RagnarDa Posted January 7, 2014 Posted January 7, 2014 (edited) A list of Lua-scripts for the ME I thought it would be a good idea to start making a list of all the various Lua scripts for the mission editor that has cropped up but become hidden in all the posts in this section. Would appreciate suggestions, help keeping it up-to-date and maybe even stickied? TAPATALK USERS! This post doesn't display properly within Tapatalk, use web view instead. Air defence enhancements Autonomous CAP and GCI AI fighter script (Author: SNAFU) Generates random aerial defense of both coalitions territories, including Combat Air Patrols that guard a specific area from air threats or interceptors that attack enemy aircraft that has been detected by radar when crossing the border between the coalitions. Date posted: 02-06-2014 - DCS version 1.2.7 Detection Script (Author: Mbot) More realistic visual detection for SHORAD systems. Date posted: 12-08-2013 - DCS version 1.2.6 FLAK script (Author: SiThSpAwN/Stonehouse) Adds anti-air artillery barrages over an area. Date posted: 06-27-2014 - DCS version 1.2.8 Ground Controlled Intercept and divertables (Author: RagnarDa) Launches and diverts interceptors/fighters on aircrafts detected by radar (AWACS or EWR). Includes functionality to divert AI aircrafts and steer player fighters. Date posted: 07-08-2014 - DCS version 1.2.8 Integrated Air Defence System (Author: Grimes) Makes the SAMs and radar stations cooperate with each other to make life significantly more nasty for anything flying above. Date posted: 12-24-2013 - DCS version 1.2.6/1.2.7 beta Smarter SAMs (Author: Prof_hilactic) Air defences with self-preservation. Will make the SAM operators try to evade incoming anti-radiation missiles by turning off their radars and moving a bit, as they would in real life. Date posted: 10-21-2013 - DCS version 1.2.6 Alternative game styles Air-racing (Author: steve2112) Race through gates in the shorthest amount of time possible. Date posted: 01-13-2016 - DCS version 2.0 Capture The Flag (Author: RagnarDa) Classic multiplayer game style where two teams tries to steal the other teams flag and put it in their own base. Date posted: 10-21-2013 - DCS version 1.2.6 Cross-Country Racing (Author: Joe Kurr) Compete in getting from point A to point B in the shortest amount of time. Date posted: 09-28-2016 DCS version 1.5.4 Multiplayer Racing (Author: BB.) Create race courses to challenge your friends who is the fastest airman. Date posted: 01-05-2014 - DCS version 1.2.6/1.2.7 beta Continuity or ambiance enhancements Auto-Script (Author: Raf) Simplifies the creation of missions with infinitely respawning units or spawning groups on command. Date posted: 11-23-2013 - DCS version 1.2.6 Automatic Ground Warfare (Author: xcom) Makes units only move when they have air-cover. Date posted: 07-26-2014 - DCS version 1.2.10 Function to randomly select a route (Author: Bushmanni) Have AI units select a route to move randomly from a pre-defined list. Date posted 02-03-2014 DCS version 1.2.7 Random air traffic (Author: SNAFU) Populates airbases with random ambient air traffic that will take-off and land randomly. Date posted: 01-08-2014 - DCS version 1.2.6/1.2.7 beta Tanker Respawn Script (Author: St3v3f) Ensures there are always a tanker available. Date posted: 02-06-2014 - DCS version 1.2.7 Ground forces enhancements Artillery Enhancement (Author: Mbot) Artillery groups will function much more independent and will for example evade and return counter barrages. Date posted: 06-23-2013 - DCS version 1.2.6 Dismounts Script (Author: Mbot) Adds infantry that dismounts and mounts ground vehicles like Armored Personnel Carriers or Infantry Vehicles or trucks etc. Date posted: 07-07-2013 - DCS version 1.2.6 Suppression Fire Script (Author: Mbot) Makes ground units suppressable by firing on them. Date posted: 12-13-2013 - DCS version 1.2.6 Helicopter missions Anti-Submarine Warfare (Author: Mbot) Search for and sink submerged submarines using sonobouys, torpedos and more. Date posted: 11-03-2013 DCS version 1.2.6 Cargo Sling Load Assistance (Author: spinter) Gives audio cues to the pilot when picking up and dropping off sling-loaded cargo. Date posted: 07-21-2014 DCS version 1.2.8 Complete Troops Transport Script (Author: geloxo) Pick up troops or logistics and transport them. Date posted: 07-12-2013 DCS version 1.2.5 Dynamic Extraction Team Spawning (Author Psyrixx) Transport a extraction team that will disembark from your helicopter and go pick up an objective. Date posted: 05-15-2013 - DCS version 1.2.5 Dynamic Medical Evacuation & Search And Rescue (Author: RagnarDa) Rescue the crew members of destroyed ground or air vehicles. Date posted: 01-05-2014 - DCS version 1.2.6/1.2.7 beta Naval Rescue (Author: Mbot) Rescue the sailors on a burning boat. Included in a mission and not released separate. Date posted: 10-10-2013 DCS version 1.2.6 Land Rescue (Author: RagnarDa) Spawn people randomly over a given area and then you pick them up with a virtual winch. Keeps scores on who in a multiplayer match rescues the most persons. Date posted: 10-09-2013 DCS version 1.2.6 Simple infantry transport (Author: RagnarDa) Pick up troops at a designated place using F10 radio menu, drop them off anywhere. Date posted: 05-13-2013 DCS version 1.2.4 Troop pickup/dropoff via radio command (Author: Deck) Transport infantry units. Date posted: 05-15-2013 - DCS version 1.2.5 Training BDU bomb practicing (Author: SNAFU) Practice bombing and rocket runs and tells you how near you hit. Date posted: 06-28-2013 - DCS version 1.2.5 Traning Range (Author: Cougar) Creates weapon ranges and keeps score for when the player hits targets. Date posted: 11-24-2013 - DCS version 1.2.6 Statistics Other Casualty Counter (Author: BAntDit) Shows how many units have been destroyed in the mission. Date posted: 04-28-2013 - DCS version 1.2.4 Statistics Script (Author: xcom) Saves statistics about the mission to a file. Date posted: 04-12-2014 - DCS version 1.2.7 Airborne Forward Air Controller (Author: SNAFU) Call in airstrikes by A.I. planes from your flying machine. Date posted: 08-29-2013 - DCS version 1.2.5 Combat Search And Rescue/Slot blocking (Author: St3v3f) If a player is shot down, the client slot will be disabled until a CSAR picks up the pilot and returns him to an airport. Date posted: 08-06-2013 DCS version 1.2.5 Explode Missed AI A2A Missiles (Author: Grimes) Explodes missed A/A missiles so the AI will fire more of them. Date posted: 07-28-2014 DCS version 1.2.10 Helicopter Script library (Author: wolle) A large scripting library with functions mostly related to helicopters, but also things like airsuperiority battle-generation and re-supply convoy generation. Date posted 03-21-2014 DCS version 1.2.7 JTAC Auto Target and Laze (Author: Ciribob) Let's AI JTAC automatically track and follow targets with IR-pointer, laser and smoke. Date posted: 09-04-2015 - DCS version 1.5 Mission Scripting Tools (Author: Grimes and Speed) A convenient library with a large collection of functions to reduce time needed for developing scripts. Required by some of the scripts in this list. Date posted: 09-25-2013 - DCS version 1.2.6 Edited September 29, 2016 by RagnarDa Added steve2112's air-racing script and ciribobs auto-laze script. 7 1 DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
RagnarDa Posted January 7, 2014 Author Posted January 7, 2014 (edited) Not scripts but related Browser-Based Multiplayer Mission Planner (Author: [FSF]Ian) A multiplayer mission editor for DCS: World that only allows you to edit the waypoints of playable aircraft of a specific coalition. Date posted: 04-05-2014 - DCS version 1.2.8 Master Arms Mission Template (Author: Rivvern) A mission template with pre-configured features including: preset assets, on call air assets, Dynamic Medevac script, Dynamic CGI/CAP script, Integrated Air Defense Script and State save for the Browser-Based Multiplayer Mission Planner Date posted: 05-07-2014 - DCS version 1.2.8 Realistic Mission Editor Templates (Author: Stuka) Want to quickly place a Soviet Mechanized Infantry Battalion in your mission? Now you can. Date posted: 09-24-2013 - DCS version 1.2.5 Slmod (Author: Speed) A mod for multiplayer servers to add functionality like kicking/banning players and more. Date posted: 05-29-2013 - DCS version 1.2.4 Witchcraft (Author: [FSF]Ian) A real-time Lua debug console and dynamic mission editor. Date posted: 07-04-2014 - DCS version 1.2.8 Note: The DCS versions are quite approximate cause I don't remember when the updates was released. Is there something missing or are the info unclear? Please let me know! And also, make sure you give feedback to the authors and post the missions you make with the scripts - that will make them insanely happy and proud! Edited July 22, 2014 by RagnarDa First post hit character limit DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
mwd2 Posted January 7, 2014 Posted January 7, 2014 you can add the counting casualties of aircrafts, vehicles and infantry from BAntDit http://forums.eagle.ru/showpost.php?p=1735325&postcount=64 Playing: DCS World Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815
RagnarDa Posted January 7, 2014 Author Posted January 7, 2014 you can add the counting casualties of aircrafts, vehicles and infantry from BAntDit http://forums.eagle.ru/showpost.php?p=1735325&postcount=64 Great find! I've added it. It's really difficult to remember and find all the posts and I have only checked the English side... DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
ENO Posted January 8, 2014 Posted January 8, 2014 (edited) Fantastic. If I can rep you I will! (edit: Can't. :( ) Edited January 8, 2014 by ENO "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Ranger79 Posted January 8, 2014 Posted January 8, 2014 Awesome post! Thank you. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
ED Team BIGNEWY Posted January 8, 2014 ED Team Posted January 8, 2014 Thanks for posting RagnarDa, great info Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
lrdangel Posted January 8, 2014 Posted January 8, 2014 Awesome post! Thank you. Agreed!! This is great stuff. Thanks for putting this post together, very very helpful! :thumbup: + 1 ~ LA ~ LA [sIGPIC][/sIGPIC] Intel Core Haswell i5-4670K OC @ 4.2GHz | Asus Z87-Plus mobo | 16GB DDR3 @ 1600 Ram | Nvidia GeForce GTX 1070 OC w/ 8GB memory | Oculus Rift w/ Touch Controllers | 256GB Samsung 840 Pro SSD | Thrustmaster MFD Cougar pack | Thrustmaster HOTAS WARTHOG |Saitek Pro Flight Rudder Pedals | TrackIR 4 Clip | Helios Black Knights Squadron Member
ENO Posted January 8, 2014 Posted January 8, 2014 I know a lot of these scripts depend on dynamically added units- thought I'd link to this post reporting a bug that seems to be causing difficulties: http://forums.eagle.ru/showthread.php?t=118708 It looks like they've identified a pretty substantial server side memory leak and I THINK it's pointing at dynamically added ground units. Just be aware. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
RagnarDa Posted January 8, 2014 Author Posted January 8, 2014 (edited) Mission Editor Scripts library Thanks guys it really means a lot! And hooray a thread I started was sticky-ed! I know a lot of these scripts depend on dynamically added units- thought I'd link to this post reporting a bug that seems to be causing difficulties: http://forums.eagle.ru/showthread.php?t=118708 It looks like they've identified a pretty substantial server side memory leak and I THINK it's pointing at dynamically added ground units. Just be aware. Nicely reported bug! Community at its best. Hopefully it will be fixed soon. Meanwhile we do have 1.2.6 that work fine (dual installs FTW!). Edit: The OP doesn't display properly in Tapatalk for me. Any suggestions for why? Edited January 8, 2014 by RagnarDa DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
St3v3f Posted February 6, 2014 Posted February 6, 2014 Oh cool, I'm on that list twice :D Great compilation aka: Baron [sIGPIC][/sIGPIC]
RagnarDa Posted February 6, 2014 Author Posted February 6, 2014 Yes I just added your Tanker script. Apparantly I missed it before. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
RagnarDa Posted February 6, 2014 Author Posted February 6, 2014 Oh cool, I'm on that list twice :D Was scratching my head, "what does he mean twice"? Didn't realize the two names. I changed it to your forum name to lessen mine and others confusion :D DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
alexej21 Posted March 1, 2014 Posted March 1, 2014 Hi, Perfect idea. Thank you for that ! I see that the new Mist can dynamicaly add static object. Is it possible to add Warehouse ? [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi.......
RagnarDa Posted March 9, 2014 Author Posted March 9, 2014 Thanks! About your question about MiST, it might get more attention in the relevant thread: http://forums.eagle.ru/showthread.php?t=98616 I know I shouldn't have named this thread "library"... DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
ENO Posted March 31, 2014 Posted March 31, 2014 Thought there was a good script out there that would randomly generate airborne opponents ... don't remember where I saw it. Sounds familiar to anyone? "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
RagnarDa Posted March 31, 2014 Author Posted March 31, 2014 Thought there was a good script out there that would randomly generate airborne opponents ... don't remember where I saw it. Sounds familiar to anyone? Do you mean this or this maybe? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
ENO Posted March 31, 2014 Posted March 31, 2014 Thanks ragnarda. I'm pretty sure I was thinking about the first one- though the second may also work for the concept I'm pondering "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
xcom Posted April 17, 2014 Posted April 17, 2014 Great job on organizing these scripts, very important :) [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Stonehouse Posted July 15, 2014 Posted July 15, 2014 Noticed that the thread the flak script reference is pointing at is out of date. Latest version @ http://forums.eagle.ru/showpost.php?p=2102182&postcount=12
RagnarDa Posted July 22, 2014 Author Posted July 22, 2014 Noticed that the thread the flak script reference is pointing at is out of date. Latest version @ http://forums.eagle.ru/showpost.php?p=2102182&postcount=12 Fixed! Sorry for taking so long! DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
RagnarDa Posted July 22, 2014 Author Posted July 22, 2014 Btw, I see that the list has become quite long and unwieldy, so I am looking for suggestions to other ways to organize it. Anyone have any ideas? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
mwd2 Posted July 24, 2014 Posted July 24, 2014 Maybe you put everyting on a page of http://en.wiki.eagle.ru/wiki/DCS_Mission_Editor_(ME) or/and http://wiki.hoggit.us/view/DCS_mission_editor Playing: DCS World Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815
Stonehouse Posted July 25, 2014 Posted July 25, 2014 (edited) @Ragnar, no worries ;D you are a volunteer after all lol The wikis are a good idea but most new people would find the forum first so I feel that the list needs a presence here too. Perhaps separate the feedback/questions/updates part from the actual posts containing the info and links? On a separate note it probably is a good idea for the Autonomous CAP and GCI script to either point or mention the community versions here http://forums.eagle.ru/showpost.php?p=2114601&postcount=137 as between all the various people who've worked on it since Snafu went on leave it has come quite a long way. Cheers, Stoney PS Idea came just after posting. Is there anyway to make the info posts updateable by someone other than you Ragnar? That might make it easier to keep them up to date although it would expose them to malicious intent I guess. Edited July 25, 2014 by Stonehouse
Grimes Posted July 25, 2014 Posted July 25, 2014 (edited) I'm starting to create a page on the hoggit wiki. Gonna organize it a little differently and list dependencies. Since it is a wiki anyone can edit it, plus there is the ability to revert changes and all that lovely stuff. I doubt malicious intent will be a major issue. Edit: My effort so far http://wiki.hoggit.us/view/Simulator_Scripting_Engine_Documentation Edited July 25, 2014 by Grimes 2 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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