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Posted

Well my wingmen in single player are still stupid yaks. Anyone elses? May even be slighlty worse. they will attack targets with unguided bombs but thats about it, no guns, rockets or guided bombs, and they have them, I've checked. To me even though I still love the game to bits, this really spoils it for me. They even give me random RTBs right after saying they Confirm blah blah bloody blah. Nothing has changed since the last update. Come on ED get your bloody finger out. Edge? Well I can't see that making the game more enjoyable. Sort out the basics and fundamentals of this super sim that make it playable and not frustrating. Rant over and out:smilewink:

MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

 

Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | Pilot's seat from ZH832 Merlin | JetSeat | Oculus Rift S | Windows 10 | VA |

Posted (edited)

I don't seem to have issues with wingman anymore...

 

Are you giving them correct orders? IE "Engage WITH" then GUNS then DEFAULT. If they use bombs, they cant just turn around 2 miles from target and drop a bomb. They do a proper setup for bomb runs, etc. so it takes time.

 

EDIT: Also, just an FYI but if you are making your own mission and have a target set as "invisible", the AI won't see it, however if you set your SPI to those targets and call your wingman in to engage them, they will say "Roger, engaging..." then fail to do so and say RTB because the enemy target is actually "invisible" and it bugs them out..

 

I doubt thats your issue just throwing it out there....

Edited by Quirkitized
Posted

I'm just using standard missions, I get a response from the wingman using the correct orders (I use correctly set up VAC) but he just buggers off somewhere, I speed the time up for several minutes and he just goes on his own course somewhere out in the unknown for miles and miles, every now and the he jinks and hugs the terrain. Strange, from what I've tested it with so far he seems only able to fire unguided bombs, no guns, no rockets, nothing. I've only tried it with a couple of missions ind so I can try others to check but I assume it should be the same

MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

 

Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | Pilot's seat from ZH832 Merlin | JetSeat | Oculus Rift S | Windows 10 | VA |

Posted

hehe..lol with the stupid ai.. i had a case where i put su-30 with 1500L kab bomb, and the dude went kamikaze into the ground)) why? who knows, maybe the grass offended him personally and took it up to himself to clear his family name and kill the grass..

 

there are many such stupid thing AI does..

 

i still don't understand why can't the plane unload all the bombs in the bombing line is perfect..

 

imagine a column of 30 tanks.in a STRAIGHT LINE.. the plane can easily launch all 4-8-12 bombs (whatever the loudout) and destroy most of the enemy in the shortest time possible..

 

and what does he do? bomb 1 away.. destroys 1 target.. then circling around, wasting time, another bomb away-another target destroyed.

 

same with rocket attacks.. i put 8 rocket pods on Su-25 to see will he use the many rockets he has to strafe at least 20% of the column? ..nope, nothing, he fired into 1 target.. then circles for another etc.. and the targets were soft-truck, not abrams or anything rock-hard that would excuse such an approach of su-25..

 

same goes for bombing airfield.. i have noticed HAS-hardened aircraft shelters are impossible to destroy.. no matter what bomb you use, how many bombs.. nothing.. this this is indestructible..

 

again, when i order a flight of 4 to target lets say 16 targets in airfield.. one would assume a more intelligent approach than 1 fighter drops 1 bomb while 3 of his wingman fly in formation wasting time.. at this rate it will take 4 hours to drop the 16 bombs and destroy the 16 targets..

Posted

It is not a simple task to code a logical human thinking like ok there are many tanks in a line,

I can destroy them all at once. Sure the AI has sometimes a stupid behavior but that is just asking too much.

Posted

i'm not blaming ED here.. i admit its hard.. it looks its actually quite impossible to simulate even the modest AI.. all we can do is script the AI with (what if, if this then this, if that than this happens while the other not etc..)

 

the moment we have AI in PC is a moment the whole computer world will be transformed and revolutionize many things..

 

i can see many "tutors" out there, teaching children how to do math, physics, biology etc.. AI will change many things.. but to develop such AI i think its too much to expect for now.. and certainly not from any computer simulation developer.. i would expect DARPA or joint EU+Japan+US+Russia effort to get any breakthrough in that field..

Posted
hehe..lol with the stupid ai.. i had a case where i put su-30 with 1500L kab bomb, and the dude went kamikaze into the ground)) why? who knows, maybe the grass offended him personally and took it up to himself to clear his family name and kill the grass..

 

there are many such stupid thing AI does..

 

i still don't understand why can't the plane unload all the bombs in the bombing line is perfect..

 

imagine a column of 30 tanks.in a STRAIGHT LINE.. the plane can easily launch all 4-8-12 bombs (whatever the loudout) and destroy most of the enemy in the shortest time possible..

 

and what does he do? bomb 1 away.. destroys 1 target.. then circling around, wasting time, another bomb away-another target destroyed.

 

same with rocket attacks.. i put 8 rocket pods on Su-25 to see will he use the many rockets he has to strafe at least 20% of the column? ..nope, nothing, he fired into 1 target.. then circles for another etc.. and the targets were soft-truck, not abrams or anything rock-hard that would excuse such an approach of su-25..

 

same goes for bombing airfield.. i have noticed HAS-hardened aircraft shelters are impossible to destroy.. no matter what bomb you use, how many bombs.. nothing.. this this is indestructible..

 

again, when i order a flight of 4 to target lets say 16 targets in airfield.. one would assume a more intelligent approach than 1 fighter drops 1 bomb while 3 of his wingman fly in formation wasting time.. at this rate it will take 4 hours to drop the 16 bombs and destroy the 16 targets..

 

You can change such behavior through advanced waypoint actions. There you can specify how many passes on target, from which direction, what munition to expend and the amount of munition expended, even minimum attack altitude. There is no problem in specifying attack with a single pass while expending all unguided rockets for AIs or many other possibilities.

Posted (edited)

I had a few missions after the 1.2.3 patch where the AI was pretty good.

And I thought: Oh, nice. It's way better now.

But after several more attempts I'd say: in the end the wingman AI fails in most cases.

 

Sometimes the guy is responding properly and attacks after he confirmed his target.

Sometimes he denies to attack completely.

Although you get a nice "Confirmed", our unfaithful companion seems to prefer to fly a sight-seeing-tour above the battlefield...

Occasionally, he will not react to the command 'rejoin'.

 

I checked the manual for the correct procedure over and over again.

I'm sure it's not my fault. ;)

 

Alas...:cry:

...therefore my first command to the Wingman in single player Quick Missions is: RTB.

At least he interprets this command correctly.:P

Edited by Konrad Friedrich
Posted

@konrad.. the AI wingman and other AI flights are too cowardly..to slow to respond, no initiative .. i remember in F-15 Jane's or whatever it was called, i had 2 flight with 4 planes each under my command.. and when i said attack ground targets at airfield everybody organized into attack and all dropped their bombs.. 5-7 minutes later the whole airfield was on fire..

 

trying to do it here, it would seem i have to specify what the AI pilot should eat for breakfast before pressing the pickle button))

 

AI is way to rigid to be effective.. sometimes a better solution would be if i could jump from one plane into another and take control and just bomb the targets myself after i release all ammunition with my original plane..

 

i guess its okay if AI is slow, ..it forces us to play MP and play against all human opponents which makes it much more fun, harder and better experience..

Posted

I was shot down and my wingman proceeded to kill the remaining 2 enemy vehicles on his own without me ever giving him any commands at all.

[sIGPIC][/sIGPIC]

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Posted

I had a recent A-10C mission (quick mission) where I asked the AI to attack infantry at my spi with gun. But once I went over the waypoint, it switched to the next and he got confused...then I re-commanded him...and he kept going straight ignoring all commands. Then after a while...he said heading back to base. I asked him to come back...he kept going straight and just rammed into a mountain.

 

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Posted

And this is ED saying it was a fix in 1.2.3. Personally it seems ED are more interested in making things work for MP missions rather than SP ones. Unfortunately not all of us have time/ decent enough internet connection etc to dedicate to online gaming

MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

 

Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | Pilot's seat from ZH832 Merlin | JetSeat | Oculus Rift S | Windows 10 | VA |

Posted

At a first glance I thought: Oh, it's better now, because in the first mission I flew after patch 1.2.3 the AI worked nice.

It appears that this was by chance. The AI executed orders satisfactory at a random manner before.

After flying several missions with version 1.2.3 now, it feels that it's almost worse than it was before...

:furious: :furious: :furious:

 

I'm really getting angry about this!

It is quite a expensive and time consuming hobby...

But meanwhile I feel that I'm wasting my time.

It's still a great, great pleasure to virtually fly the A-10C (and the other modules).

But it's a pain in the ass to try to fly the single player missions.

Because it does not work!

It's a waste of time and efforts.

 

At ED: Change it - or you will loose customers.

From my side, this means:

I will not buy any module in the future (either ED or 3dparty) before this huge problem is resolved.

Excuse me, but we were patient enough.

Posted

Unfortunately, there simply isn't any AI present. If it isn't scripted, it will not happen.

The only kind of autonomous behavior can be watched after giving movement or attack orders. I recommend everybody to spectate a Mi24 ordered to attack something. You will be noticing it acting stupid as hell.

Posted

I'm having no problems with AI. I found that if you wait until you he calls contact with the targets then tell him to say....... "attack air defenses" he goes right at it. I'm only frustrated with the JTAC .

Posted
I'm having no problems with AI. I found that if you wait until you he calls contact with the targets then tell him to say....... "attack air defenses" he goes right at it. I'm only frustrated with the JTAC .

 

Since when has the flight leader to wait until this nightcap of a wingman says:

Oh, nice objectives. I could take care of it. Shall I? hmmm... no, don't like to attack here, I'll go for a sightseeing tour over the battlefield.:lol:

 

DCS means = Digital Combat Simulator.

It simulates the planes in the best possible manner.

But until now it is incapable to simulate combat correctly. :cry:

I feel like a one-man-show when I fly single player missions.

 

Yesterday I even shot down my wingman with a AIM 9 because I was reeeeaaaally angry about its behavior. :gun_rifle:

All points gone... :cry::music_whistling:

Like Rongor said: If it's not scripted, it will not happen.

  • 4 weeks later...
Posted

I've had it with this A.I.. Maybe i'm doing something wrong, maybe it's just plain broken.. AI dropping GBU's over tunguska/shilka's @ 7k feet then proceed to get shot down obviously. Not following orders when "attack with" command is given.. Can't play any of the campaigns cus of the stupidity.

 

Shame as i love this game when it works. But the frustration with AI has reached a point where i uninstalled the game.

  • 3 weeks later...
Posted

 

DCS means = Digital Combat Simulator.

It simulates the planes in the best possible manner.

But until now it is incapable to simulate combat correctly. :cry:

 

 

My guess is it will be a long, long time before it does - if ever.

Sometimes I wonder if whoever is doing the AI logic has anything to do with modern air combat or aviation in general.

 

Cheers

TC

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