lujiashun1 Posted May 22, 2013 Posted May 22, 2013 su 27 use button enter to lock target and use back to unlock target??are there two button in real aircraft to lock and unlock target??
Lord_Pyro Posted May 22, 2013 Posted May 22, 2013 FC 3 Su27 (or better ALL FC 3 planes) doesn't behave like their reallife counterparts or are moddeled as indepth as DCS aircraft are. FC 3 aims to represent the planes capabilitys, not the full order of actions to achieve them. You get the results, not the way to them. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic70340_1.gif[/sIGPIC]
skouras Posted May 22, 2013 Posted May 22, 2013 FC 3 Su27 (or better ALL FC 3 planes) doesn't behave like their reallife counterparts or are moddeled as indepth as DCS aircraft are. FC 3 aims to represent the planes capabilitys, not the full order of actions to achieve them. You get the results, not the way to them. what he said however in the future maybe we will see a full clickable cockpits for those aircrafts with full AFM [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
npole Posted May 22, 2013 Posted May 22, 2013 I hope they will abandon this semi-arcade route... or having it restricted to FC. I'm playing DCS because I want a serious and 100% simulative experience (where possible), if I want to switch a button to lock and fire I would play with the Xbox nowadays. I wouldn't give em any more money if not for modules that aren't AT LEAST at the A10-C level. 1
gavagai Posted May 22, 2013 Posted May 22, 2013 su 27 use button enter to lock target and use back to unlock target??are there two button in real aircraft to lock and unlock target?? I have no idea about the Su-27, but that is how it works in the F-16 (TMS-up to bug a target, TMS-back to break lock). If you call that "complicated" then I have some bad news for you.:doh: P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
Nopileus Posted May 22, 2013 Posted May 22, 2013 I hope they will abandon this semi-arcade route... or having it restricted to FC. I'm playing DCS because I want a serious and 100% simulative experience (where possible), if I want to switch a button to lock and fire I would play with the Xbox nowadays. I wouldn't give em any more money if not for modules that aren't AT LEAST at the A10-C level. Modules with the "DCS: ... " name are studysims. Everything else will be "for DCS", just like FC3.
Rusty_M Posted May 22, 2013 Posted May 22, 2013 I'd hardly call Flaming Cliffs "Arcade". It's a long way from Ace Combat and even further from HawX. It's still a decent sim, but it just doesn't require quite the dedication of a full DCS module. Also, once you've got the radar up & running and scanning the correct area of the sky, surely all you need to do to lock/unlock a target is to press one button or another. Wouldn't this apply to Flaming Cliffs and DCS alike? The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
Frostie Posted May 22, 2013 Posted May 22, 2013 su 27 use button enter to lock target and use back to unlock target??are there two button in real aircraft to lock and unlock target?? Yes the real aircraft has seperate switches for lock and unlock just like FC3. I'd advise you to ignore most of what has been posted in this thread, how some people think FC3 is arcade and not based on real aircraft is beyond me. I think they have an impression that to lock a radar contact up and fire requires an apu start up/ins alignment before every lock and launch. :doh: "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
joey45 Posted May 22, 2013 Posted May 22, 2013 Just because it doesn't have a clickable Cockpit and AFM they think it is Arcade. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Eddie Posted May 22, 2013 Posted May 22, 2013 In a true DCS jet, you'd be more likely to have fewer steps/button presses than an FC level aircraft.
Frostie Posted May 22, 2013 Posted May 22, 2013 Comparing a 20th century F-16 with an Su-27, a modern HOTAS set up has reduced workload while the Russian fighters are known for the high pilot workload. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Pyroflash Posted May 22, 2013 Posted May 22, 2013 Plus modern fighter RADAR systems actually tackle a lot of the functions that we currently have to slave over in FC3. If you think that the FC3 jets are in any way, shape, or form, more capable than their DCS counterparts would be, I think you'll find yourself to be mistaken. If you aim for the sky, you will never hit the ground.
Rusty_M Posted May 22, 2013 Posted May 22, 2013 In a true DCS jet, you'd be more likely to have fewer steps/button presses than an FC level aircraft. No wonder I can never figure out the controls in Lock On/FC, but I'm ok in DCS. DCS was the first flight sim since F14 Fleet Defender I really got into and kept going back to. Talk about jumping in the deep end, eh? The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
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