and for the most part it works, they just orbit on the last waypoint you assign them or RTB and shut down if they've destroyed their assigned target.

 

RTB, Rearm/Refuel and have them sit on the ramp waiting for further orders would be excellent.

Posted

It is confirmed that controlling an AI flight it is possible only for host or I misunderstood lasts post?

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted
It is confirmed that controlling an AI flight it is possible only for host or I misunderstood lasts post?

 

I answer myself: yesterday evening I tried to assign some waypoints to a parked "uncontrolled" flight in a test scenery. Seems like I'm able to set the points on the map, but those aren't "confirmed" as happen when you're the host, and therefore the flights never activates.

 

Does this bug is reproduced and confirmed? else, I will report in the appropriate section :).

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

What I meant was... it is intendet to be so? only the host can control AI? or else its a bug to be solved? :).

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...