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Posted
TBH, ED is heavily resposible for this. In most of the missions you're tasked with fighting hordes of enemies, and don't you dare to leave one tank undestroyed - mission incomplete. ED mission designe took a nose-dive after BS1.

 

I disagree. In all the missions/campaigns I have flown by ED I would always get mission success before all enemies were destroyed.

 

If you're talking about user created missions, that's a different story all together.

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Posted

I killed a TOR last w/e but it took four D Mavs in two passes. Darn SA-15 shot down the first three.

 

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Posted

 

Herewith the vid of the engagement against a SA-15: 100% kill-rate with Mav if employed right -

 

eMCEI-FhSUc

 

All good and well as long as there is only one Sa-15 in the OPFOR two or more in unknow position (not in the middle of the big cross) and the mission is unplayable. Gameplay is currently broken by a stealth patch

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Posted

And NOW some of you may come to realize how important stealth capabilities will be in the future.

 

But seriously, if you adjust your tactics you can take them out.

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Posted

But seriously, if you adjust your tactics you can take them out.

 

Problem is not if they can be taken out or not. Problem is how all of a sudden sa-15 and sa-19 become omnipotent?

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Posted
Problem is not if they can be taken out or not. Problem is how all of a sudden sa-15 and sa-19 become omnipotent?

 

Do tell why you think that is a problem....

 

Can ED decide to improve on the functionality of DCS World assets as they determine to make them more realistic in their function and operation?

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Posted (edited)
Problem is how all of a sudden sa-15 and sa-19 become omnipotent?

 

I'll say it again:

 

SA-19's have been fixed. They do not have the ability to shoot down Mavs. If not already rectified in latest version then Please be Calm and await the Patch.

 

SA-15's are SUPPOSED TO shoot down slow and lumbering porpoises (read Mavericks). This is normal: It's their job - there is nothing omnipotent about it.

 

 

....or more in unknow position (not in the middle of the big cross) and the mission is unplayable......

 

So the SAM operator must wave a red flag at you to make sure you know where he is before he engages? SAM systems should always be in an unknown location - they are a sitting duck at the best of times. In any event, as things are at the moment, you ALWAYS know where the SAM is. Just have a look at your RWR and find him.

Edited by 159th_Viper

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Posted
Do tell why you think that is a problem....

 

Because it is breaking gameplay of existing missions without warning.

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Posted

Just to clarify some things. Every radar in game has different capabilities to detect assorted objects. It is not purely a question if a Tunguska can engage incoming missiles, its a question of how powerful the SA-19s radar is and the RCS of the incoming missile.

 

Because it is breaking gameplay of existing missions without warning.

 

Pretty much any change that is either accidental or on purpose to AI will effect existing missions. Whether that change is described as "breaking" is up to the mission builder. As stuff gets added or changed it is virtually impossible to ensure any behavior will remain the same. In this instance I do believe there were changes somewhere down the line which caused the Tunguska to start engaging more missiles. Also the bug related to SEAD missiles missing kinda intensified the issue.

 

I can't wait until full-featured IADS are in place and witness the whining on the forums.

 

Yep, they can be pretty menacing if you aren't paying attention. :music_whistling:

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Posted
Yep, they can be pretty menacing if you aren't paying attention. :music_whistling:

I cannot wait. I'd pay for the development of a realistic SAM module even if I never buy it.

 

Though I can understand frustration with broken missions. Perhaps it could made easier to switch to older versions of the sim?

Awaiting: DCS F-15C

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  • 4 weeks later...
Posted (edited)
Are we heading towards a sim that have eastern units upgraded to todays theoretical capacity, and western units at useless standard?

You might just as well close the shop, and go home. No point in a DCS F-18 that can fly all day sending hundreds of missiles, that won't hit anything, exept defenseless trucks.

 

From what I can read here, nobody seem to understand how useless this sim is becoming. Exept for spoiled russian kids, they just love this :)

 

Ok that part i do think i understand the consequences of...What the...are we getting into a WW2 against Star Wars situation here in the sim? It's supposed to be playable too for non military experts isn't it? I guess thats also the reason why some of the russian missiles now reach outerspace too...hehe...Anyway i think i know exactly where to change stuff to make the missilefights more playable if needed...

Edited by xracer

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Posted
Are we heading towards a sim that have eastern units upgraded to todays theoretical capacity, and western units at useless standard?

You might just as well close the shop, and go home. No point in a DCS F-18 that can fly all day sending hundreds of missiles, that won't hit anything, exept defenseless trucks.

 

From what I can read here, nobody seem to understand how useless this sim is becoming. Exept for spoiled russian kids, they just love this :)

 

SA-19 has a radar that radiates. F-18 carries a high speed anti-radiation missile.

 

Hmmmmm....

Posted
Yep, they can be pretty menacing if you aren't paying attention. :music_whistling:

Wait what? Are you nearing release?

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There will always be bugs. If everything is a priority nothing is.

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