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Posted

actualy i think everyone understands what you want, and you are right, music is important to many experiances you may have in life and / or media, including games.

 

old folks might remember wing commander 1 back in the days, one of the first i'd say that did that quite good ;)

 

on the other hand, i do not believe, that it was anytime intended to add something like this into DCS, as it was simply not meant to be an experiance like i.e. wing commander.

 

an option to activate it or not would indeed work, but is highly doubtfull to be ever added in my opinion ;)

 

but sure, it can be asked for, nothing wrong with that! ;)

 

regards,

RR

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You can't remake the past, so look ahead... or risk being left behind."

 

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Posted

Okay, some people love to flight 30mn over waypoints to fire one AIM-120 to kill an aircraft a 50km and RTB... this is realistic, but, excuse me, i think that for many people, this is boring...

 

I agree it's boring for many people. But the point is, that DCS and other sims (not only aircraft ones) aren't trying to appeal to that demographic. That's why is this hobby so niche compared to more mainstream genres.

In DCS itself, the fun is more based on providing realistic and undistorted experience of real life combat. So flying over the half of the map only to drop one bomb or fire a rocket it is. Not fun at all for the most people, but real life is not a movie ;)

 

Adding a music to make it more of a "theatrical experience" is not going to make an arcade out of it, but at the same time, it's IMHO absolutely uncalled for. That's how I see it.

Posted

They don't listen to music in the real bird for a reason...

 

If you have to enjoy music while concentrating on flying this simulator, simply start your music player as a parallel application.

Why on earth should developers waste time on stuff like that. Since there is no music in those simulated aircraft, there never should be music in the simulation.

Posted
I agree it's boring for many people. But the point is, that DCS and other sims (not only aircraft ones) aren't trying to appeal to that demographic.

 

And unfortunately, i must be a very special people that like realism AND action AND gameplay... the reality IS boring, this is why we play games... (maybe i'm naive to think that...)

 

That's why is this hobby so niche compared to more mainstream genres.

 

So look: i'm not the mainstream genres i don't like arcade games, and i like simulation (and others)... but simulation is now "owned" by strange peoples that absolutely want a BORING game... "because it's fun to be bored as in reality".

 

I think that the problem is, that you want to be able to say "Ho yeah, look i play a very realistic games, with very realistic method, this is a SERIOUS game, with no music, no action, no aventure, nothing but the reality, i'am a real men me, not a kid ! ha !"... and so, if you see something too "game-like" that will remember to you that... this is A GAME on A COMPUTER... and YOUY DON'T WANT to remember that.

 

http://fc02.deviantart.net/fs31/f/2008/201/b/b/Why_so_serious__by_Tyrite.jpg

 

Sorry, very sorry for my tone, but, i find all that just unbelievable.

Posted
They don't listen to music in the real bird for a reason...

 

They are not front of a 24" screen with keyboard on a office chair in the real bird, for many reasons...

Posted (edited)
This is a ridiculous counterargument. Do you understand the purpose of a simulation?

 

Don't sweat it. There are over 1500 threads in the wishlist section so I wouldn't worry about too many of them coming to be.

Edited by cichlidfan

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Posted
This is a ridiculous counterargument. Do you understand the purpose of a simulation?

 

This is a perfect argument from MY point of view...

 

I understand the purpose of a simulation, but i'am not psychotic, and i well know that the difference from a 24" screen to the reality is soo big that speaking about "realism" in a GAME has some limits and can become seriously ridiculous...

 

For example, i remember people that don't want to use the minihud, because this is not realistic... But these people seem to no understand that when you are realy in the aircraft, your field of view is FAR LARGER than what you have on the screen, you can move your head constantly, you FEEL gravity and accelerations... so, the minihud is not "a must" in the reality, but in THE game the minihud is close to be "a must"...

Posted
This is a perfect argument from MY point of view...

 

I understand the purpose of a simulation, but i'am not psychotic, and i well know that the difference from a 24" screen to the reality is soo big that speaking about "realism" in a GAME has some limits and can become seriously ridiculous...

 

For example, i remember people that don't want to use the minihud, because this is not realistic... But these people seem to no understand that when you are realy in the aircraft, your field of view is FAR LARGER than what you have on the screen, you can move your head constantly, you FEEL gravity and accelerations... so, the minihud is not "a must" in the reality, but in THE game the minihud is close to be "a must"...

 

I never used the minihud! :huh: It blocks my view when try spotting targets! If you want to know how high or fast you are flying glance at the real HUD or at the instruments...

All DCS Titles have no minihud at all.

 

And for the music, well, ever played a difficult MP online mission? Used real comm simulation like AriesRadio or TARS, or just the CrossFX plug in? You can barely understand your wingmen on comms, AWACS giving BRA calls, AFAC indicating ground targets, now add coordinating your flight and talking to other flights, plus Stall warnings, RWR indications, and now you want to add music on top of that cacophonia?

 

Man! I nearly shat my pants when diving on that damn AAA struggling to get a stable dive when suddenly the RWR blared a SAM launch at me... No, need to add "theatrical" music for additional suspense!:pain:

 

Ok, on route listening into a radio station or using a soundfile trigger to add music is sometiems ok, but soundfiles impact the load tiome for the mission, so you want them small. Radio stream, or a shared music folder to read MP§ files from would be better...:D

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

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Posted
Don't sweat it. There are over 1500 threads in the wishlist section so I would worry about too many of them coming to be.

 

I just give my opinion without any hope (i know the hard-simer community)... nobody seem to realy feel the urgence to enhance the DCS's gameplay, and i will not move a mountain at me alone... I find this sad, but... well, this is the (realistic) life.

Posted
i like simulation (and others)... but simulation is now "owned" by strange peoples that absolutely want a BORING game... "because it's fun to be bored as in reality".

 

Then I think the problem it's not in DCS. We're all having a blast flying machines that we even if we had all the money in the world couldn't. Music or not. And we're already getting million times more action than actual pilots anyway.

 

I think that the problem is, that you want to be able to say...

 

Stop right there and don't put words in my mouth. You're also twisting it too much. Topic was "music in DCS" and all I'm saying is that specific genres (not only games) have specific requirements, rules and specific demographic that likes it because of said features. Sure, they often overlap eachother, but still. There's no need to add realistic aircraft handling to Ace Combat to make it more simulation, there's no need to add dynamic music to DCS to make it more dramatic action.

You just have to understand that DCS and simulators in general are using different mechanics to make it "fun" or appealing and if you find that boring, it's not the problem of the game, like I said before. And certainly not a case of "sim/game/kid/adult" argument that is stupid anyway!

Posted

And for the music, well, ever played a difficult MP online mission? Used real comm simulation like AriesRadio or TARS, or just the CrossFX plug in? You can barely understand your wingmen on comms, AWACS giving BRA calls, AFAC indicating ground targets, now add coordinating your flight and talking to other flights, plus Stall warnings, RWR indications, and now you want to add music on top of that cacophonia?

 

If the option can be disabled ? What is the problem ? I admit it, i don't play difficult MP online missions, because this is not the way i get fun (because people are so often too sérious for me.. i'am not a military, and become a military is not my fantasm... it seem that it is the case for many of DCS's players). I'am very sorry if i'am a "kid"...

Posted
I just give my opinion without any hope (i know the hard-simer community)... nobody seem to realy feel the urgence to enhance the DCS's gameplay, and i will not move a mountain at me alone... I find this sad, but... well, this is the (realistic) life.

 

I just don't understand why, with so many things that need fixing in DCS, people keep trying to come up with more, irrelevant, work for the devs.

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Posted
You just have to understand that DCS and simulators in general are using different mechanics to make it "fun"

 

Note that i well understand what you say and your point of view (all of you)... What i say, is that, some other people get fun otherway, and DCS can be used for that, WITHOUT transforming it in "arcade game", but by adding some non-simulation feature for the gameplay.

Posted
I just don't understand why, with so many things that need fixing in DCS, people keep trying to come up with more, irrelevant, work for the devs.

 

I give, my PLAYER's point of view... YOU see some major thing that are wrong, i personaly see OTHER things, that's all...

Posted

Don't read comment just the original post, but, well even if i play music while flying, i will say no, it will require more work to the dev for...Nothing, their is plenty of way to listen music actually, including running a media player on background.

 

BUT the idea make me think about something else !

What about this : http://www.liveatc.net ?

I have always wondering why FSX (or X Planes) have never include REAL chatter (on background of course) on various frequency in game which will be linked to real one, imagine you are flying around the airport next to Las Vegas (once Nevada map get released) and you hear IRL chatter in real time of real plane actually landing/take off and operating at this position, i will enjoy it personally !

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Posted

It reminds me something Ilya Shevchenko said in one of the DCS WWII: Europe 1944 Kickstarter videos about why flight simulators lose so much share in the market: because they are not fun to learn.

So yes, it would increase the load on devs and the financial income too.

  • Like 1
Posted (edited)
It reminds me something Ilya Shevchenko said in one of the DCS WWII: Europe 1944 Kickstarter videos about why flight simulators lose so much share in the market: because they are not fun to learn..

 

This is not exact... the problem is that flight simulators are fun ONLY to learn... once you learned (to fly, to land, to fire a missile, to use the radar, editing mission, played with dynamic weather, played with faillures, etc...) it remain almost nothing to do... and, this is PARTICULARLY TRUE for DCS, because the solo game environment is boring, making mission is fastidious, campaign are not immersives at all because they are just a list of missions with some textual breifing in a pseudo-realistic war where we incarnate a boring soldier, the multiplayer game is for some happy few that know each others to play complicated missions that cannot be joined or leaved at any time to "practice", or even, get some fun between diner and TV show and where we have to stay serious or the mission could fail, which that could be dramatic...

 

If you are a poor alone player that likes fighter jets and wants some fun flying famous aircrafts in some dogfight in a fictionnal advanture with an original scenario, or, just get some fun by playing in a multiplayer "free for all" game with other mad pilots... then, you are "excluded"... you are an "arcade player", shame on you...

 

But, this is NOT because of "flight simulator"... this is a matter of CHOICE made by developpers and game designers... AND (forgive me) a matter of psychotic community that spend its time to find always something that is not enough realistic that must be urgently corrected, and cry when any microscopic fictionnal thing is introduced...

 

I remeber a very good GAME, and a fairly good SIMULATOR: Strike Commander... Yeah, there were a STORY, there were an AMBIANCE, there were some MUSICS... Ho yes, there were not as much realistic as DCS, and there were no story of "military" procedures and medals at all... That was the good old time.

 

My two cents... (sorry for bad english etc..)

Edited by sedenion
  • Like 1
Posted
...it remain almost nothing to do... and, this is PARTICULARLY TRUE for DCS, because the solo game environment is boring, making mission is fastidious, campaign are not immersives at all because they are just a list of missions with some textual breifing in a pseudo-realistic war where we incarnate a boring soldier,...

 

So music is going to fix this problem? That would be like putting a nice stereo in your car so that, hopefully, you won't notice how badly the engine needs work.

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Posted
If the option can be disabled ? What is the problem ? I admit it, i don't play difficult MP online missions, because this is not the way i get fun (because people are so often too sérious for me.. i'am not a military, and become a military is not my fantasm... it seem that it is the case for many of DCS's players). I'am very sorry if i'am a "kid"...

 

Oh, no problem for me, I would switch it off anyway. The only concern may be additional time to integrate wasted. :smilewink:

 

I had the feeling you couldn't understand WHY people don't "play" sims with dramatized music.

 

Originally I was amused about the "minihud almost necessary" statement, as I figured right away that I never used it, tried when introduced, thought "I can't spot the goddamn planes now!" and switched it off again. :D

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
This is not exact... the problem is that flight simulators are fun ONLY to learn... once you learned (to fly, to land, to fire a missile, to use the radar, editing mission, played with dynamic weather, played with faillures, etc...) it remain almost nothing to do... and, this is PARTICULARLY TRUE for DCS, because the solo game environment is boring, making mission is fastidious, campaign are not immersives at all because they are just a list of missions with some textual breifing in a pseudo-realistic war where we incarnate a boring soldier, the multiplayer game is for some happy few that know each others to play complicated missions that cannot be joined or leaved at any time to "practice", or even, get some fun between diner and TV show and where we have to stay serious or the mission could fail, which that could be dramatic...

 

If you are a poor alone player that likes fighter jets and wants some fun flying famous aircrafts in some dogfight in a fictionnal advanture with an original scenario, or, just get some fun by playing in a multiplayer "free for all" game with other mad pilots... then, you are "excluded"... you are an "arcade player", shame on you...

 

But, this is NOT because of "flight simulator"... this is a matter of CHOICE made by developpers and game designers... AND (forgive me) a matter of psychotic community that spend its time to find always something that is not enough realistic that must be urgently corrected, and cry when any microscopic fictionnal thing is introduced...

 

I remeber a very good GAME, and a fairly good SIMULATOR: Strike Commander... Yeah, there were a STORY, there were an AMBIANCE, there were some MUSICS... Ho yes, there were not as much realistic as DCS, and there were no story of "military" procedures and medals at all... That was the good old time.

 

My two cents... (sorry for bad english etc..)

 

Well, the "problem" is within the expectation towards this genre... it's the same with certain sports games. Take Tennis for example.

Some people actually enjoy watching hours of "Tic-PaToc-TIc-PaTictictic... Forty! -Love!" and find it has lots of drama... I think it's pretty boooooring.

 

As ´military simulatons are not about recreating fictious Hollywood movies (the only experience of "war" many people have), but trying to enable fans of airplanes, tanks etc. a way to do things they could never do IRL.

I agree some groups and Virtual Fighter Wings are pretty extreme about realism and military procedures, but if you play MP online you quicly realize these procedures actually help winning the game... though I and the group I play with online are much more relaxed then the typical Virtaul Squadron, I respect the guys attitude and know that is what they enjoy, plus they are usually very good at it.

 

So if the goal is the recreation of Hollywood action stories, Simulations are not the best choice in the first place.

Maybe titles like ArmA/OP Flashpoint etc. can get you there, but they miss on the realistic and challenging flight part.

 

Unfortunately, StrikeCommander was basically "Wing Commander" with Planes even most of the controls were the same, but you are right is was a good crossover, considering the time.

 

Maybe Chris Roberts can do it again when Star Citizen is finished?

 

If you want to enjoy Flight sims, I highly recommend starting to go online, at first maybe try virtual aerobatics just fly formation with other people and get confident with TeamSpeak, if you get used to the human coop part, look for pepole who want to join in a little mission and maybe you can team up with people and go have some fun on dogfighting servers...

 

P.S.: One thing I ever hated about Hollywood movies was the habit to have the actors take cover behind the wall near a window or behind a tree! You learn to hate that if you need to untrain that habit from recrutes as they always do it as they have seen hundreds of times in the movies! :doh:

After 100m of flight a 7.62mm bullet will penetrate a concrete wall of 10cm and a woodblock of 100cm... go figure! :smartass:

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
So music is going to fix this problem?

 

A PART of the problem... only a part...

 

That would be like putting a nice stereo in your car so that, hopefully, you won't notice how badly the engine needs work.

 

To me, DCS globally works fine and is a superb technologic demo.. the GAME is missing...

Posted

I think it's a great idea. I can just picture shooting down someone who's got no idea what's happening because he's too busy singing along to 1D's latest opus! Cannon fodder, love it. Of course the best option would be dog fighting with an in flight movie playing, might have to pay a bit more to get a stream from netflix though. Red Tails a possible choice. Could just take the dog for a walk. Flight simming who needs it ?

Posted
So if the goal is the recreation of Hollywood action stories, Simulations are not the best choice in the first place.

Maybe titles like ArmA/OP Flashpoint etc. can get you there, but they miss on the realistic and challenging flight part.

 

[ In FPS i play Quake III (you see the diference, then... we can debate about how quake3 is far superior to any 'call of dutty', 'arma' or 'counter striker', this is a very good troll ]

 

What is the problem to add a fictionnal scenario to an realistic flight simulation ?

 

If you want to enjoy Flight sims, I highly recommend starting to go online, at first maybe try virtual aerobatics just fly formation with other people and get confident with TeamSpeak, if you get used to the human coop part, look for pepole who want to join in a little mission and maybe you can team up with people and go have some fun on dogfighting servers...

 

This is not the way i play... i have no regular time to invest in a "virtual community", aerobatic is not fun to me.

 

One thing I ever hated about Hollywood movies was the habit to have the actors take cover behind the wall near a window or behind a tree! You learn to hate that if you need to untrain that habit from recrutes as they always do it as they have seen hundreds of times in the movies! :doh:

After 100m of flight a 7.62mm bullet will penetrate a concrete wall of 10cm and a woodblock of 100cm... go figure! :smartass:

 

I'am an artist, not military, i'm not interested to learn in how different ways a solder can die on the front... I know Rambo is fiction, in know Top Gun is a fiction, and at last, they are not in my favorites movies list...

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