camsr Posted July 13, 2013 Posted July 13, 2013 My best tip for FPS. Open the /config/smoke/ files and set the value of max particles to 0 and max age to 0. The result is a small plume on crash/destruction with only fire thereafter. So no more smokestacks, which are actually really nice looking, but no FPS drop from intense shaders. I am certain the drop is a CPU bottleneck in my case.
ED Team BIGNEWY Posted July 13, 2013 ED Team Posted July 13, 2013 Thanks it gives me a big increase as well, out of interest what are your system specs, and are you ATI or NVIDIA? Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
camsr Posted July 13, 2013 Author Posted July 13, 2013 nvidia 660ti and 8 gigs of ram, intel q9650 On further testing of those settings, it seems ground units and airplanes in the air still leave smoke trails, but the FPS hit has decreased.
Lao Fei Mao Posted July 23, 2013 Posted July 23, 2013 @camsr, Could you give me detailed steps? I dunno which file should I open, can't find the /config/smoke folder.
GodsPrototype Posted July 24, 2013 Posted July 24, 2013 I can't find the file or folder called "smoke" in my whole DCS directory at all. Only that with some other stuff behind it like "smoke***" [sIGPIC][/sIGPIC]
newbie2k Posted July 25, 2013 Posted July 25, 2013 hey guys, I can't find that folder "smoke" neither.
camsr Posted July 26, 2013 Author Posted July 26, 2013 The folder I have is ED/config/smoke, but this is 1.2.3, haven't updated yet. Only a10c and su-25 installed. So IDK why you don't have it if you are sure it's not there.
Lao Fei Mao Posted July 27, 2013 Posted July 27, 2013 The folder I have is ED/config/smoke, but this is 1.2.3, haven't updated yet. Only a10c and su-25 installed. So IDK why you don't have it if you are sure it's not there. ---Gosh, that's the point. I always updates to the latest version.
camsr Posted July 27, 2013 Author Posted July 27, 2013 And you are still having problems with FPS from smoke? They said to have fixed that. Here's something you can try, it's a shot in the dark but it might work. Make a smoke folder in the config folder and add these files to it. JSmoke.cfg smokeParams= { [1]= { ["value"]=1, ["name"]="scale", ["range"]= { [1]=0, [2]=10, }, }, [2]= { ["value"]=false, ["name"]="reloadShader", ["range"]= { }, }, [3]= { ["value"]=1, ["name"]="particleDepth", ["range"]= { [1]=0.1, [2]=100, }, }, [4]= { ["value"]=1, ["name"]="numBackgroundPlanes", ["range"]= { [1]=1, [2]=10, }, }, [5]= { ["value"]=true, ["name"]="Sort", ["range"]= { }, }, [6]= { ["value"]=false, ["name"]="sortFrontToBack", ["range"]= { }, }, [7]= { ["value"]=0.055, ["name"]="distanceLightAttenuation", ["range"]= { [1]=0, [2]=1, }, }, [8]= -- Вли�ние турбулентно�ти на дым { ["value"]=false, ["name"]="enableTurbulence", ["range"]= { }, }, [9]= { ["value"]=false, ["name"]="multiRow", ["range"]= { }, }, [10]= { ["value"]=1, ["name"]="numStates", ["range"]= { [1]=1, [2]=1000, }, }, [11]= { ["value"]=0, ["name"]="maxParticles", ["range"]= { [1]=0, [2]=1000, }, }, [12]= { ["value"]=0, ["name"]="maxAge", ["range"]= { [1]=0, [2]=1000, }, }, [13]= { ["value"]=1, ["name"]="partRate", ["range"]= { [1]=0, [2]=100, }, }, [14]= { ["value"]=5.33, ["name"]="minSize", ["range"]= { [1]=0, [2]=10, }, }, [15]= { ["value"]=25.7, ["name"]="maxSize", ["range"]= { [1]=0, [2]=100, }, }, [16]= { ["value"]=1.8, ["name"]="sizeRate", ["range"]= { [1]=0, [2]=100, }, }, [17]= { ["value"]=true, ["name"]="enableVertExponent", ["range"]= { }, }, [18]= { ["value"]=4.08, ["name"]="initialVerticalSpeed", ["range"]= { [1]=0, [2]=10, }, }, [19]= { ["value"]=-0.019999999999999, ["name"]="exponentTau", ["range"]= { [1]=-10, [2]=10, }, }, [20]= { ["value"]=1, ["name"]="maxAlfa", ["range"]= { [1]=0, [2]=1, }, }, [21]= { ["value"]=1, ["name"]="alfaRate", ["range"]= { [1]=0, [2]=1, }, }, [22]= { ["value"]=1, ["name"]="sphereRadius", ["range"]= { [1]=0, [2]=100, }, }, [23]= { ["value"]=73, ["name"]="fadeTime", ["range"]= { [1]=0, [2]=1000, }, }, [24]= { ["value"]=0.78, ["name"]="fadeInTime", ["range"]= { [1]=0, [2]=10, }, }, [25]= { ["value"]=4.52, ["name"]="fadeOutTime", ["range"]= { [1]=0, [2]=10, }, }, [26]= { ["value"]=0.49, ["name"]="Vsigma", ["range"]= { [1]=0, [2]=10, }, }, [27]= { ["value"]="smoke_ball_8.png", ["name"]="textureFile", ["range"]= { }, }, [28]= { ["value"]="sphereMap128.png", ["name"]="normalMapFile", ["range"]= { }, }, [29]= { ["value"]=16, ["name"]="textureSizeX", ["range"]= { [1]=1, [2]=64, }, }, [30]= { ["value"]=4, ["name"]="textureSizeY", ["range"]= { [1]=1, [2]=64, }, }, [31]= { ["value"]=0, ["name"]="smokeState0", ["range"]= { [1]=0, [2]=1, }, }, [32]= { ["value"]=0, ["name"]="smokeState1", ["range"]= { [1]=0, [2]=1, }, }, [33]= { ["value"]=0, ["name"]="smokeState2", ["range"]= { [1]=0, [2]=1, }, }, [34]= { ["value"]=0, ["name"]="smokeState3", ["range"]= { [1]=0, [2]=1, }, }, [35]= { ["value"]=0, ["name"]="smokeState4", ["range"]= { [1]=0, [2]=1, }, }, [36]= { ["value"]=0, ["name"]="smokeState5", ["range"]= { [1]=0, [2]=1, }, }, [37]= { ["value"]=0, ["name"]="smokeState6", ["range"]= { [1]=0, [2]=1, }, }, [38]= { ["value"]=0, ["name"]="smokeState7", ["range"]= { [1]=0, [2]=1, }, }, [39]= { ["value"]=0, ["name"]="smokeState8", ["range"]= { [1]=0, [2]=1, }, }, [40]= { ["value"]=0, ["name"]="smokeState9", ["range"]= { [1]=0, [2]=1, }, }, } JSmoke2.cfg smokeParams= { { ["value"]=false, ["name"]="reloadShader", ["range"]= { }, }, { ["value"]=1, ["name"]="particleDepth", ["range"]= {0.1, 100}, }, { ["value"]=1, ["name"]="numBackgroundPlanes", ["range"]= {1, 10}, }, { ["value"]=true, ["name"]="Sort", ["range"]= { }, }, { ["value"]=false, ["name"]="sortFrontToBack", ["range"]= { }, }, { ["value"]=0.17, ["name"]="distanceLightAttenuation", ["range"]= { [1]=0, [2]=1, }, }, { ["value"]=false, ["name"]="enableTurbulence", ["range"]= { }, }, { ["value"]=0, ["name"]="maxParticles", ["range"]= { [1]=0, [2]=1000, }, }, { ["value"]=0, ["name"]="maxAge", ["range"]= { [1]=0, [2]=1000, }, }, { ["value"]=3, ["name"]="partRate", ["range"]= { [1]=0, [2]=100, }, }, { ["value"]=4.23, ["name"]="minSize", ["range"]= { [1]=0, [2]=10, }, }, { ["value"]=15.4, ["name"]="maxSize", ["range"]= { [1]=0, [2]=100, }, }, { ["value"]=1.4, ["name"]="sizeRate", ["range"]= { [1]=0, [2]=100, }, }, { ["value"]=true, ["name"]="enableVertExponent", ["range"]= { }, }, { ["value"]=2.38, ["name"]="initialVerticalSpeed", ["range"]= { [1]=0, [2]=10, }, }, { ["value"]=-0.05, ["name"]="exponentTau", ["range"]= { [1]=-10, [2]=10, }, }, { ["value"]=1, ["name"]="maxAlfa", ["range"]= { [1]=0, [2]=1, }, }, { ["value"]=1, ["name"]="alfaRate", ["range"]= { [1]=0, [2]=1, }, }, { ["value"]=1.9, ["name"]="sphereRadius", ["range"]= { [1]=0, [2]=100, }, }, { ["value"]=73, ["name"]="fadeTime", ["range"]= { [1]=0, [2]=1000, }, }, { ["value"]=0.78, ["name"]="fadeInTime", ["range"]= { [1]=0, [2]=10, }, }, { ["value"]=2, ["name"]="fadeOutTime", ["range"]= { [1]=0, [2]=10, }, }, { ["value"]=0.5, ["name"]="Vsigma", ["range"]= { [1]=0, [2]=10, }, }, { ["value"]='smoke_ball_8.png', ["name"]="textureFile", ["range"]= { }, }, { ["value"]='sphereMap128.png', ["name"]="normalMapFile", ["range"]= { }, }, { ["value"]=16, ["name"]="textureSizeX", ["range"]={1,64}, }, { ["value"]=4, ["name"]="textureSizeY", ["range"]= {1,64}, }, { ["value"]=0, ["name"]="smokeState0", ["range"]= {0,1}, }, { ["value"]=0, ["name"]="smokeState1", ["range"]= {0,1}, }, { ["value"]=0, ["name"]="smokeState2", ["range"]= {0,1}, }, { ["value"]=0, ["name"]="smokeState3", ["range"]= {0,1}, }, { ["value"]=0, ["name"]="smokeState4", ["range"]= {0,1}, }, { ["value"]=0, ["name"]="smokeState5", ["range"]= {0,1}, }, { ["value"]=0, ["name"]="smokeState6", ["range"]= {0,1}, }, { ["value"]=0, ["name"]="smokeState7", ["range"]= {0,1}, }, { ["value"]=0, ["name"]="smokeState8", ["range"]= {0,1}, }, { ["value"]=0, ["name"]="smokeState9", ["range"]= {0,1}, }, }
camsr Posted July 27, 2013 Author Posted July 27, 2013 JSmokeMarker.cfg smokeParams= { [1]= { ["value"]=1, ["name"]="scale", ["range"]= { [1]=0, [2]=10, }, }, [2]= { ["value"]=false, ["name"]="reloadShader", ["range"]= { }, }, [3]= { ["value"]=1, ["name"]="particleDepth", ["range"]= { [1]=0.1, [2]=100, }, }, [4]= { ["value"]=4, ["name"]="numBackgroundPlanes", ["range"]= { [1]=1, [2]=10, }, }, [5]= { ["value"]=true, ["name"]="Sort", ["range"]= { }, }, [6]= { ["value"]=false, ["name"]="sortFrontToBack", ["range"]= { }, }, [7]= { ["value"]=0.17, ["name"]="distanceLightAttenuation", ["range"]= { [1]=0, [2]=1, }, }, [8]= { ["value"]=false, ["name"]="enableTurbulence", ["range"]= { }, }, [9]= { ["value"]=false, ["name"]="multiRow", ["range"]= { }, }, [10]= { ["value"]=1, ["name"]="numStates", ["range"]= { [1]=1, [2]=1000, }, }, [11]= { ["value"]=5, ["name"]="maxParticles", ["range"]= { [1]=0, [2]=1000, }, }, [12]= { ["value"]=34, ["name"]="maxAge", ["range"]= { [1]=0, [2]=1000, }, }, [13]= { ["value"]=3, ["name"]="partRate", ["range"]= { [1]=0, [2]=100, }, }, [14]= { ["value"]=0.87, ["name"]="minSize", ["range"]= { [1]=0, [2]=10, }, }, [15]= { ["value"]=27.7, ["name"]="maxSize", ["range"]= { [1]=0, [2]=100, }, }, [16]= { ["value"]=1.6, ["name"]="sizeRate", ["range"]= { [1]=0, [2]=100, }, }, [17]= { ["value"]=true, ["name"]="enableVertExponent", ["range"]= { }, }, [18]= { ["value"]=2.38, ["name"]="initialVerticalSpeed", ["range"]= { [1]=0, [2]=10, }, }, [19]= { ["value"]=0.07, ["name"]="exponentTau", ["range"]= { [1]=-10, [2]=10, }, }, [20]= { ["value"]=1, ["name"]="maxAlfa", ["range"]= { [1]=0, [2]=1, }, }, [21]= { ["value"]=1, ["name"]="alfaRate", ["range"]= { [1]=0, [2]=1, }, }, [22]= { ["value"]=1.9, ["name"]="sphereRadius", ["range"]= { [1]=0, [2]=100, }, }, [23]= { ["value"]=73, ["name"]="fadeTime", ["range"]= { [1]=0, [2]=1000, }, }, [24]= { ["value"]=0.78, ["name"]="fadeInTime", ["range"]= { [1]=0, [2]=10, }, }, [25]= { ["value"]=4.52, ["name"]="fadeOutTime", ["range"]= { [1]=0, [2]=10, }, }, [26]= { ["value"]=0.49, ["name"]="Vsigma", ["range"]= { [1]=0, [2]=10, }, }, [27]= { ["value"]="smoke_ball_8.png", ["name"]="textureFile", ["range"]= { }, }, [28]= { ["value"]="sphereMap128.png", ["name"]="normalMapFile", ["range"]= { }, }, [29]= { ["value"]=16, ["name"]="textureSizeX", ["range"]= { [1]=1, [2]=64, }, }, [30]= { ["value"]=4, ["name"]="textureSizeY", ["range"]= { [1]=1, [2]=64, }, }, [31]= { ["value"]=0.0, ["name"]="smokeState0", ["range"]= { [1]=0, [2]=1, }, }, [32]= { ["value"]=0.0, ["name"]="smokeState1", ["range"]= { [1]=0, [2]=1, }, }, [33]= { ["value"]=1.0, ["name"]="smokeState2", ["range"]= { [1]=0, [2]=1, }, }, [34]= { ["value"]=0.0, ["name"]="smokeState3", ["range"]= { [1]=0, [2]=1, }, }, [35]= { ["value"]=0, ["name"]="smokeState4", ["range"]= { [1]=0, [2]=1, }, }, [36]= { ["value"]=0, ["name"]="smokeState5", ["range"]= { [1]=0, [2]=1, }, }, [37]= { ["value"]=0, ["name"]="smokeState6", ["range"]= { [1]=0, [2]=1, }, }, [38]= { ["value"]=0, ["name"]="smokeState7", ["range"]= { [1]=0, [2]=1, }, }, [39]= { ["value"]=0, ["name"]="smokeState8", ["range"]= { [1]=0, [2]=1, }, }, [40]= { ["value"]=0, ["name"]="smokeState9", ["range"]= { [1]=0, [2]=1, }, }, }
TurboHog Posted July 27, 2013 Posted July 27, 2013 Anyone here who knows how to remove the dust effect from rotor wash? It turns flying low in the Ka-50 into a slideshow. 'Frett'
Rotorhead Posted July 27, 2013 Posted July 27, 2013 Anyone here who knows how to remove the dust effect from rotor wash? It turns flying low in the Ka-50 into a slideshow. Remove or rename file smokecloud.pfx from C:\Eagle Dynamics\DCS World\Bazar\Effects\PFX\low or ..\medium or ..\high depending if you're using Low, Medium or High settings. Or do the same operation in all these three folders to be sure. That should do it IIRC.
BRooDJeRo Posted July 27, 2013 Posted July 27, 2013 So you guys are creating a combat game now without smoke and effects? When i need to alter a game in a way to gain FPS to make it playable again, i usualy buy a new piece of hardware to solve it. I understand the smoke thingy, however rotor effects and such? Really, removing that is an insult to the artist that put his life on the line for creating the model. Buy a better computer.
Eight Ball Posted July 27, 2013 Posted July 27, 2013 (edited) Ok Broodjero, And I guess your post was the announcement of your donation program for people who can't afford high end rigs ? Man, that's so nice of you. Edited July 27, 2013 by Eight Ball Find The Links To All My Mods And Liveries Here (in the gallery)
Pepec9124 Posted July 27, 2013 Posted July 27, 2013 So you guys are creating a combat game now without smoke and effects? When i need to alter a game in a way to gain FPS to make it playable again, i usualy buy a new piece of hardware to solve it. I understand the smoke thingy, however rotor effects and such? Really, removing that is an insult to the artist that put his life on the line for creating the model. Buy a better computer. To play this game with all candies you need liquid nitrogen cooled LGA2011 with 2 cores active.
TurboHog Posted July 27, 2013 Posted July 27, 2013 Thanks rotorhead! Will try asap. Ever tried 1 fps broodje? 'Frett'
camsr Posted July 28, 2013 Author Posted July 28, 2013 Thanks rotorhead for the tip! That one should also clear up the problem of the p51 gunsmoke killing FPS and making the controls sluggish. Not everybody has a dev level workstation to play a new game on. Granted, the devs need to assure that a game works reliably and smoothly on a broad target of systems. If that means cutting out effects and only rendering triangles, then that's all there is to it. Which symptom breaks realism more, not seeing something that might occur in real life in a video game, or not being able to play a video game fluidly because of low FPS?
sorcer3r Posted July 30, 2013 Posted July 30, 2013 I understand the smoke thingy, however rotor effects and such? Really, removing that is an insult to the artist that put his life on the line for creating Releasing a bad performing software or a software that only runs well on high-end PCs is an insult to the customers... :P [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
LuckyyyStrike Posted July 30, 2013 Posted July 30, 2013 anyone know if camsr solution with adding smoke folder actually works?
dr20 Posted August 3, 2013 Posted August 3, 2013 I really is time to for DCS to fix smokecloud.pfx It's been around since last year and is a bug plain and simple. Just tested 1.2.5 and it's sill there. There's no excuse for having such a serious bug/oversight in the game around for so long that makes flying the Black Shark unplayable. My hardware is not that old.
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