ngreenaway Posted December 24, 2022 Share Posted December 24, 2022 From Polychop discord, new OH-58D image 19 1 [sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play Modules: All of them System: I9-9900k, ROG Maximus , 32gb ram, RTX2070 Founder's Edition, t16000,hotas, pedals & cougar MFD, HP Reverb 1.2, HTC VIVE Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 24, 2022 Author Share Posted December 24, 2022 RAZBAM F-15E 12 1 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 24, 2022 Author Share Posted December 24, 2022 AviaStorm Discord: https://discord.com/channels/1020277498363269120/1020303137145368627/1056216626409775226 Quote @everyone We wanted to say big thank you to our community for all your outstanding support since the announcement. But Christmas would not be Christmas without a little something: We are happy to announce that the Tornado campaign to come with the initial release will be created by none other than Baltic Dragon & Reflected Simulations. They will work together on the project to provide you with the best possible campaign to start your virtual Tornado journey. We are very happy to have these two DCS heavyweights join our project. That being said: enjoy the Christmas time and spend some time with your loved ones. 11 2 Link to comment Share on other sites More sharing options...
Killshot0597 Posted December 24, 2022 Share Posted December 24, 2022 Check Six Simulations - Top End Australia 7 Link to comment Share on other sites More sharing options...
PapaFlo Posted December 24, 2022 Share Posted December 24, 2022 9 Link to comment Share on other sites More sharing options...
jaguara5 Posted December 25, 2022 Share Posted December 25, 2022 From Aerge's facebook page. null 8 1 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 25, 2022 Author Share Posted December 25, 2022 Q&A with ASC CEO 27th Dec at (20:00 UTC / 1PM MST / 12PM PST / 3PM EST) https://discord.gg/airplane-simulation-company-1014980338503651339?event=1056320623573483645 3 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 25, 2022 Author Share Posted December 25, 2022 SVKSnipper Su-22M4 (waiting 3rd party module confirmation). 6 Link to comment Share on other sites More sharing options...
GrafRotz Posted December 25, 2022 Share Posted December 25, 2022 6 Link to comment Share on other sites More sharing options...
YoYo Posted December 26, 2022 Share Posted December 26, 2022 Quote We are happy to announce that the Tornado campaign to come with the initial release will be created by none other than Baltic Dragon & Reflected Simulations. They will work together on the project to provide you with the best possible campaign to start your virtual Tornado journey" This is what AviaStorm, developer of the legendary Tornado, announced on Christmas Eve - and both Reflected Simulations and myself are honoured to be part of the bird's long awaited coming to DCS World by Eagle Dynamic. 18 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 26, 2022 Author Share Posted December 26, 2022 Rudel on Reddit 11 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 26, 2022 Author Share Posted December 26, 2022 Grinelly design Project Tracker https://grinnellidesigns.com/progress/ 7 3 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 26, 2022 Author Share Posted December 26, 2022 M5 Bo-105 HKP Tow-1 4 1 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 27, 2022 Author Share Posted December 27, 2022 Octopus-G La-7 develop updatehttps://forum.dcs.world/index.php?/topic/315246-DEVELOPMENT-NOTES#entry5110892Enviado desde mi CPH2197 mediante Tapatalk 3 1 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 27, 2022 Author Share Posted December 27, 2022 Enviado desde mi CPH2197 mediante Tapatalk 5 1 Link to comment Share on other sites More sharing options...
peeter Posted December 27, 2022 Share Posted December 27, 2022 26 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 28, 2022 Author Share Posted December 28, 2022 ED FB 18 3 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 28, 2022 Author Share Posted December 28, 2022 10 1 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 29, 2022 Author Share Posted December 29, 2022 Bo-105 TOW BGM-71A Texture Progress (WIP) develop 6 1 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 29, 2022 Author Share Posted December 29, 2022 Octopus-G FB https://www.facebook.com/profile.php?id=100063511095682 Quote Happy New Year 2023! The outgoing year released "Ishak" into the DCS virtual sky, the coming one will give way to "Lavka". Let the new year be productive and prosperous in releases for each of us! With hope for a better future, OctopusG Team. 10 2 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 30, 2022 Author Share Posted December 30, 2022 5 2 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 30, 2022 Author Share Posted December 30, 2022 (edited) from last 2022 newsletter, Dynamic Campaign engine. https://www.digitalcombatsimulator.com/en/news/newsletters/6c7a187cc544c421702c1e7eaad58edd/ Quote Dynamic Campaign Development Progress EDDCE The EDDCE Dynamic Campaign Engine will be a part of the DCS Core, allowing the creation of special campaigns where air, sea and land units do not have pre-created tasks, but are rather controlled by the strategic AI. Each side initiates the campaign on the basis of start conditions of the conflict this includes offensive or defensive position, asset resource list (including HQs, factories, warehouses etc), and specific objectives which are created from the onset for each individual campaign design. When a campaign starts, the strategic AI initiates the tasking process (ATO Air Tasking Orders, Ground tasking and Naval Tasking etc) for each unit in the side’s asset list and order of battle. This process of tasking and decision making is ongoing for the duration of the campaign and is a function of assets remaining and reinforcement and resupply cycles. It is important to remember that the player can take control of any AI unit and participate in its mission task and/or take indirect control over the strategic AI decisions, in addition to direct control over specific tasking orders. After having completed the global structure of the Dynamic Campaign Engine in 2021, 2022 saw substantial fine-tuning of the system’s individual components. For example, our general scheme of ATOs was built starting from defensive combat air patrol operations along borders, through all subsequent stages, including SEAD suppression of enemy air defenses, air superiority, CAS close air support, interdiction and deep strike. Ground equipment and operations also received a lot of attention. In addition to the actual movement of units to perform their assigned mission, a mechanism was created for correctly tasking vehicles in a group based fashion depending on their tactical situation: attack, defense, or transit. EDDCE To increase the number of units in the campaign without over-tasking the CPU, only units that are ‘visible’ to the player or that ‘see’ the player (eyesight and sensor range based) are fully calculated. For the remaining units, lighter algorithms are used which are based on pre-calculated data sets. It is good to note that when preparing such data, separate mechanisms are used in EDDCE to easily process all upcoming equipment and weapons which will be added to DCS. To ensure that unit calculations do not negatively affect gameplay, seamless transitions between the lighter and the fully-fledged calculation models have been implemented. This will allow the player to see all the units in their correct place, performing their tasks while moving across the entire map. When interacting with the player, all units use the normal DCS algorithms. Another important task that received attention this year is the ‘front-line’ system. A new model of multiple front-lines has been implemented that allows for a more illustrative picture of breakthrough and encircling maneuvers. During 2022, the main engine elements were tuned, allowing campaign management to be more automated, based on the dynamic situations as they evolve in the campaign. Please do follow our news for more information on this exciting core element of DCS. Edited December 30, 2022 by Silver_Dragon 5 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 30, 2022 Author Share Posted December 30, 2022 DCS Wallpapers 11 1 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 30, 2022 Author Share Posted December 30, 2022 DCS World On develop screenshots 25 2 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 31, 2022 Author Share Posted December 31, 2022 Magnitude 3 Happy New year 7 2 Link to comment Share on other sites More sharing options...
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