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Posted
I agree with you. Everything should be sharp for the eye where you look at close and far. Except ofcourse things like heatblur.

I wish the blur can be tweaked out this HDR setting. And keeping the good things from it.

Is it possible?

[EDIT] I edited hdr.lua in (../config/effects/Posteffects) and have set the blur value to 0.0

Personally, I think it looks much better now. I use the cold HDR setting, but I need to adjust sweetfx to have a better intensity and colour filtering.

 

Blur as it is being used as a masking technique has nothing to do with reality as it is masking problematic or cheap graphic quality issues. Like the old soap episodes from Dallas, a masktechnique for rimples xD

(uh... I had to watch a few times from my older sister when I was a kid.. ;))

 

 

@Mustang Thanks for the improvements over the last versions.

 

Be careful, if you completely remove the Blur you will lose alot of lighting and things will look very dull, see these two comparisons:

 

hdr['bMagn'] = 0.0

 

z3q4Y9u.png

 

hdr['bMagn'] = 0.35

 

o1TniiD.png

 

the blur in cold.hdr does more than you think, it can negatively affect sky and sunlighting and possibly other things as well.

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Posted (edited)

You are right Mustang! :) Thanks for the screenies.

Although I added just a little bit, step by step. It's now at 0.05 ;) , but I also changed the hdr level/brightness in hdr.lua as well, to overcome what you have highlighted. With adjusted sweetfx settings, it's very pretty now.

 

I will need a bit more time to figure out myself what is possible.

It's a little search here to not have blur in the cold hdr setting, but to keep it as beautiful as possible from your mod.

Edited by Cnuke
Posted

I get the same. I imagine it's a dcs bug just like the disappearing cloud bug.

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Posted
Any idea why I'm getting these sharp edges to certain cloud tops?

 

Regards,

Milli

 

I'm afraid this is a small drawback of the larger clouds version, you sometimes see the edges of the cloud renderbox clipping the texture, try the standard version of this mod if it continues to be of concern for you ;)

Posted (edited)

I think I like the blur in Cold HDR, also the colors (world and cockpit) seem the best to me. The only thing that is bothering me a little is that the clouds look a bit pinkish, but hands down to Mustang.

Edited by Marioshata
Posted

With Cold HDR on, this is the best work you've done, Mustang. Well done and thank you as always!

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Posted
I'm afraid this is a small drawback of the larger clouds version, you sometimes see the edges of the cloud renderbox clipping the texture, try the standard version of this mod if it continues to be of concern for you ;)

 

Same problem with standard version here.

Screen_140827_205213.thumb.jpg.e9216baec1cbc3f870299c415c566807.jpg

Posted (edited)

 

Hi Mustang,

 

I'm using the latest 5.38, while I found very obvious horizontal line once starting from the air 2000m. 5.35 is more obvious, so I changed to 5.38. But the line is still there.

 

nvida gt750m

 

attachment.php?attachmentid=103703&stc=1&d=1409271394

 

attachment.php?attachmentid=103704&stc=1&d=1409271394

 

attachment.php?attachmentid=103705&stc=1&d=1409286145

Screen_140828_201211.thumb.jpg.b974ec007bb198f435fe5b4c584a1163.jpg

Screen_140828_201214.thumb.jpg.0c6850f3b84c0711170dc922b638121b.jpg

Screen_140829_001956.thumb.jpg.fb22e1abaa8a5deecce10b42ed5106a0.jpg

Edited by uboats

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Posted

You should probably tell us your weather settings etc, or upload a track.

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Posted

noticed it when you have clouds and a fog bank. The top of the fog bank is very pronounced at times like that

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Posted

v5.39 uploaded with some small changes to fog parameters (altered smoothstep values in sky.fx)

 

I have also decided to host just one version of the shader mod for the time being, the clipping bugs with the 15% larger clouds have been troublesome, if can i figure out how to fix this i'll host them up again :)

Posted

Hi,

 

thanks for this awesome work. Just a question : I tried to install it and after PeterP Dynamic mod but they seem to use the same files (hdr.fx and skyquad.fx).

 

Does your mod change HDR too ? thanks

Posted

Hi Mustang, excellent mod. Thank you for your work, man!

 

I've got a question, I've noticed there was a version of your mod with simplified clouds for better fps, but it was for v5.16. I like how it looks on the screenshots, but improved fps are my main interest.

 

Is there any way to incorporate the simplified clouds into last version? Or if it's inconvenient for you - I see you decided to host just one version of the mod - can you tell me where and what do I need to modify in the files to get it?

 

thanks in advance

Posted

v5.41 was uploaded late last night with some little tweaks to sky.fx and hdr.fx.

 

Hi Mustang, excellent mod. Thank you for your work, man!

 

I've got a question, I've noticed there was a version of your mod with simplified clouds for better fps, but it was for v5.16. I like how it looks on the screenshots, but improved fps are my main interest.

 

Is there any way to incorporate the simplified clouds into last version? Or if it's inconvenient for you - I see you decided to host just one version of the mod - can you tell me where and what do I need to modify in the files to get it?

 

thanks in advance

 

Hi Vex, if you wish to simplify the clouds yourself check in cldDraw.fx line 434:

 

Out.cOut.w=min(t2.w*t3.w*1.5,1);

 

change the part in bold to a lower amount to around 0.2 or so.

Posted
Hi,

 

thanks for this awesome work. Just a question : I tried to install it and after PeterP Dynamic mod but they seem to use the same files (hdr.fx and skyquad.fx).

 

Does your mod change HDR too ? thanks

 

Hi

 

any idea ? Thanks :)

Posted
Hi

 

any idea ? Thanks :)

 

just compare the files with a tool like examdiff..you will see the differences...there are just a few. So you can decide yourself wich files to use..Mustang`s or PeterP`s..just a matter of taste:)

My Specs:

I don`t care..it is a Computer..a black one..

Posted (edited)

change the part in bold to a lower amount to around 0.2 or so.

 

Great! Thanks. I'll play with the value a bit and see how it works out, so far about 0.8 seems the best for me.

Edited by Vex
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