Jump to content

How to set up a nice attack?


Rivvern

Recommended Posts

Hey.

 

Im trying to create a mission where a convoy is hit by an IED.

Friendly forces take defensive positions around that area.

 

When the players passes a trigger zone an attack will start from the east. Trigger will in this case activate two enemy groups with the order to move closer with a waypoint and the "Fire at Point" option.

 

 

The fight is really bad. The enemy INF dont seem to move at all. They die very fast.

The vehicles is moving randomly it seems. They never seem to attack the friendly forces near the IED.

 

attachment.php?attachmentid=91012&stc=1&d=1385464072

 

Do you have any advice how to set up a nice attack? I want the A10s to have a vital role in taking the enemy out.

 

The mission is really not polished or tweaked. But i got a DEBUG menu using F10 to activate the vital triggers.

997655352_Tipformission.thumb.jpg.64bb50a68a96e98bdd060adb65db29ee.jpg

Operation Sleipner - 1.miz

[sIGPIC][/sIGPIC]

 

We are looking for Swedish members!

http://www.masterarms.se

Link to comment
Share on other sites

  • ED Team

I would set the friendly's immortal and hold fire on ROE,

 

So only the enemy is firing this will give the illusion of a fire fight

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

Infantry engagement can be quite annoying to setup right. For me infantry is good if you place them close enough to your ambush site that they engage the target, but not too close so that it looks like they are standing right beside friendlies.

 

The engagement zone displayed in the ME is deceiving because infantry doesn't always engage. However I find that RPG infantry are quite good.

 

Also bare in mind that infantry will only fire at something it can hurt. Not sure what vehicles you are using, but if you want infantry to fire keep it to a lightly armoured vehicles (APC, Jeeps, trucks though trucks will die quickly).

 

I have had some rough times getting ROE advanced tasks to work, especially with infantry.

 

If I were you I spawn the infantry close enough to the vehicles to begin shooting right away. If you make infantry run towards a target, I find they often kneel if they see a target but don't fire or move.

 

To create a lasting fire fight, experiment by creating a parent infantry unit; place them behind a building so that they won't get killed by the vehicles but close to the ambush zone. Setup a trigger to clone the infantry unit into the ambush zones, every 10 seconds (use a continuous trigger and set TIME MORE conditions). The goal here is to create a fire fight that lasts long enough for your players to respond to.

 

Betting that your A-10s cause some collateral damage in the area, setup another trigger that checks if your parent infantry group is at half strength or dead. If either one of those conditions is met, then set a flag to stop the respawning of units and let the reaming cloned units parish.

314-я смешанная авиационная дивизия

314th Mixed Aviation Division: The "Fighting Lemmings"- Forums: http://314thsquadron.enjin.com/ - ED Forum Group: http://forums.eagle.ru/group.php?groupid=119

Link to comment
Share on other sites

Realized that you could also set your parent infantry group to invisible so that the AI won't target them (they are still visible during the mission through).

 

Depending on how long you want the fire fight to go on for, you may want to place an ammo truck nearby and set it to invisible as well.

 

And have a condition saying when the A-10s destroy the truck to stop cloning the parent infantry group.

314-я смешанная авиационная дивизия

314th Mixed Aviation Division: The "Fighting Lemmings"- Forums: http://314thsquadron.enjin.com/ - ED Forum Group: http://forums.eagle.ru/group.php?groupid=119

Link to comment
Share on other sites

Lots of good ideas from you guys! Thanks!

 

To create a lasting fire fight, experiment by creating a parent infantry unit; place them behind a building so that they won't get killed by the vehicles but close to the ambush zone. Setup a trigger to clone the infantry unit into the ambush zones, every 10 seconds (use a continuous trigger and set TIME MORE conditions). The goal here is to create a fire fight that lasts long enough for your players to respond to.

 

Exactly how would i set this up? I only know how to activate already existing groups.

Have i missed the "clone" option?

[sIGPIC][/sIGPIC]

 

We are looking for Swedish members!

http://www.masterarms.se

Link to comment
Share on other sites

For the IED you could use a Explode Unit event, and make the Volume low like 50-100.

 

(If you explode an Immortal unit it won't die, BTW.)

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Link to comment
Share on other sites

clone is a MIST / scripting engine function but if you're creating MP missions I'd caution you about the use of it at this point... it clones on the server but not for the clients (that are already joined in when the cloning happens). Anyone joining after will see it fine. If you log out and come back in you'll see it... It's a known issue.

 

The option I like is to create groups that are invincible for long enough to have a good fight... then terminate the condition through flags. Basically in the advanced options when you set perform command, invincible has a condition... make the condition that user flag (1-100 basically) is true (check box checked). If you have a flag that gets the fight started, have a "time since flag" trigger that gives the guys 15 minutes to duke it out and set the flag to false. That will make the guys mortal again and they'll kill each other off...

 

Or you can set one side to mortal and leave the others invincible- so the side you "want" to win, actually wins so your scenario can continue.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Link to comment
Share on other sites

I can't check right now, but I would have sworn I saw the clone group action available for the ME. If not then it would require some scripting

 

I might be able to take a look at what you've got so far.

314-я смешанная авиационная дивизия

314th Mixed Aviation Division: The "Fighting Lemmings"- Forums: http://314thsquadron.enjin.com/ - ED Forum Group: http://forums.eagle.ru/group.php?groupid=119

Link to comment
Share on other sites

clone is a MIST / scripting engine function but if you're creating MP missions I'd caution you about the use of it at this point... it clones on the server but not for the clients (that are already joined in when the cloning happens). Anyone joining after will see it fine. If you log out and come back in you'll see it... It's a known issue.

 

A good thing that you mentioned that. It will save me the headache of finding that out the hard way..

314-я смешанная авиационная дивизия

314th Mixed Aviation Division: The "Fighting Lemmings"- Forums: http://314thsquadron.enjin.com/ - ED Forum Group: http://forums.eagle.ru/group.php?groupid=119

Link to comment
Share on other sites

I mean, you can clone it with a Cntrl+C I suppose but I don't think that's what you're looking to do...

 

 

As a MIST function you can view a variety of features here:

 

http://wiki.hoggit.us/view/CloneInZone

 

And here:

 

http://wiki.hoggit.us/view/CloneGroup

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Link to comment
Share on other sites

One problem with using immortal infantry is that they run out of ammo and end up just sitting there. I've gotten past this by setting up by copying and pasting the infantry groups (5 or 6 times, if I recall), then use triggers to spawn the next group one the preceding group is dead or less than a certain percentage.

 

Found out they run out of ammo when I set up what I thought would be a cool, lengthy night firefight. All players were immortal and it lasted a couple minutes but then they just ended up sitting there.

Link to comment
Share on other sites

Place a M-818 or a Ural 375 close to the infantry and they should re-arm from the truck and have infinite ammo.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...