Jump to content

Recommended Posts

Posted

For those who would care to do so... check what the Hz is for your monitor, on the monitor itself (you might find it is only a 59.94Hz screen you have, which means its designed for NTSC standard television and you'll never get smooth flowing and non-tearing images @ 60Hz. Similarly, an advertised 120Hz monitor, may only be a 119.88Hz screen).

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted

To be honest I used to be for the eye candy. However, this game plays so bad at anything under 48 FPS that I decided to turn all the fancy stuff off. It just surprises me when you had games like Falcon in the 90's why it is so difficult with today technology to have both great graphics and a decent Sim. For me the game stutters at anything under 48 FPS and the difference at 60FPS is massive, it's so much smoother.

Posted
To be honest I used to be for the eye candy. However, this game plays so bad at anything under 48 FPS that I decided to turn all the fancy stuff off. It just surprises me when you had games like Falcon in the 90's why it is so difficult with today technology to have both great graphics and a decent Sim. For me the game stutters at anything under 48 FPS and the difference at 60FPS is massive, it's so much smoother.

 

Not so "today" technology...the core engine is more than 10 years old :music_whistling:

Asus P6T deluxe V2 | I7 950@3.8 | 6 GB DDR3 (@1600 Tri-channel)

2x ATI 5850 (crossfire-->OFF) | Creative X-Fi | SSD OCZ Vertex 3 | OCZ ZX Series 1250W PSU | TrackIR 5 |

Posted
Not so "today" technology...the core engine is more than 10 years old :music_whistling:

 

I see, but why doesn't someone come up with something better then? It would sell like hot cakes if they did. I know people are talking about this edge stuff, but by the time that is released it will also be 10 year old technology. I know these things take time but this edge stuff has been talked about for how long now?

Posted
I see, but why doesn't someone come up with something better then? It would sell like hot cakes if they did. I know people are talking about this edge stuff, but by the time that is released it will also be 10 year old technology. I know these things take time but this edge stuff has been talked about for how long now?

 

Well...simulators software is really a small niche market Vs for example all the "call of duties", "battlefields" or "mass effects"... you know :noexpression: and the DCS team is not so big..

 

I think DCS is well programed (look the physic, the level of simulation of the systems and so on), but they should redesign the main core and use, for example, a stronger multithread support and some kind of "object-scheduler" because the number of objects in the scene is really the thing that can bottleneck the most powerful CPU in the market.

Asus P6T deluxe V2 | I7 950@3.8 | 6 GB DDR3 (@1600 Tri-channel)

2x ATI 5850 (crossfire-->OFF) | Creative X-Fi | SSD OCZ Vertex 3 | OCZ ZX Series 1250W PSU | TrackIR 5 |

Posted
The reason movies are filmed at 24fps, and still look smooth and fluid, is due to one simple factor: motion blur.

 

Motion blur, when done properly, fills in the missing information between frames and creates the illusion of continuous movement.

 

IKsQidb.jpg

 

Since we obviously don't have motion blur in DCS, we need much higher framerates to compensate for the disjointedness between frames.

 

Q6VN0Ce.jpg

 

In film, the camera records all the photons entering the lens in that 1/24th of a second, which is why the resulting image conveys movement much better than our unedited screenshots do.

 

Added to this I feel there is a difference between how brain interprets smooth motion in passive vs interactive experiences. 24 frames is probably what is deemed good enough to pass for smooth when the brain has a limited expectation of the motion changes (passive viewing). Gaming on the other hand where your inputs are directly effecting changes on the screen, your brain is expecting a near instantaneous response to your movements. Its funny the effects track ir has had on my brain. When watching DCS/FC3 video on youtube in fullscreen I occasionally find myself wanting look around as if I were then one flying, then get a little dizzy when the screen doesn't do what my head thinks it should.

Posted
Added to this I feel there is a difference between how brain interprets smooth motion in passive vs interactive experiences.

Correct and a very important point!

It is especially evident in situations where you have to make continuous manual corrections, e.g. like when, wait for it, piloting an airplane :)

 

Check out this example from BoB2 simulator. I was able to takeoff and correct for everything so that I always ended up completely level a second after liftoff. Now, watch the video

and see what happens from 2:00.

 

It was recorded live, cutting my usual 60 FPS down to 30 MAX.

Posted

Yep capping frame rate is superb, currently running with Adaptive Vsync, monitor overclocked to 70 fps and game capped to 70 fps.

I think this gives the best compromise between handling (linear fps) and no tearing with trackIR.

 

this could be perfect for me.

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted
Yep capping frame rate is superb, currently running with Adaptive Vsync, monitor overclocked to 70 fps and game capped to 70 fps.

I think this gives the best compromise between handling (linear fps) and no tearing with trackIR.

 

this could be perfect for me.

 

How on this earth do you get 70 FPS? Care to list your specs and game setting?

Posted

@ Rogue Trooper...

 

Certainly has piqued my curiosity too - do tell

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted

Sorry guys, I mislead you and I apologize for that. I wish I had the magic solution but unfortunately no.

 

I only get 70fps when flying in low populated areas (open areas with trees small towns etc..). tree numbers do not seem to be a problem.

Cities I get around 52 - 60fps.

In the bs "battle" mission my fps drops down to 28fps at its lowest and even then I engage the enemy 5 - 6 klicks away from the battle itself so I guess that my lowest fps is even worse.

 

What I was mentioning relates to flying mostly the Shark (No AP until needed) and Huey.

I fly both helicopters low and use whatever cover I can and constantly come to a hover behind cover to asses my ingress. I like a lot of feedback from my helicopter so a smooth fps is everything for me and this includes a smooth drop in fps.

I originally re-clocked my monitor to 70fps so that when the frame rates dropped, V-sync would only drop my frame rate to around 40fps instead of 30fps for 60fps.

 

Then I started to use Adaptive V-sync which allows the fps to drop linearly and makes flying much smoother with less noticeable fps drops. I kept 70fps overclock on the monitor because the shark gives great feel and feedback (visual).

The only down side is trackIR causes tearing which does not occur with standard Vsync and capping the game helps here but only helps.

As I was using adaptive and trackIR I reset the video buffer to standard double buffering instead of triple buffering as constantly turning your head makes the frames stored in the triple buffer redundant... I think.

 

I sacrifice eye candy to keep up FPS:

Textures medium, Scenes high, water low, civy traffic medium, Vis range High, Heat blur off (this might change though), Shadows Low, 1920 X 1080 (one monitor only), cockpit 1024, MSAA 2x, HDR off.

Clutter 250

tree Visibility 9000m

no cockpit shadows.

I use no mods or graphics lua tweaks.

 

Nothing special with my PC:

I5 3570K (4.4Ghtz), with Nvidia GTX 670 slightly overclocked. I will be upgrading to the Titan in 2 weeks or so although with this game I know I will not get the upgrade I would like to see.

But if the Titan ups my lowest and average frame rates by around 10fps I will be very happy.

 

Looking forward to EDGE and solid trees.

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted

Thanks Rogue Trooper, though with those settings and specs I would have thought a much higher fps to have been achieved

 

A thought might be to check your vga settings:

 

turn Triple Buffer off (its for OpenGL)

turn Threaded Optimisation to OFF

set AA and Aniso (if not already set) to Application Controlled

V-synch to Use Application Setting (and turn it on in game)

 

 

give it a shot and see how it goes

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted

Hi Wolf Rider,

I would say 90% of the time I play with 58 - 65fps and I am quite happy with that, more is better of course. Adaptive V-sync does give me a true linear 58 fps up to 70fps (70 is V-sync on) which is what I am after.

 

In comparison with standard V-sync which drops the fps to multiples of my monitors refresh rate say, 60fps immediately drops down to 30fps just because my graphics rendering has dropped 2fps (from 60 to 58fps).

After 30fps V-sync drops it down to 20fps and then 15fps.

it's these large fps drops I don't like.

 

Does the in game V-sync option simply cap the max fps or does it act as a proper V-sync?

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted

Give the suggested a go perhaps, and check the results :thumbup:

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted
Thanks Rogue Trooper, though with those settings and specs I would have thought a much higher fps to have been achieved

 

A thought might be to check your vga settings:

 

turn Triple Buffer off (its for OpenGL)

turn Threaded Optimisation to OFF

set AA and Aniso (if not already set) to Application Controlled

V-synch to Use Application Setting (and turn it on in game)

 

 

give it a shot and see how it goes

 

Wolfrider hi

I have Core i7 2630QM 2GHz(TB up to 2.9GHZ) (Acer Aspire Laptop) Geforce GT 555M, 8 Gb DDR3, and get at best 30 FPS with your proposed settings. Dont know what else to do.

Any advise?

[sIGPIC][/sIGPIC]

Posted

Hi, maybe try to turn ON the Threaded Optimisation as, as far as I know, the sound uses a seperate thread, or try it on AUTO.

 

Just a thought. :joystick:

cheers

 

easy

War is much too serious a thing to be left to military men.

Charles Maurice de Talleyrand

Posted (edited)

@ lxvanwyk...

 

Sorry for the late response.

Laptops, I'm not real up on - got no need for them, so I don't get to play with them much.

Some manufacturers do, if I understand properly, modify some of the components to suit themselves, so recommending a series of tweaks for a series of machine I don't have full understanding of, would not benefit you... but having said that, the best thing you could consider is to research what other users are doing (system tweaking), and try some different game settings/ vga settings (one at a time) - experiment and compare to see what works in your particular situation.

 

 

@ easy...

 

the T.O is for multicore/ hyperthreading aware games... older games run On, or on Auto could and can find the T.O trying to force an optimisation that causes more performance grief than helps

Edited by Wolf Rider

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted

Thanx Wolf Rider I will play with settings and hopefully soon be able to acquire a more suitable setup (desktop with all bells & wistles).

[sIGPIC][/sIGPIC]

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...