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Posted
Viper? Any feedback at all? Dev input? Anything?

 

Regarding the smoke, herewith your test mission as per above post #145, tested on the latest build:

 

85dcTAH.png

 

FM7JmWA.png

 

As you can see, the FPS never drop below 30 from a starting point of about 50. I personally am not certain that this result can form the basis of a bug report citing unacceptable FPS loss as a result of smoke emanating from destroyed ground units.

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Posted

As you can see, the FPS never drop below 30 from a starting point of about 50..

 

40% fps loss, only for smoke :(

 

 

I personally am not certain that this result can form the basis of a bug report citing unacceptable FPS loss as a result of smoke emanating from destroyed ground units

:huh:

More than 10% is Unacceptable

Posted (edited)

Keeping in mind that test mission is a small scale scenario made to imitate the situation in the original complaint which crushed both our frames into single digits and was- in your words- "not entirely unrealistic, not by a long shot, further compounded by the fact that it does not matter whether you are viewing the carnage from afar (in an airframe) or stuck in the middle of it (combined arms driver) - the FPS loss is constant, ie from about 100 FPS with the area out-of-view to a drop of 5 when viewing the area from near or afar, indicative of a very real problem."

 

So am I to understand that we're not capturing the true problem? Should we be approaching this differently?

 

I'm going to try Rider's fix on my track and see what happens- unless someone has already done that?

 

In addition- that last one is done without tankers... which were identified earlier as possibly being the TRUE cause of the problem.

 

Okay- so let's change the tune of the bug report. I'm going to line up a dozen tankers and blow them up. Run that one through the latest build and let's see where we end up.

 

Worth a shot anyway... give me a minute to edit.

Edited by ENO

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Posted

:huh:

More than 10% is Unacceptable

 

Why?

 

Not being difficult here: Attempting to understand your argument/statement - cannot do so if your statement is not substantiated, keeping in mind that we are dealing with a truckload of units and wrecks.

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Posted (edited)
So am I to understand that we're not capturing the true problem? Should we be approaching this differently?

 

Probably not and probably.

 

Are the unit numbers and content exactly the same in your two test missions? In other words, location aside, are all else equal?

 

In addition- that last one is done without tankers... which were identified earlier as possibly being the TRUE cause of the problem...

 

According to post #145 test2 miz has tankers removed. Test miz has tankers, yes?

Edited by 159th_Viper

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Posted
Why?

 

Not being difficult here: Attempting to understand your argument/statement - cannot do so if your statement is not substantiated, keeping in mind that we are dealing with a truckload of units and wrecks.

 

Simple, just to have a smooth gameplay and....

 

In other sims I can fly through smoke and even explosions WITHOUT a framerate loss. Something has to be wrong here.

THIS

Posted

THIS

 

Other Sims?

 

:megalol:

 

Seriously?

 

Let's maintain our professionalism and not go there. I agree, we all want smooth gameplay and we are working towards that.

 

Other Sims? Cm'on Gents.

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Posted (edited)

Ok, maybe I should rephrase that: in another sim. Singular. Since there are (apparently) only two high-fidelity sims in existence, one of which is DCS. The only other plausible explanation given that truth is that perhaps there is some other graphical feature in DCS that, when combined with smoke, overloads the system while the other sim does not have this graphical feature and thus the smoke doesn't have any effect.

 

And by the way, I am being very professional by acknowledging the fact that there is (are) another sim(s) out there instead of being biased against everything that isn't DCS ;)

Edited by Nealius
Posted
Ok, maybe I should rephrase that: in another sim.

 

Does not matter. You can only compare DCS to DCS: Any other comparison is a waste of time, unless the coding structure is the same, which I sincerely doubt.

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Posted

Test 3 miz:

 

Butcher's Bill: 9 x Fuel Trucks - 64 FPS

 

nGqnwIg.png

 

 

 

Test 4 miz:

 

Butcher's Bill: 9 x Fuel Trucks, 3 x Tanks, 1 x Repair Workshop, 2 x Civil Buildings, 1 x Hangar A - 54 FPS

 

lmCaZcU.png

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Posted
Does not matter. You can only compare DCS to DCS: Any other comparison is a waste of time, unless the coding structure is the same, which I sincerely doubt.

 

Which is why I mentioned that there could be something else combining with the smoke to cause the issue, if you had bothered to read the entirety of my post instead of focusing on one sentence.

  • ED Team
Posted
Which is why I mentioned that there could be something else combining with the smoke to cause the issue, if you had bothered to read the entirety of my post instead of focusing on one sentence.

 

 

His point is valid, it does no good in finding a solution by bringing other games/sim into the equation... seems the tests being done by everyone will help to determine if something else in combination is causing an issue.

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Posted

I never said his point wasn't valid...

 

Anyway, I tried those two smoke.cfg files and haven't had any issues yet however I haven't flown any of the specific test missions. I much prefer learning how to fly and fight in the Hog than trying to figure out bugs that should have been resolved before the product was released in the first place.

Posted
Thanks Viper...

 

Well I'm fresh out of ideas lol.

 

We are attempting to get the Dev's attention to these issues behind-closed-doors, so to speak. It is however difficult to submit formal bug reports without concrete evidence existing in a specific test build.

 

Rest assured however that we are/will do everything possible to keep the pot simmering:

 

be67b99aa6a7abeb7af1f0f74e712d27.jpg

 

:)

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Posted

On another note- I ran that same track that got this all started once I loaded Rider's fix.

 

Screen_130405_121418.jpg

 

No smoke- but the fire's burn to help distinguish damaged / wrecked vehicles etc. I can live without smoke as long as frames stay high (even in this train wreck.)

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Posted

oeQ2I2w.png

 

M0llKGF.png

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Posted
Does not matter. You can only compare DCS to DCS: Any other comparison is a waste of time, unless the coding structure is the same, which I sincerely doubt.

What do you know about coding structure, you are just a tester, nothing more.

And no games have the same coding structure, that doesnt mean that we can't compare the final result :)

  • ED Team
Posted
What do you know about coding structure, you are just a tester, nothing more.

And no games have the same coding structure, that doesnt mean that we can't compare the final result :)

 

An apple and orange are fruit, so we should compare taste and try and figure out why the orange doesnt taste like the apple, after all they are both fruit so they should end up the same taste in the end ;)

 

If 2 sims were coded exactly the same, using the same graphics engine, etc... then you could compare, otherwise its just a pissing match...

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Posted
What do you know about coding structure

 

Absolutely buggerall.

 

Even then I can recognise the futility of comparing one SIM with another for the purposes of DCS bug reporting.

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Posted
And no games have the same coding structure, that doesnt mean that we can't compare the final result :)

 

It doesn't further the task at hand of identifying the exact circumstances under which the bug presents itself. Everything else is just a waste of your and our time in this context, so please, let's keep it on topic, shall we?

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Posted (edited)

So compare DCS to DCS..

Load up DCS A10C and go head and drop 87s and 97s, fire rockets, blow the crap out of everyhing and tell me what your frames do.. Not much drop if any right?

 

ED nailed it with A10C. The game just runs like a dream.. ED, take a look at that. What the hell happened with World? Why were these effects changed and put out there in such a buggy state? Did not one single Dev or tester not look at the cbu slideshow and go Holy crap! That's not good at all.. Let's release it anyway.

 

Look at this post:

http://forums.eagle.ru/showthread.php?t=89845

June of last year was when people started having CBU and effects slideshows. ED it has been 9 months we have been waiting to for you to fix this.. And oh hell lets just dump on some frame crippling burning smoke into the whole mess too..

 

Seriously what were they thinking?

Edited by Rider1

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