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Posted
Could you elaborate a little more?

 

If i want only those red squared numbers plus the RF code, what lines i must edit as FALSE or TRUE?

 

Sorry, missed the left square.

 

Ok, for the small numbers below the engines

 

{"mi_8_SMALL_NUMBER_001", 0 ,"mi_8_tex_1",false};   
{"mi_8_SMALL_NUMBER_001", 2 ,"mi_8_tex_1_spec",true};      
{"mi_8_SMALL_NUMBER_001", DECAL ,"Number UN",false};

       {"mi_8_SMALL_NUMBER_010", 0 ,"mi_8_tex_1",false};
{"mi_8_SMALL_NUMBER_010", 2 ,"mi_8_tex_1_spec",true};       
{"mi_8_SMALL_NUMBER_010", DECAL ,"Number UN",false};

       {"mi_8_SMALL_NUMBER_100", 0 ,"mi_8_tex_1",false};
{"mi_8_SMALL_NUMBER_100", 2 ,"mi_8_tex_1_spec",true};       
{"mi_8_SMALL_NUMBER_100", DECAL ,"Number UN",false};

 

Number UN would be the name of a .dds with your desired font numbers. (you can use an existing livery to view the layout for the numbers dds)

 

The small numbers to the rear just infront of the stabiliser would be these

       {"mi_8_SMALL_BALKA_NUMBER_001", 0 ,"mi_8_tex_2",false};
{"mi_8_SMALL_BALKA_NUMBER_001", 2 ,"mi_8_tex_2_spec",true};
{"mi_8_SMALL_BALKA_NUMBER_001", DECAL ,"Number UN",false};

       {"mi_8_SMALL_BALKA_NUMBER_010", 0 ,"mi_8_tex_2",false};
{"mi_8_SMALL_BALKA_NUMBER_010", 2 ,"mi_8_tex_2_spec",true};
{"mi_8_SMALL_BALKA_NUMBER_010", DECAL ,"Number UN",false};

       {"mi_8_SMALL_BALKA_NUMBER_100", 0 ,"mi_8_tex_2",false};
{"mi_8_SMALL_BALKA_NUMBER_100", 2 ,"mi_8_tex_2_spec",true};
{"mi_8_SMALL_BALKA_NUMBER_100", DECAL ,"Number UN",false};

 

edit: small code edit

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DCS Chopper Skins

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Posted

Thanks Mad Jack, but editing description.lua like that brings all bort numbers appears at the same time.

 

The thing i want is only the small number under the engines and the small number at the tail, plus the RF serial code.

 

Like in this pic.

 

IluM50o.jpg

 

You can see the RF code at the tail, the small number under the engines and the small number at the end of the tail. Ingame the are a big number under the central part of the fuselage.

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Posted
Thanks Mad Jack, but editing description.lua like that brings all bort numbers appears at the same time.

 

The thing i want is only the small number under the engines and the small number at the tail, plus the RF serial code.

 

Like in this pic.

 

IluM50o.jpg

 

You can see the RF code at the tail, the small number under the engines and the small number at the end of the tail. Ingame the are a big number under the central part of the fuselage.

 

Ah, ok the others numbers need to be disabled ("empty", true)

       --Numbers Large On Engine
{"mi_8_ENGINE_NUMBER_001", 0 ,"mi_8_tex_1",false};
{"mi_8_ENGINE_NUMBER_001", 2 ,"mi_8_tex_1_spec",true};               
{"mi_8_ENGINE_NUMBER_001", DECAL ,"empty",true};               

       {"mi_8_ENGINE_NUMBER_010", 0 ,"mi_8_tex_1",false};                 
{"mi_8_ENGINE_NUMBER_010", 2 ,"mi_8_tex_1_spec",true};               
{"mi_8_ENGINE_NUMBER_010", DECAL ,"empty",true};               

       {"mi_8_ENGINE_NUMBER_100", 0 ,"mi_8_tex_1",false};                 
{"mi_8_ENGINE_NUMBER_100", 2 ,"mi_8_tex_1_spec",true};               
{"mi_8_ENGINE_NUMBER_100", DECAL ,"empty",true};              
   
--Numbers Small Below Engine
{"mi_8_SMALL_NUMBER_001", 0 ,"mi_8_tex_1",false};
{"mi_8_SMALL_NUMBER_001", 2 ,"mi_8_tex_1_spec",true};               
{"mi_8_SMALL_NUMBER_001", DECAL ,"number",false};              

       {"mi_8_SMALL_NUMBER_010", 0 ,"mi_8_tex_1",false};                 
{"mi_8_SMALL_NUMBER_010", 2 ,"mi_8_tex_1_spec",true};               
{"mi_8_SMALL_NUMBER_010", DECAL ,"number",false};              

       {"mi_8_SMALL_NUMBER_100", 0 ,"mi_8_tex_1",false};                 
{"mi_8_SMALL_NUMBER_100", 2 ,"mi_8_tex_1_spec",true};               
{"mi_8_SMALL_NUMBER_100", DECAL ,"number",false};            

--Numbers Large Below Exhaust / Middle
{"mi_8_BORT_NUMBER_001", 0 ,"mi_8_tex_1",false};
{"mi_8_BORT_NUMBER_001", 2 ,"mi_8_tex_1_spec",true};               
{"mi_8_BORT_NUMBER_001", DECAL ,"empty",true};     

       {"mi_8_BORT_NUMBER_010", 0 ,"mi_8_tex_1",false};                 
{"mi_8_BORT_NUMBER_010", 2 ,"mi_8_tex_1_spec",true};               
{"mi_8_BORT_NUMBER_010", DECAL ,"empty",true};     

       {"mi_8_BORT_NUMBER_100", 0 ,"mi_8_tex_1",false};                 
{"mi_8_BORT_NUMBER_100", 2 ,"mi_8_tex_1_spec",true};               
{"mi_8_BORT_NUMBER_100", DECAL ,"empty",true};            

--Numbers Medium Forward Section of Tailboom
{"mi_8_BALKA_2_1_NUMBER_001", 0 ,"mi_8_tex_2",false};
{"mi_8_BALKA_2_1_NUMBER_001", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_2_1_NUMBER_001", DECAL ,"empty",true};           

       {"mi_8_BALKA_2_1_NUMBER_010", 0 ,"mi_8_tex_2",false};                 
{"mi_8_BALKA_2_1_NUMBER_010", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_2_1_NUMBER_010", DECAL ,"empty",true};           

       {"mi_8_BALKA_2_1_NUMBER_100", 0 ,"mi_8_tex_2",false};                 
{"mi_8_BALKA_2_1_NUMBER_100", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_2_1_NUMBER_100", DECAL ,"empty",true};           

--Numbers Medium Above Doppler Radar
{"mi_8_BALKA_1_1_NUMBER_001", 0 ,"mi_8_tex_2",false};
{"mi_8_BALKA_1_1_NUMBER_001", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_1_1_NUMBER_001", DECAL ,"empty",true};             

       {"mi_8_BALKA_1_1_NUMBER_010", 0 ,"mi_8_tex_2",false};                 
{"mi_8_BALKA_1_1_NUMBER_010", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_1_1_NUMBER_010", DECAL ,"empty",true};             

       {"mi_8_BALKA_1_1_NUMBER_100", 0 ,"mi_8_tex_2",false};                 
{"mi_8_BALKA_1_1_NUMBER_100", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_1_1_NUMBER_100", DECAL ,"empty",true};            

--Numbers Medium Above Doppler Radar
{"mi_8_BALKA_1_2_NUMBER_001", 0 ,"mi_8_tex_2",false};
{"mi_8_BALKA_1_2_NUMBER_001", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_1_2_NUMBER_001", DECAL ,"empty",true};           

       {"mi_8_BALKA_1_2_NUMBER_010", 0 ,"mi_8_tex_2",false};                
{"mi_8_BALKA_1_2_NUMBER_010", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_1_2_NUMBER_010", DECAL ,"empty",true};          

       {"mi_8_BALKA_1_2_NUMBER_100", 0 ,"mi_8_tex_2",false};                
{"mi_8_BALKA_1_2_NUMBER_100", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_1_2_NUMBER_100", DECAL ,"empty",true};           

--Numbers Medium Leftside of Tailboom ( before Stabilizer)
{"mi_8_BALKA_1_3_NUMBER_001", 0 ,"mi_8_tex_2",false};
{"mi_8_BALKA_1_3_NUMBER_001", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_1_3_NUMBER_001", DECAL ,"empty",true};          

       {"mi_8_BALKA_1_3_NUMBER_010", 0 ,"mi_8_tex_2",false};                 
{"mi_8_BALKA_1_3_NUMBER_010", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_1_3_NUMBER_010", DECAL ,"empty",true};           

       {"mi_8_BALKA_1_3_NUMBER_100", 0 ,"mi_8_tex_2",false};                 
{"mi_8_BALKA_1_3_NUMBER_100", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_BALKA_1_3_NUMBER_100", DECAL ,"empty",true};            

--Numbers Small (RF-Code)
{"mi_8_SMALL_BALKA_NUMBER_001", 0 ,"mi_8_tex_2",false};
{"mi_8_SMALL_BALKA_NUMBER_001", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_SMALL_BALKA_NUMBER_001", DECAL ,"number",false};            

       {"mi_8_SMALL_BALKA_NUMBER_010", 0 ,"mi_8_tex_2",false};                
{"mi_8_SMALL_BALKA_NUMBER_010", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_SMALL_BALKA_NUMBER_010", DECAL ,"number",false};            

       {"mi_8_SMALL_BALKA_NUMBER_100", 0 ,"mi_8_tex_2",false};                
{"mi_8_SMALL_BALKA_NUMBER_100", 2 ,"mi_8_tex_2_spec",true};               
{"mi_8_SMALL_BALKA_NUMBER_100", DECAL ,"number",false};

 

that should give you what you're looking for, just replace "number" with your texture file.

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DCS Chopper Skins

Posted (edited)

Hello Mainstay,

 

One more great repaint, Congratulation...

 

I've a little question about your Indian camo, is it possible to smoth and curve few part of your camo ?

I join you one screenshot of these part :

 

10225332206_a43309147d_m.jpg

 

Thanks, Skull.

Edited by Skulleader
Posted
Hello Mainstay,

 

One more great repaint, Congratulation...

 

I've a little question about your Indian camo, is it possible to smoth and curve few part of your camo ?

I join you one screenshot of these part :

 

10225284764

 

Thanks, Skull.

 

I dont see the picture? Also keep in mind WIP means Work in progress so its not finished yet :) :thumbup:

g8PjVMw.png

Posted

O yes i see what you mean. Thats smoothing the rough work on the go. Like i said its still early work in progress.

 

This one will show you a better and smooth version already. Still a few hours of work left though.

 

 

4d3f.jpg

g8PjVMw.png

Posted
Polish EUFOR ready

 

Very nice Mainstay, thank you:thumbup:

i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.

Posted

WOW Mainstay ;)

 

I really love this repaint, repaint after repaint your work is better, it's perfect :clap_2:

 

Quickly I go flying with this new repaint, one thing very important with the work of all the creators here: With your repaint and photos I discover each time one liverie that I do not knew before.

 

Congratulation for all the authors, thanks for your sharing :beer:

 

Bye, Skull :thumbup:

Posted

Hi Mainstay,

 

you are producing Skins like on assembly line.

 

Here is my WIP digital Skin.

 

wip4.jpg

DCS Mods and Skins: HiDrive

Use the NAS only if the other Link is not working - it's slow!
My DCS MODs and Skins: NAS

Posted
Hi Mainstay,

 

you are producing Skins like on assembly line.

 

Hi Upuaut, yeah i had some spare time but thats gone now so no more skins for a while.

 

Digi skin looks good so far !

g8PjVMw.png

Posted

WOW Upuaut,

 

This repaint is crazy, I'm sure that it's one difficult repaint to created, no ?

I'm so excited to test this new repaint Upuaut ^^

 

Gunfighter,

If I found one argument to remove these elements I give you the solution here...

 

Bye and thanks, Skull.

Posted

Hello,

 

Yes Jack you have right, one color unsatured is better. As your photo it's perfect.

 

PS:

It's better like that ? :

10235301715_e7547b4362_o.jpg

 

Or:

 

10235376683_60a4f0493f_o.jpg

 

 

Good night, Skull.

Posted
Just for my curiosity: aren't those Slovak camo colors the same as British?

1024x768%20British%20Bonsai.jpg

 

I believe that there are very subtle differences between DPM S95 (British) and the Slovak scheme. There are a few schemes that look very similar to the old DPM like the Dutch scheme for example

"If the MWS didn't see it, it didn't happen"

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