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Posted

Hey all-

 

I am having an issue here. I know the A10 can take out air defenses before they are an issue, but I am not able to do this? By the time I get my MAVS locked, and ready, I have to start flaring and pull off!

 

I just dont understand how you take care of these air defenses. The way I resorted to was taking a canyon straight up behind him, and doing a pop-up gun run type attack. I really wish I could use the MAVS instead so I can actually make it home in one piece. x)

 

Thanks for the help.

 

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Posted

You need to be more specific: Which air defences are you talking about?

 

If you're flaring then I assume you mean I/R systems which are relatively short-ranged so tracking them with a Mav should be no issue. Posting a track would assist further too :)

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Posted
Hey all-

 

I am having an issue here. I know the A10 can take out air defenses before they are an issue, but I am not able to do this? By the time I get my MAVS locked, and ready, I have to start flaring and pull off!

 

I just dont understand how you take care of these air defenses. The way I resorted to was taking a canyon straight up behind him, and doing a pop-up gun run type attack. I really wish I could use the MAVS instead so I can actually make it home in one piece. x)

 

Thanks for the help.

 

 

You can. You need to find them early. Acquire the threat and a longer distance. For example, from a stand off range, use your target pod to find the threat. Then slew your MAVS to the target.

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Posted

Viper - I will get you a track.

 

Eagle - How does one slave the MAV to the TGP? I've heard you can...

 

Take a look at our in-depth DCS A10C tutorials

 

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Posted

How does one slave the MAV to the TGP?

 

China hat forward long with Mav as SOI(sensor of Interest)

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Posted
The TGP must be the SPI though (TMS forward long).

 

You mean that in this case the Air Defence unit as viewed by the TGP will be the SPI. Must be careful not to confuse the SPI with a sensor.

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Posted

A little experience from here and there:

 

1- the slow speed of the A-10, prevents it from being a true SAM hunter. The mavericks are meant to be used as standoff weapons.

 

2- the target area should be studied prior to launch, and a good plan must account for 'Hot' zones. Don't get too near without taking a good look 15 or 20 miles away with TGP.

 

3- When in doubt, call in SEAD dedicated craft.

 

4- For pop up attacks, the window of opportunity is narrow, and low flying itself is dangerous when MANPADs arent dealt with.

5- For maverick attacks, a very high altitude compensates for range gravity drop. go higher than 15, get some speed and use force correlate to your advantage.

 

6- mark elevations of use adjacent AO. This will come in handy when planning your attack.

 

7- IF the targets are well protected, dont attack unless the SAMs are destroyed. pay attention to radio calls for bullseye and markpoints help in this case.

8- altogether, wait for SEAD capable crafts or use a buddy in a 25 tango for this. Dont do it.

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Posted

In Multiplayer you are on your own so learn how to do it.

Try climbing to 16k plus. Attack from the edge of the Mav's range.

The mav D usually locks on at 8 - 8.5k. Shoot and turn right away.

Usually you'll get the shot in without being fired at.

Some AA platforms will shoot at the Mav and sometimes hit it.

If that happens follow up with another attack and shoot 2.

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Posted
A little experience from here and there:

 

1- the slow speed of the A-10, prevents it from being a true SAM hunter. The mavericks are meant to be used as standoff weapons.

 

2- the target area should be studied prior to launch, and a good plan must account for 'Hot' zones. Don't get too near without taking a good look 15 or 20 miles away with TGP.

 

3- When in doubt, call in SEAD dedicated craft.

 

4- For pop up attacks, the window of opportunity is narrow, and low flying itself is dangerous when MANPADs arent dealt with.

5- For maverick attacks, a very high altitude compensates for range gravity drop. go higher than 15, get some speed and use force correlate to your advantage.

 

6- mark elevations of use adjacent AO. This will come in handy when planning your attack.

 

7- IF the targets are well protected, dont attack unless the SAMs are destroyed. pay attention to radio calls for bullseye and markpoints help in this case.

8- altogether, wait for SEAD capable crafts or use a buddy in a 25 tango for this. Dont do it.

 

It's almost as if you are talking about the EXACT mission I am playing! XD

 

There are 4 German Tornados on standby for what ever SEAD is, there are SAMS defending MANPADS. xD

 

I will keep this stuff in mind... or at least the stuff I understand. I am still pretty new. Almost a month. :joystick:

 

Take a look at our in-depth DCS A10C tutorials

 

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Posted (edited)

@jetliner - I am also a newbie, but I have come to realize you have to read a lot of the manual and watch lots of youtube videos to get anywhere near good at this. I was doing the same thing as you thinking I had the knowledge to just run and gun, but if you were an infantry man would you just run out into an open field shooting at the enemy? It's all about checking out the area and knowing what your weapons are capable of before attempting this. You could try wasting your time trying to figure it out yourself like I did, but I learnt it's much quicker searching you tube for the answer and copying that.

 

Edited by Dudester22
Posted

No, they're defending an area. If you try to fly low to evade them, they push you into the MANPADS ... that's how air defense layering works.

 

There are 4 German Tornados on standby for what ever SEAD is, there are SAMS defending MANPADS. xD

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Posted

Well, I just meant there were both. I am not sure who was doing what.

 

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Posted
Well, I just meant there were both. I am not sure who was doing what.

 

The Igla-S, or 'Needle', is there to make your life a misery should you wish to, for example, 'terrain-mask' yourself closer to the enemy/FEBA. As GG said, if you are going to get close with bombs and/or the cannon, fear what you cannot see on your RWR - that wee bugger is just waiting to shove that needle up sideways :D

 

All the above of course assuming that the mission has been designed intelligently.

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Posted
what ever SEAD is

SEAD stands for Supression of Enemy Air Defenses. It doesn´t necessarily mean the enemy defense assets are actually destroyed, it can also mean they are just supressed for whatever time window is necessary (through electronic means, i.e. jamming or by spamming the airspace with HARM missiles).

 

If the air defenses absolutely, positively have to be destroyed for good it would be a DEAD mission (Destruction of Enemy Air Defenses). SEAD may destroy the target as well, but not necessarily so.

 

There are 4 German Tornados on standby

Make sure you pick the right Tornado variant. There are three different ones (IDS: Interdiction/Strike, ECR: Electronic Combat and Reconaissance, ADV: Air Defense Variant), with Germany operating the IDS and the ECR variants.

 

The ECR is the one you want to pick, since it is designed to do nothing but hunt down enemy air defenses and kill them. Also it is one of the few platforms that can fire the AGM-88.

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Posted
SEAD stands for Supression of Enemy Air Defenses. It doesn´t necessarily mean the enemy defense assets are actually destroyed, it can also mean they are just supressed for whatever time window is necessary (through electronic means, i.e. jamming or by spamming the airspace with HARM missiles).

 

If the air defenses absolutely, positively have to be destroyed for good it would be a DEAD mission (Destruction of Enemy Air Defenses). SEAD may destroy the target as well, but not necessarily so.

 

 

Make sure you pick the right Tornado variant. There are three different ones (IDS: Interdiction/Strike, ECR: Electronic Combat and Reconaissance, ADV: Air Defense Variant), with Germany operating the IDS and the ECR variants.

 

The ECR is the one you want to pick, since it is designed to do nothing but hunt down enemy air defenses and kill them. Also it is one of the few platforms that can fire the AGM-88.

 

ADV isn't modeled in the game though. The Brits operate the GR4 as well which can also do SEAD/DEAD.

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Posted

Welp! I mastered TGP slaving.... That's 100000x easier. Thanks for the tips all!

 

Take a look at our in-depth DCS A10C tutorials

 

If you want to participate in these tutorial sessions, please send me a PM and I can get you setup! :)

 

TUTORIALS TO RETURN "VERY SOON"

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